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//===----------------------- SIFrameLowering.cpp --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//==-----------------------------------------------------------------------===//
#include "SIFrameLowering.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "SIRegisterInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/RegisterScavenging.h"
using namespace llvm;
static bool hasOnlySGPRSpills(const SIMachineFunctionInfo *FuncInfo,
const MachineFrameInfo *FrameInfo) {
if (!FuncInfo->hasSpilledSGPRs())
return false;
if (FuncInfo->hasSpilledVGPRs())
return false;
for (int I = FrameInfo->getObjectIndexBegin(),
E = FrameInfo->getObjectIndexEnd(); I != E; ++I) {
if (!FrameInfo->isSpillSlotObjectIndex(I))
return false;
}
return true;
}
static ArrayRef<MCPhysReg> getAllSGPR128() {
return makeArrayRef(AMDGPU::SReg_128RegClass.begin(),
AMDGPU::SReg_128RegClass.getNumRegs());
}
static ArrayRef<MCPhysReg> getAllSGPRs() {
return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
AMDGPU::SGPR_32RegClass.getNumRegs());
}
void SIFrameLowering::emitPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
if (!MF.getFrameInfo()->hasStackObjects())
return;
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
// If we only have SGPR spills, we won't actually be using scratch memory
// since these spill to VGPRs.
//
// FIXME: We should be cleaning up these unused SGPR spill frame indices
// somewhere.
if (hasOnlySGPRSpills(MFI, MF.getFrameInfo()))
return;
const SIInstrInfo *TII =
static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
// We need to insert initialization of the scratch resource descriptor.
unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
assert(ScratchRsrcReg != AMDGPU::NoRegister);
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
assert(ScratchWaveOffsetReg != AMDGPU::NoRegister);
unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
if (ST.isAmdHsaOS()) {
PreloadedPrivateBufferReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
}
// If we reserved the original input registers, we don't need to copy to the
// reserved registers.
if (ScratchRsrcReg == PreloadedPrivateBufferReg) {
// We should always reserve these 5 registers at the same time.
assert(ScratchWaveOffsetReg == PreloadedScratchWaveOffsetReg &&
"scratch wave offset and private segment buffer inconsistent");
return;
}
// We added live-ins during argument lowering, but since they were not used
// they were deleted. We're adding the uses now, so add them back.
MachineRegisterInfo &MRI = MF.getRegInfo();
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
if (ST.isAmdHsaOS()) {
MRI.addLiveIn(PreloadedPrivateBufferReg);
MBB.addLiveIn(PreloadedPrivateBufferReg);
}
// We reserved the last registers for this. Shift it down to the end of those
// which were actually used.
//
// FIXME: It might be safer to use a pseudoregister before replacement.
// FIXME: We should be able to eliminate unused input registers. We only
// cannot do this for the resources required for scratch access. For now we
// skip over user SGPRs and may leave unused holes.
// We find the resource first because it has an alignment requirement.
if (ScratchRsrcReg == TRI->reservedPrivateSegmentBufferReg(MF)) {
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs() / 4;
// Skip the last 2 elements because the last one is reserved for VCC, and
// this is the 2nd to last element already.
for (MCPhysReg Reg : getAllSGPR128().drop_back(2).slice(NumPreloaded)) {
// Pick the first unallocated one. Make sure we don't clobber the other
// reserved input we needed.
if (!MRI.isPhysRegUsed(Reg)) {
assert(MRI.isAllocatable(Reg));
MRI.replaceRegWith(ScratchRsrcReg, Reg);
ScratchRsrcReg = Reg;
MFI->setScratchRSrcReg(ScratchRsrcReg);
break;
}
}
}
if (ScratchWaveOffsetReg == TRI->reservedPrivateSegmentWaveByteOffsetReg(MF)) {
MachineRegisterInfo &MRI = MF.getRegInfo();
// Skip the last 2 elements because the last one is reserved for VCC, and
// this is the 2nd to last element already.
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
for (MCPhysReg Reg : getAllSGPRs().drop_back(6).slice(NumPreloaded)) {
// Pick the first unallocated SGPR. Be careful not to pick an alias of the
// scratch descriptor, since we haven’t added its uses yet.
if (!MRI.isPhysRegUsed(Reg)) {
assert(MRI.isAllocatable(Reg) &&
!TRI->isSubRegisterEq(ScratchRsrcReg, Reg));
MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
ScratchWaveOffsetReg = Reg;
MFI->setScratchWaveOffsetReg(ScratchWaveOffsetReg);
break;
}
}
}
assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
MachineBasicBlock::iterator I = MBB.begin();
DebugLoc DL;
if (PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
// Make sure we emit the copy for the offset first. We may have chosen to copy
// the buffer resource into a register that aliases the input offset register.
BuildMI(MBB, I, DL, SMovB32, ScratchWaveOffsetReg)
.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
}
if (ST.isAmdHsaOS()) {
// Insert copies from argument register.
assert(
!TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchRsrcReg) &&
!TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg));
unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
unsigned Rsrc23 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2_sub3);
unsigned Lo = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub0_sub1);
unsigned Hi = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub2_sub3);
const MCInstrDesc &SMovB64 = TII->get(AMDGPU::S_MOV_B64);
BuildMI(MBB, I, DL, SMovB64, Rsrc01)
.addReg(Lo, RegState::Kill);
BuildMI(MBB, I, DL, SMovB64, Rsrc23)
.addReg(Hi, RegState::Kill);
} else {
unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
// Use relocations to get the pointer, and setup the other bits manually.
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
.addImm(Rsrc23 & 0xffffffff)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
.addImm(Rsrc23 >> 32)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
}
// Make the register selected live throughout the function.
for (MachineBasicBlock &OtherBB : MF) {
if (&OtherBB == &MBB)
continue;
OtherBB.addLiveIn(ScratchRsrcReg);
OtherBB.addLiveIn(ScratchWaveOffsetReg);
}
}
void SIFrameLowering::processFunctionBeforeFrameFinalized(
MachineFunction &MF,
RegScavenger *RS) const {
MachineFrameInfo *MFI = MF.getFrameInfo();
if (!MFI->hasStackObjects())
return;
bool MayNeedScavengingEmergencySlot = MFI->hasStackObjects();
assert((RS || !MayNeedScavengingEmergencySlot) &&
"RegScavenger required if spilling");
if (MayNeedScavengingEmergencySlot) {
int ScavengeFI = MFI->CreateSpillStackObject(
AMDGPU::SGPR_32RegClass.getSize(),
AMDGPU::SGPR_32RegClass.getAlignment());
RS->addScavengingFrameIndex(ScavengeFI);
}
}
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