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Diffstat (limited to 'lib/libvgl/simple.c')
-rw-r--r--lib/libvgl/simple.c143
1 files changed, 121 insertions, 22 deletions
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c
index afa91b2aab19..3fe9d4d3f032 100644
--- a/lib/libvgl/simple.c
+++ b/lib/libvgl/simple.c
@@ -41,10 +41,57 @@ static byte VGLSavePaletteBlue[256];
#define min(x, y) (((x) < (y)) ? (x) : (y))
#define max(x, y) (((x) > (y)) ? (x) : (y))
+static void
+color2mem(u_long color, byte *b, int len)
+{
+ switch (len) {
+ case 4:
+ b[3] = (color >> 24) & 0xff;
+ /* fallthrough */
+ case 3:
+ b[2] = (color >> 16) & 0xff;
+ /* fallthrough */
+ case 2:
+ b[1] = (color >> 8) & 0xff;
+ /* fallthrough */
+ case 1:
+ default:
+ b[0] = color & 0xff;
+ break;
+ }
+
+ return;
+}
+
+static u_long
+mem2color(byte *b, int len)
+{
+ u_long color = 0;
+
+ switch (len) {
+ case 4:
+ color |= (b[3] & 0xff) << 24;
+ /* fallthrough */
+ case 3:
+ color |= (b[2] & 0xff) << 16;
+ /* fallthrough */
+ case 2:
+ color |= (b[1] & 0xff) << 8;
+ /* fallthrough */
+ case 1:
+ default:
+ color |= (b[0] & 0xff);
+ break;
+ }
+
+ return color;
+}
+
void
-VGLSetXY(VGLBitmap *object, int x, int y, byte color)
+VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
{
int offset;
+ byte b[4];
VGLCheckSwitch();
if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
@@ -52,15 +99,29 @@ VGLSetXY(VGLBitmap *object, int x, int y, byte color)
switch (object->Type) {
case MEMBUF:
case VIDBUF8:
- object->Bitmap[y*object->VXsize+x]=(color);
+ object->Bitmap[y*object->VXsize+x]=((byte)color);
break;
case VIDBUF8S:
- object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=(color);
+ object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color);
+ break;
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ color2mem(color, b, object->PixelBytes);
+ bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
+ object->PixelBytes);
+ break;
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ color2mem(color, b, object->PixelBytes);
+ offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
+ bcopy(b, &object->Bitmap[offset], object->PixelBytes);
break;
case VIDBUF8X:
outb(0x3c4, 0x02);
outb(0x3c5, 0x01 << (x&0x3));
- object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = (color);
+ object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
break;
case VIDBUF4S:
offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
@@ -69,23 +130,24 @@ VGLSetXY(VGLBitmap *object, int x, int y, byte color)
offset = y*VGLAdpInfo.va_line_width + x/8;
set_planar:
outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
- outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */
+ outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */
outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */
outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */
- object->Bitmap[offset] |= color;
+ object->Bitmap[offset] |= (byte)color;
}
}
VGLMouseUnFreeze();
}
}
-byte
+u_long
VGLGetXY(VGLBitmap *object, int x, int y)
{
int offset;
+ byte b[4];
#if 0
int i;
- byte color;
+ u_long color;
byte mask;
#endif
@@ -98,6 +160,19 @@ VGLGetXY(VGLBitmap *object, int x, int y)
return object->Bitmap[((y*object->VXsize)+x)];
case VIDBUF8S:
return object->Bitmap[VGLSetSegment(y*object->VXsize+x)];
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
+ b, object->PixelBytes);
+ return (mem2color(b, object->PixelBytes));
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
+ bcopy(&object->Bitmap[offset], b, object->PixelBytes);
+
+ return (mem2color(b, object->PixelBytes));
case VIDBUF8X:
outb(0x3ce, 0x04); outb(0x3cf, x & 0x3);
return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)];
@@ -119,11 +194,11 @@ get_planar:
return color;
#endif
}
- return 0;
+ return 0; /* XXX black? */
}
void
-VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
int d, x, y, ax, ay, sx, sy, dx, dy;
@@ -157,7 +232,7 @@ VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
}
void
-VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
VGLLine(object, x1, y1, x2, y1, color);
VGLLine(object, x2, y1, x2, y2, color);
@@ -166,7 +241,7 @@ VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
}
void
-VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
int y;
@@ -174,7 +249,7 @@ VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
}
void
-inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
+inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
{
if (x!=0) {
VGLSetXY(object, xc+x, yc+y, color);
@@ -192,7 +267,7 @@ inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
}
void
-VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
+VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
{
int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
@@ -215,7 +290,7 @@ VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
}
void
-inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
+inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
{
if (x!=0) {
VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
@@ -228,7 +303,7 @@ inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
}
void
-VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
+VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
{
int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
@@ -251,17 +326,19 @@ VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
}
void
-VGLClear(VGLBitmap *object, byte color)
+VGLClear(VGLBitmap *object, u_long color)
{
int offset;
int len;
+ int i, total = 0;
+ byte b[4];
VGLCheckSwitch();
- VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color);
+ VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */
switch (object->Type) {
case MEMBUF:
case VIDBUF8:
- memset(object->Bitmap, color, object->VXsize*object->VYsize);
+ memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize);
break;
case VIDBUF8S:
@@ -269,7 +346,29 @@ VGLClear(VGLBitmap *object, byte color)
VGLSetSegment(offset);
len = min(object->VXsize*object->VYsize - offset,
VGLAdpInfo.va_window_size);
- memset(object->Bitmap, color, len);
+ memset(object->Bitmap, (byte)color, len);
+ offset += len;
+ }
+ break;
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ color2mem(color, b, object->PixelBytes);
+ total = object->VXsize*object->VYsize*object->PixelBytes;
+ for (i = 0; i < total; i += object->PixelBytes)
+ bcopy(b, object->Bitmap + i, object->PixelBytes);
+ break;
+
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ color2mem(color, b, object->PixelBytes);
+ total = object->VXsize*object->VYsize*object->PixelBytes;
+ for (offset = 0; offset < total; ) {
+ VGLSetSegment(offset);
+ len = min(total - offset, VGLAdpInfo.va_window_size);
+ for (i = 0; i < len; i += object->PixelBytes)
+ bcopy(b, object->Bitmap + offset + i, object->PixelBytes);
offset += len;
}
break;
@@ -278,7 +377,7 @@ VGLClear(VGLBitmap *object, byte color)
/* XXX works only for Xsize % 4 = 0 */
outb(0x3c6, 0xff);
outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
- memset(object->Bitmap, color, VGLAdpInfo.va_line_width*object->VYsize);
+ memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
break;
case VIDBUF4:
@@ -292,7 +391,7 @@ VGLClear(VGLBitmap *object, byte color)
VGLSetSegment(offset);
len = min(object->VXsize*object->VYsize - offset,
VGLAdpInfo.va_window_size);
- memset(object->Bitmap, color, len);
+ memset(object->Bitmap, (byte)color, len);
offset += len;
}
outb(0x3ce, 0x05); outb(0x3cf, 0x00);