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+//===- MachineScheduler.cpp - Machine Instruction Scheduler ---------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// MachineScheduler schedules machine instructions after phi elimination. It
+// preserves LiveIntervals so it can be invoked before register allocation.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "misched"
+
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/MachineScheduler.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/ADT/PriorityQueue.h"
+
+#include <queue>
+
+using namespace llvm;
+
+static cl::opt<bool> ForceTopDown("misched-topdown", cl::Hidden,
+ cl::desc("Force top-down list scheduling"));
+static cl::opt<bool> ForceBottomUp("misched-bottomup", cl::Hidden,
+ cl::desc("Force bottom-up list scheduling"));
+
+#ifndef NDEBUG
+static cl::opt<bool> ViewMISchedDAGs("view-misched-dags", cl::Hidden,
+ cl::desc("Pop up a window to show MISched dags after they are processed"));
+
+static cl::opt<unsigned> MISchedCutoff("misched-cutoff", cl::Hidden,
+ cl::desc("Stop scheduling after N instructions"), cl::init(~0U));
+#else
+static bool ViewMISchedDAGs = false;
+#endif // NDEBUG
+
+//===----------------------------------------------------------------------===//
+// Machine Instruction Scheduling Pass and Registry
+//===----------------------------------------------------------------------===//
+
+namespace {
+/// MachineScheduler runs after coalescing and before register allocation.
+class MachineScheduler : public MachineSchedContext,
+ public MachineFunctionPass {
+public:
+ MachineScheduler();
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+
+ virtual void releaseMemory() {}
+
+ virtual bool runOnMachineFunction(MachineFunction&);
+
+ virtual void print(raw_ostream &O, const Module* = 0) const;
+
+ static char ID; // Class identification, replacement for typeinfo
+};
+} // namespace
+
+char MachineScheduler::ID = 0;
+
+char &llvm::MachineSchedulerID = MachineScheduler::ID;
+
+INITIALIZE_PASS_BEGIN(MachineScheduler, "misched",
+ "Machine Instruction Scheduler", false, false)
+INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
+INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
+INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
+INITIALIZE_PASS_END(MachineScheduler, "misched",
+ "Machine Instruction Scheduler", false, false)
+
+MachineScheduler::MachineScheduler()
+: MachineFunctionPass(ID) {
+ initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
+}
+
+void MachineScheduler::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addRequiredID(MachineDominatorsID);
+ AU.addRequired<MachineLoopInfo>();
+ AU.addRequired<AliasAnalysis>();
+ AU.addRequired<TargetPassConfig>();
+ AU.addRequired<SlotIndexes>();
+ AU.addPreserved<SlotIndexes>();
+ AU.addRequired<LiveIntervals>();
+ AU.addPreserved<LiveIntervals>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+MachinePassRegistry MachineSchedRegistry::Registry;
+
+/// A dummy default scheduler factory indicates whether the scheduler
+/// is overridden on the command line.
+static ScheduleDAGInstrs *useDefaultMachineSched(MachineSchedContext *C) {
+ return 0;
+}
+
+/// MachineSchedOpt allows command line selection of the scheduler.
+static cl::opt<MachineSchedRegistry::ScheduleDAGCtor, false,
+ RegisterPassParser<MachineSchedRegistry> >
+MachineSchedOpt("misched",
+ cl::init(&useDefaultMachineSched), cl::Hidden,
+ cl::desc("Machine instruction scheduler to use"));
+
+static MachineSchedRegistry
+DefaultSchedRegistry("default", "Use the target's default scheduler choice.",
+ useDefaultMachineSched);
+
+/// Forward declare the standard machine scheduler. This will be used as the
+/// default scheduler if the target does not set a default.
+static ScheduleDAGInstrs *createConvergingSched(MachineSchedContext *C);
+
+/// Top-level MachineScheduler pass driver.
+///
+/// Visit blocks in function order. Divide each block into scheduling regions
+/// and visit them bottom-up. Visiting regions bottom-up is not required, but is
+/// consistent with the DAG builder, which traverses the interior of the
+/// scheduling regions bottom-up.
+///
+/// This design avoids exposing scheduling boundaries to the DAG builder,
+/// simplifying the DAG builder's support for "special" target instructions.
+/// At the same time the design allows target schedulers to operate across
+/// scheduling boundaries, for example to bundle the boudary instructions
+/// without reordering them. This creates complexity, because the target
+/// scheduler must update the RegionBegin and RegionEnd positions cached by
+/// ScheduleDAGInstrs whenever adding or removing instructions. A much simpler
+/// design would be to split blocks at scheduling boundaries, but LLVM has a
+/// general bias against block splitting purely for implementation simplicity.
+bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) {
+ // Initialize the context of the pass.
+ MF = &mf;
+ MLI = &getAnalysis<MachineLoopInfo>();
+ MDT = &getAnalysis<MachineDominatorTree>();
+ PassConfig = &getAnalysis<TargetPassConfig>();
+ AA = &getAnalysis<AliasAnalysis>();
+
+ LIS = &getAnalysis<LiveIntervals>();
+ const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
+
+ // Select the scheduler, or set the default.
+ MachineSchedRegistry::ScheduleDAGCtor Ctor = MachineSchedOpt;
+ if (Ctor == useDefaultMachineSched) {
+ // Get the default scheduler set by the target.
+ Ctor = MachineSchedRegistry::getDefault();
+ if (!Ctor) {
+ Ctor = createConvergingSched;
+ MachineSchedRegistry::setDefault(Ctor);
+ }
+ }
+ // Instantiate the selected scheduler.
+ OwningPtr<ScheduleDAGInstrs> Scheduler(Ctor(this));
+
+ // Visit all machine basic blocks.
+ for (MachineFunction::iterator MBB = MF->begin(), MBBEnd = MF->end();
+ MBB != MBBEnd; ++MBB) {
+
+ Scheduler->startBlock(MBB);
+
+ // Break the block into scheduling regions [I, RegionEnd), and schedule each
+ // region as soon as it is discovered. RegionEnd points the the scheduling
+ // boundary at the bottom of the region. The DAG does not include RegionEnd,
+ // but the region does (i.e. the next RegionEnd is above the previous
+ // RegionBegin). If the current block has no terminator then RegionEnd ==
+ // MBB->end() for the bottom region.
+ //
+ // The Scheduler may insert instructions during either schedule() or
+ // exitRegion(), even for empty regions. So the local iterators 'I' and
+ // 'RegionEnd' are invalid across these calls.
+ unsigned RemainingCount = MBB->size();
+ for(MachineBasicBlock::iterator RegionEnd = MBB->end();
+ RegionEnd != MBB->begin(); RegionEnd = Scheduler->begin()) {
+ // Avoid decrementing RegionEnd for blocks with no terminator.
+ if (RegionEnd != MBB->end()
+ || TII->isSchedulingBoundary(llvm::prior(RegionEnd), MBB, *MF)) {
+ --RegionEnd;
+ // Count the boundary instruction.
+ --RemainingCount;
+ }
+
+ // The next region starts above the previous region. Look backward in the
+ // instruction stream until we find the nearest boundary.
+ MachineBasicBlock::iterator I = RegionEnd;
+ for(;I != MBB->begin(); --I, --RemainingCount) {
+ if (TII->isSchedulingBoundary(llvm::prior(I), MBB, *MF))
+ break;
+ }
+ // Notify the scheduler of the region, even if we may skip scheduling
+ // it. Perhaps it still needs to be bundled.
+ Scheduler->enterRegion(MBB, I, RegionEnd, RemainingCount);
+
+ // Skip empty scheduling regions (0 or 1 schedulable instructions).
+ if (I == RegionEnd || I == llvm::prior(RegionEnd)) {
+ // Close the current region. Bundle the terminator if needed.
+ // This invalidates 'RegionEnd' and 'I'.
+ Scheduler->exitRegion();
+ continue;
+ }
+ DEBUG(dbgs() << "MachineScheduling " << MF->getFunction()->getName()
+ << ":BB#" << MBB->getNumber() << "\n From: " << *I << " To: ";
+ if (RegionEnd != MBB->end()) dbgs() << *RegionEnd;
+ else dbgs() << "End";
+ dbgs() << " Remaining: " << RemainingCount << "\n");
+
+ // Schedule a region: possibly reorder instructions.
+ // This invalidates 'RegionEnd' and 'I'.
+ Scheduler->schedule();
+
+ // Close the current region.
+ Scheduler->exitRegion();
+
+ // Scheduling has invalidated the current iterator 'I'. Ask the
+ // scheduler for the top of it's scheduled region.
+ RegionEnd = Scheduler->begin();
+ }
+ assert(RemainingCount == 0 && "Instruction count mismatch!");
+ Scheduler->finishBlock();
+ }
+ Scheduler->finalizeSchedule();
+ DEBUG(LIS->print(dbgs()));
+ return true;
+}
+
+void MachineScheduler::print(raw_ostream &O, const Module* m) const {
+ // unimplemented
+}
+
+//===----------------------------------------------------------------------===//
+// MachineSchedStrategy - Interface to a machine scheduling algorithm.
+//===----------------------------------------------------------------------===//
+
+namespace {
+class ScheduleDAGMI;
+
+/// MachineSchedStrategy - Interface used by ScheduleDAGMI to drive the selected
+/// scheduling algorithm.
+///
+/// If this works well and targets wish to reuse ScheduleDAGMI, we may expose it
+/// in ScheduleDAGInstrs.h
+class MachineSchedStrategy {
+public:
+ virtual ~MachineSchedStrategy() {}
+
+ /// Initialize the strategy after building the DAG for a new region.
+ virtual void initialize(ScheduleDAGMI *DAG) = 0;
+
+ /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
+ /// schedule the node at the top of the unscheduled region. Otherwise it will
+ /// be scheduled at the bottom.
+ virtual SUnit *pickNode(bool &IsTopNode) = 0;
+
+ /// When all predecessor dependencies have been resolved, free this node for
+ /// top-down scheduling.
+ virtual void releaseTopNode(SUnit *SU) = 0;
+ /// When all successor dependencies have been resolved, free this node for
+ /// bottom-up scheduling.
+ virtual void releaseBottomNode(SUnit *SU) = 0;
+};
+} // namespace
+
+//===----------------------------------------------------------------------===//
+// ScheduleDAGMI - Base class for MachineInstr scheduling with LiveIntervals
+// preservation.
+//===----------------------------------------------------------------------===//
+
+namespace {
+/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules
+/// machine instructions while updating LiveIntervals.
+class ScheduleDAGMI : public ScheduleDAGInstrs {
+ AliasAnalysis *AA;
+ MachineSchedStrategy *SchedImpl;
+
+ /// The top of the unscheduled zone.
+ MachineBasicBlock::iterator CurrentTop;
+
+ /// The bottom of the unscheduled zone.
+ MachineBasicBlock::iterator CurrentBottom;
+
+ /// The number of instructions scheduled so far. Used to cut off the
+ /// scheduler at the point determined by misched-cutoff.
+ unsigned NumInstrsScheduled;
+public:
+ ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S):
+ ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
+ AA(C->AA), SchedImpl(S), CurrentTop(), CurrentBottom(),
+ NumInstrsScheduled(0) {}
+
+ ~ScheduleDAGMI() {
+ delete SchedImpl;
+ }
+
+ MachineBasicBlock::iterator top() const { return CurrentTop; }
+ MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
+
+ /// Implement ScheduleDAGInstrs interface.
+ void schedule();
+
+protected:
+ void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
+ bool checkSchedLimit();
+
+ void releaseSucc(SUnit *SU, SDep *SuccEdge);
+ void releaseSuccessors(SUnit *SU);
+ void releasePred(SUnit *SU, SDep *PredEdge);
+ void releasePredecessors(SUnit *SU);
+};
+} // namespace
+
+/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
+/// NumPredsLeft reaches zero, release the successor node.
+void ScheduleDAGMI::releaseSucc(SUnit *SU, SDep *SuccEdge) {
+ SUnit *SuccSU = SuccEdge->getSUnit();
+
+#ifndef NDEBUG
+ if (SuccSU->NumPredsLeft == 0) {
+ dbgs() << "*** Scheduling failed! ***\n";
+ SuccSU->dump(this);
+ dbgs() << " has been released too many times!\n";
+ llvm_unreachable(0);
+ }
+#endif
+ --SuccSU->NumPredsLeft;
+ if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
+ SchedImpl->releaseTopNode(SuccSU);
+}
+
+/// releaseSuccessors - Call releaseSucc on each of SU's successors.
+void ScheduleDAGMI::releaseSuccessors(SUnit *SU) {
+ for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ releaseSucc(SU, &*I);
+ }
+}
+
+/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When
+/// NumSuccsLeft reaches zero, release the predecessor node.
+void ScheduleDAGMI::releasePred(SUnit *SU, SDep *PredEdge) {
+ SUnit *PredSU = PredEdge->getSUnit();
+
+#ifndef NDEBUG
+ if (PredSU->NumSuccsLeft == 0) {
+ dbgs() << "*** Scheduling failed! ***\n";
+ PredSU->dump(this);
+ dbgs() << " has been released too many times!\n";
+ llvm_unreachable(0);
+ }
+#endif
+ --PredSU->NumSuccsLeft;
+ if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU)
+ SchedImpl->releaseBottomNode(PredSU);
+}
+
+/// releasePredecessors - Call releasePred on each of SU's predecessors.
+void ScheduleDAGMI::releasePredecessors(SUnit *SU) {
+ for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ releasePred(SU, &*I);
+ }
+}
+
+void ScheduleDAGMI::moveInstruction(MachineInstr *MI,
+ MachineBasicBlock::iterator InsertPos) {
+ // Fix RegionBegin if the first instruction moves down.
+ if (&*RegionBegin == MI)
+ RegionBegin = llvm::next(RegionBegin);
+ BB->splice(InsertPos, BB, MI);
+ LIS->handleMove(MI);
+ // Fix RegionBegin if another instruction moves above the first instruction.
+ if (RegionBegin == InsertPos)
+ RegionBegin = MI;
+}
+
+bool ScheduleDAGMI::checkSchedLimit() {
+#ifndef NDEBUG
+ if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) {
+ CurrentTop = CurrentBottom;
+ return false;
+ }
+ ++NumInstrsScheduled;
+#endif
+ return true;
+}
+
+/// schedule - Called back from MachineScheduler::runOnMachineFunction
+/// after setting up the current scheduling region.
+void ScheduleDAGMI::schedule() {
+ buildSchedGraph(AA);
+
+ DEBUG(dbgs() << "********** MI Scheduling **********\n");
+ DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
+ SUnits[su].dumpAll(this));
+
+ if (ViewMISchedDAGs) viewGraph();
+
+ SchedImpl->initialize(this);
+
+ // Release edges from the special Entry node or to the special Exit node.
+ releaseSuccessors(&EntrySU);
+ releasePredecessors(&ExitSU);
+
+ // Release all DAG roots for scheduling.
+ for (std::vector<SUnit>::iterator I = SUnits.begin(), E = SUnits.end();
+ I != E; ++I) {
+ // A SUnit is ready to top schedule if it has no predecessors.
+ if (I->Preds.empty())
+ SchedImpl->releaseTopNode(&(*I));
+ // A SUnit is ready to bottom schedule if it has no successors.
+ if (I->Succs.empty())
+ SchedImpl->releaseBottomNode(&(*I));
+ }
+
+ CurrentTop = RegionBegin;
+ CurrentBottom = RegionEnd;
+ bool IsTopNode = false;
+ while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
+ DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
+ << " Scheduling Instruction:\n"; SU->dump(this));
+ if (!checkSchedLimit())
+ break;
+
+ // Move the instruction to its new location in the instruction stream.
+ MachineInstr *MI = SU->getInstr();
+
+ if (IsTopNode) {
+ assert(SU->isTopReady() && "node still has unscheduled dependencies");
+ if (&*CurrentTop == MI)
+ ++CurrentTop;
+ else
+ moveInstruction(MI, CurrentTop);
+ // Release dependent instructions for scheduling.
+ releaseSuccessors(SU);
+ }
+ else {
+ assert(SU->isBottomReady() && "node still has unscheduled dependencies");
+ if (&*llvm::prior(CurrentBottom) == MI)
+ --CurrentBottom;
+ else {
+ if (&*CurrentTop == MI)
+ CurrentTop = llvm::next(CurrentTop);
+ moveInstruction(MI, CurrentBottom);
+ CurrentBottom = MI;
+ }
+ // Release dependent instructions for scheduling.
+ releasePredecessors(SU);
+ }
+ SU->isScheduled = true;
+ }
+ assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
+}
+
+//===----------------------------------------------------------------------===//
+// ConvergingScheduler - Implementation of the standard MachineSchedStrategy.
+//===----------------------------------------------------------------------===//
+
+namespace {
+/// ConvergingScheduler shrinks the unscheduled zone using heuristics to balance
+/// the schedule.
+class ConvergingScheduler : public MachineSchedStrategy {
+ ScheduleDAGMI *DAG;
+
+ unsigned NumTopReady;
+ unsigned NumBottomReady;
+
+public:
+ virtual void initialize(ScheduleDAGMI *dag) {
+ DAG = dag;
+
+ assert((!ForceTopDown || !ForceBottomUp) &&
+ "-misched-topdown incompatible with -misched-bottomup");
+ }
+
+ virtual SUnit *pickNode(bool &IsTopNode) {
+ if (DAG->top() == DAG->bottom())
+ return NULL;
+
+ // As an initial placeholder heuristic, schedule in the direction that has
+ // the fewest choices.
+ SUnit *SU;
+ if (ForceTopDown || (!ForceBottomUp && NumTopReady <= NumBottomReady)) {
+ SU = DAG->getSUnit(DAG->top());
+ IsTopNode = true;
+ }
+ else {
+ SU = DAG->getSUnit(llvm::prior(DAG->bottom()));
+ IsTopNode = false;
+ }
+ if (SU->isTopReady()) {
+ assert(NumTopReady > 0 && "bad ready count");
+ --NumTopReady;
+ }
+ if (SU->isBottomReady()) {
+ assert(NumBottomReady > 0 && "bad ready count");
+ --NumBottomReady;
+ }
+ return SU;
+ }
+
+ virtual void releaseTopNode(SUnit *SU) {
+ ++NumTopReady;
+ }
+ virtual void releaseBottomNode(SUnit *SU) {
+ ++NumBottomReady;
+ }
+};
+} // namespace
+
+/// Create the standard converging machine scheduler. This will be used as the
+/// default scheduler if the target does not set a default.
+static ScheduleDAGInstrs *createConvergingSched(MachineSchedContext *C) {
+ assert((!ForceTopDown || !ForceBottomUp) &&
+ "-misched-topdown incompatible with -misched-bottomup");
+ return new ScheduleDAGMI(C, new ConvergingScheduler());
+}
+static MachineSchedRegistry
+ConvergingSchedRegistry("converge", "Standard converging scheduler.",
+ createConvergingSched);
+
+//===----------------------------------------------------------------------===//
+// Machine Instruction Shuffler for Correctness Testing
+//===----------------------------------------------------------------------===//
+
+#ifndef NDEBUG
+namespace {
+/// Apply a less-than relation on the node order, which corresponds to the
+/// instruction order prior to scheduling. IsReverse implements greater-than.
+template<bool IsReverse>
+struct SUnitOrder {
+ bool operator()(SUnit *A, SUnit *B) const {
+ if (IsReverse)
+ return A->NodeNum > B->NodeNum;
+ else
+ return A->NodeNum < B->NodeNum;
+ }
+};
+
+/// Reorder instructions as much as possible.
+class InstructionShuffler : public MachineSchedStrategy {
+ bool IsAlternating;
+ bool IsTopDown;
+
+ // Using a less-than relation (SUnitOrder<false>) for the TopQ priority
+ // gives nodes with a higher number higher priority causing the latest
+ // instructions to be scheduled first.
+ PriorityQueue<SUnit*, std::vector<SUnit*>, SUnitOrder<false> >
+ TopQ;
+ // When scheduling bottom-up, use greater-than as the queue priority.
+ PriorityQueue<SUnit*, std::vector<SUnit*>, SUnitOrder<true> >
+ BottomQ;
+public:
+ InstructionShuffler(bool alternate, bool topdown)
+ : IsAlternating(alternate), IsTopDown(topdown) {}
+
+ virtual void initialize(ScheduleDAGMI *) {
+ TopQ.clear();
+ BottomQ.clear();
+ }
+
+ /// Implement MachineSchedStrategy interface.
+ /// -----------------------------------------
+
+ virtual SUnit *pickNode(bool &IsTopNode) {
+ SUnit *SU;
+ if (IsTopDown) {
+ do {
+ if (TopQ.empty()) return NULL;
+ SU = TopQ.top();
+ TopQ.pop();
+ } while (SU->isScheduled);
+ IsTopNode = true;
+ }
+ else {
+ do {
+ if (BottomQ.empty()) return NULL;
+ SU = BottomQ.top();
+ BottomQ.pop();
+ } while (SU->isScheduled);
+ IsTopNode = false;
+ }
+ if (IsAlternating)
+ IsTopDown = !IsTopDown;
+ return SU;
+ }
+
+ virtual void releaseTopNode(SUnit *SU) {
+ TopQ.push(SU);
+ }
+ virtual void releaseBottomNode(SUnit *SU) {
+ BottomQ.push(SU);
+ }
+};
+} // namespace
+
+static ScheduleDAGInstrs *createInstructionShuffler(MachineSchedContext *C) {
+ bool Alternate = !ForceTopDown && !ForceBottomUp;
+ bool TopDown = !ForceBottomUp;
+ assert((TopDown || !ForceTopDown) &&
+ "-misched-topdown incompatible with -misched-bottomup");
+ return new ScheduleDAGMI(C, new InstructionShuffler(Alternate, TopDown));
+}
+static MachineSchedRegistry ShufflerRegistry(
+ "shuffle", "Shuffle machine instructions alternating directions",
+ createInstructionShuffler);
+#endif // !NDEBUG