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diff --git a/lib/CodeGen/LiveIntervalUnion.cpp b/lib/CodeGen/LiveIntervalUnion.cpp
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+//===-- LiveIntervalUnion.cpp - Live interval union data structure --------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// LiveIntervalUnion represents a coalesced set of live intervals. This may be
+// used during coalescing to represent a congruence class, or during register
+// allocation to model liveness of a physical register.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "LiveIntervalUnion.h"
+#include "llvm/ADT/SparseBitVector.h"
+#include "llvm/CodeGen/MachineLoopRanges.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+
+using namespace llvm;
+
+
+// Merge a LiveInterval's segments. Guarantee no overlaps.
+void LiveIntervalUnion::unify(LiveInterval &VirtReg) {
+ if (VirtReg.empty())
+ return;
+ ++Tag;
+
+ // Insert each of the virtual register's live segments into the map.
+ LiveInterval::iterator RegPos = VirtReg.begin();
+ LiveInterval::iterator RegEnd = VirtReg.end();
+ SegmentIter SegPos = Segments.find(RegPos->start);
+
+ for (;;) {
+ SegPos.insert(RegPos->start, RegPos->end, &VirtReg);
+ if (++RegPos == RegEnd)
+ return;
+ SegPos.advanceTo(RegPos->start);
+ }
+}
+
+// Remove a live virtual register's segments from this union.
+void LiveIntervalUnion::extract(LiveInterval &VirtReg) {
+ if (VirtReg.empty())
+ return;
+ ++Tag;
+
+ // Remove each of the virtual register's live segments from the map.
+ LiveInterval::iterator RegPos = VirtReg.begin();
+ LiveInterval::iterator RegEnd = VirtReg.end();
+ SegmentIter SegPos = Segments.find(RegPos->start);
+
+ for (;;) {
+ assert(SegPos.value() == &VirtReg && "Inconsistent LiveInterval");
+ SegPos.erase();
+ if (!SegPos.valid())
+ return;
+
+ // Skip all segments that may have been coalesced.
+ RegPos = VirtReg.advanceTo(RegPos, SegPos.start());
+ if (RegPos == RegEnd)
+ return;
+
+ SegPos.advanceTo(RegPos->start);
+ }
+}
+
+void
+LiveIntervalUnion::print(raw_ostream &OS, const TargetRegisterInfo *TRI) const {
+ OS << "LIU " << PrintReg(RepReg, TRI);
+ if (empty()) {
+ OS << " empty\n";
+ return;
+ }
+ for (LiveSegments::const_iterator SI = Segments.begin(); SI.valid(); ++SI) {
+ OS << " [" << SI.start() << ' ' << SI.stop() << "):"
+ << PrintReg(SI.value()->reg, TRI);
+ }
+ OS << '\n';
+}
+
+void LiveIntervalUnion::InterferenceResult::print(raw_ostream &OS,
+ const TargetRegisterInfo *TRI) const {
+ OS << '[' << start() << ';' << stop() << "):"
+ << PrintReg(interference()->reg, TRI);
+}
+
+void LiveIntervalUnion::Query::print(raw_ostream &OS,
+ const TargetRegisterInfo *TRI) {
+ OS << "Interferences with ";
+ LiveUnion->print(OS, TRI);
+ InterferenceResult IR = firstInterference();
+ while (isInterference(IR)) {
+ OS << " ";
+ IR.print(OS, TRI);
+ OS << '\n';
+ nextInterference(IR);
+ }
+}
+
+#ifndef NDEBUG
+// Verify the live intervals in this union and add them to the visited set.
+void LiveIntervalUnion::verify(LiveVirtRegBitSet& VisitedVRegs) {
+ for (SegmentIter SI = Segments.begin(); SI.valid(); ++SI)
+ VisitedVRegs.set(SI.value()->reg);
+}
+#endif //!NDEBUG
+
+// Private interface accessed by Query.
+//
+// Find a pair of segments that intersect, one in the live virtual register
+// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
+// is responsible for advancing the LiveIntervalUnion segments to find a
+// "notable" intersection, which requires query-specific logic.
+//
+// This design assumes only a fast mechanism for intersecting a single live
+// virtual register segment with a set of LiveIntervalUnion segments. This may
+// be ok since most virtual registers have very few segments. If we had a data
+// structure that optimizd MxN intersection of segments, then we would bypass
+// the loop that advances within the LiveInterval.
+//
+// If no intersection exists, set VirtRegI = VirtRegEnd, and set SI to the first
+// segment whose start point is greater than LiveInterval's end point.
+//
+// Assumes that segments are sorted by start position in both
+// LiveInterval and LiveSegments.
+void LiveIntervalUnion::Query::findIntersection(InterferenceResult &IR) const {
+ // Search until reaching the end of the LiveUnion segments.
+ LiveInterval::iterator VirtRegEnd = VirtReg->end();
+ if (IR.VirtRegI == VirtRegEnd)
+ return;
+ while (IR.LiveUnionI.valid()) {
+ // Slowly advance the live virtual reg iterator until we surpass the next
+ // segment in LiveUnion.
+ //
+ // Note: If this is ever used for coalescing of fixed registers and we have
+ // a live vreg with thousands of segments, then change this code to use
+ // upperBound instead.
+ IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
+ if (IR.VirtRegI == VirtRegEnd)
+ break; // Retain current (nonoverlapping) LiveUnionI
+
+ // VirtRegI may have advanced far beyond LiveUnionI, catch up.
+ IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
+
+ // Check if no LiveUnionI exists with VirtRegI->Start < LiveUnionI.end
+ if (!IR.LiveUnionI.valid())
+ break;
+ if (IR.LiveUnionI.start() < IR.VirtRegI->end) {
+ assert(overlap(*IR.VirtRegI, IR.LiveUnionI) &&
+ "upperBound postcondition");
+ break;
+ }
+ }
+ if (!IR.LiveUnionI.valid())
+ IR.VirtRegI = VirtRegEnd;
+}
+
+// Find the first intersection, and cache interference info
+// (retain segment iterators into both VirtReg and LiveUnion).
+const LiveIntervalUnion::InterferenceResult &
+LiveIntervalUnion::Query::firstInterference() {
+ if (CheckedFirstInterference)
+ return FirstInterference;
+ CheckedFirstInterference = true;
+ InterferenceResult &IR = FirstInterference;
+
+ // Quickly skip interference check for empty sets.
+ if (VirtReg->empty() || LiveUnion->empty()) {
+ IR.VirtRegI = VirtReg->end();
+ } else if (VirtReg->beginIndex() < LiveUnion->startIndex()) {
+ // VirtReg starts first, perform double binary search.
+ IR.VirtRegI = VirtReg->find(LiveUnion->startIndex());
+ if (IR.VirtRegI != VirtReg->end())
+ IR.LiveUnionI = LiveUnion->find(IR.VirtRegI->start);
+ } else {
+ // LiveUnion starts first, perform double binary search.
+ IR.LiveUnionI = LiveUnion->find(VirtReg->beginIndex());
+ if (IR.LiveUnionI.valid())
+ IR.VirtRegI = VirtReg->find(IR.LiveUnionI.start());
+ else
+ IR.VirtRegI = VirtReg->end();
+ }
+ findIntersection(FirstInterference);
+ assert((IR.VirtRegI == VirtReg->end() || IR.LiveUnionI.valid())
+ && "Uninitialized iterator");
+ return FirstInterference;
+}
+
+// Treat the result as an iterator and advance to the next interfering pair
+// of segments. This is a plain iterator with no filter.
+bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &IR) const {
+ assert(isInterference(IR) && "iteration past end of interferences");
+
+ // Advance either the VirtReg or LiveUnion segment to ensure that we visit all
+ // unique overlapping pairs.
+ if (IR.VirtRegI->end < IR.LiveUnionI.stop()) {
+ if (++IR.VirtRegI == VirtReg->end())
+ return false;
+ }
+ else {
+ if (!(++IR.LiveUnionI).valid()) {
+ IR.VirtRegI = VirtReg->end();
+ return false;
+ }
+ }
+ // Short-circuit findIntersection() if possible.
+ if (overlap(*IR.VirtRegI, IR.LiveUnionI))
+ return true;
+
+ // Find the next intersection.
+ findIntersection(IR);
+ return isInterference(IR);
+}
+
+// Scan the vector of interfering virtual registers in this union. Assume it's
+// quite small.
+bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
+ SmallVectorImpl<LiveInterval*>::const_iterator I =
+ std::find(InterferingVRegs.begin(), InterferingVRegs.end(), VirtReg);
+ return I != InterferingVRegs.end();
+}
+
+// Count the number of virtual registers in this union that interfere with this
+// query's live virtual register.
+//
+// The number of times that we either advance IR.VirtRegI or call
+// LiveUnion.upperBound() will be no more than the number of holes in
+// VirtReg. So each invocation of collectInterferingVRegs() takes
+// time proportional to |VirtReg Holes| * time(LiveUnion.upperBound()).
+//
+// For comments on how to speed it up, see Query::findIntersection().
+unsigned LiveIntervalUnion::Query::
+collectInterferingVRegs(unsigned MaxInterferingRegs) {
+ InterferenceResult IR = firstInterference();
+ LiveInterval::iterator VirtRegEnd = VirtReg->end();
+ LiveInterval *RecentInterferingVReg = NULL;
+ if (IR.VirtRegI != VirtRegEnd) while (IR.LiveUnionI.valid()) {
+ // Advance the union's iterator to reach an unseen interfering vreg.
+ do {
+ if (IR.LiveUnionI.value() == RecentInterferingVReg)
+ continue;
+
+ if (!isSeenInterference(IR.LiveUnionI.value()))
+ break;
+
+ // Cache the most recent interfering vreg to bypass isSeenInterference.
+ RecentInterferingVReg = IR.LiveUnionI.value();
+
+ } while ((++IR.LiveUnionI).valid());
+ if (!IR.LiveUnionI.valid())
+ break;
+
+ // Advance the VirtReg iterator until surpassing the next segment in
+ // LiveUnion.
+ IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
+ if (IR.VirtRegI == VirtRegEnd)
+ break;
+
+ // Check for intersection with the union's segment.
+ if (overlap(*IR.VirtRegI, IR.LiveUnionI)) {
+
+ if (!IR.LiveUnionI.value()->isSpillable())
+ SeenUnspillableVReg = true;
+
+ if (InterferingVRegs.size() == MaxInterferingRegs)
+ // Leave SeenAllInterferences set to false to indicate that at least one
+ // interference exists beyond those we collected.
+ return MaxInterferingRegs;
+
+ InterferingVRegs.push_back(IR.LiveUnionI.value());
+
+ // Cache the most recent interfering vreg to bypass isSeenInterference.
+ RecentInterferingVReg = IR.LiveUnionI.value();
+ ++IR.LiveUnionI;
+ continue;
+ }
+ // VirtRegI may have advanced far beyond LiveUnionI,
+ // do a fast intersection test to "catch up"
+ IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
+ }
+ SeenAllInterferences = true;
+ return InterferingVRegs.size();
+}
+
+bool LiveIntervalUnion::Query::checkLoopInterference(MachineLoopRange *Loop) {
+ // VirtReg is likely live throughout the loop, so start by checking LIU-Loop
+ // overlaps.
+ IntervalMapOverlaps<LiveIntervalUnion::Map, MachineLoopRange::Map>
+ Overlaps(LiveUnion->getMap(), Loop->getMap());
+ if (!Overlaps.valid())
+ return false;
+
+ // The loop is overlapping an LIU assignment. Check VirtReg as well.
+ LiveInterval::iterator VRI = VirtReg->find(Overlaps.start());
+
+ for (;;) {
+ if (VRI == VirtReg->end())
+ return false;
+ if (VRI->start < Overlaps.stop())
+ return true;
+
+ Overlaps.advanceTo(VRI->start);
+ if (!Overlaps.valid())
+ return false;
+ if (Overlaps.start() < VRI->end)
+ return true;
+
+ VRI = VirtReg->advanceTo(VRI, Overlaps.start());
+ }
+}