diff options
Diffstat (limited to 'games/phantasia')
-rw-r--r-- | games/phantasia/convert.c | 210 | ||||
-rw-r--r-- | games/phantasia/oldplayer.h | 54 |
2 files changed, 0 insertions, 264 deletions
diff --git a/games/phantasia/convert.c b/games/phantasia/convert.c deleted file mode 100644 index ace262acb17f..000000000000 --- a/games/phantasia/convert.c +++ /dev/null @@ -1,210 +0,0 @@ -/* - * Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2 - * - */ - -#include "include.h" -#include "oldplayer.h" - -struct oldplayer Oldplayer; /* old format structure */ -struct player Newplayer; /* new format structure */ - -char Oldpfile[] = DEST/characs"; /* old format file */ -char Newpfile[] = DEST/newcharacs"; /* new format file */ - -/************************************************************************ -/ -/ FUNCTION NAME: main() -/ -/ FUNCTION: convert old Phantasia player file to new format -/ -/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86 -/ -/ ARGUMENTS: none -/ -/ RETURN VALUE: none -/ -/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(), -/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf() -/ -/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer -/ -/ GLOBAL OUTPUTS: Oldplayer, Newplayer -/ -/ DESCRIPTION: -/ Read in old player structures and write out to new file in -/ new format. -/ Old player file is unmodified. -/ New file is "DEST/newcharacs". -/ #define PHANTPLUS to convert from 3.3.1+. -/ -/************************************************************************/ - -main() -{ -FILE *oldcharac, *newcharac; /* to open old and new files */ - - if ((oldcharac = fopen(Oldpfile, "r")) == NULL) - { - fprintf(stderr, "Cannot open original character file!\n"); - exit(1); - } - - if ((newcharac = fopen(Newpfile, "w")) == NULL) - { - fprintf(stderr, "Cannot create new character file!\n"); - exit(1); - } - - srandomdev(); - - while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1) - /* read and convert old structures into new */ - { - Newplayer.p_experience = Oldplayer.o_experience; - Newplayer.p_level = (double) Oldplayer.o_level; - Newplayer.p_strength = Oldplayer.o_strength; - Newplayer.p_sword = Oldplayer.o_sword; - Newplayer.p_might = 0.0; /* game will calculate */ - Newplayer.p_energy = Oldplayer.o_energy; - Newplayer.p_maxenergy = Oldplayer.o_maxenergy; - Newplayer.p_shield = Oldplayer.o_shield; - Newplayer.p_quickness = (double) Oldplayer.o_quickness; - Newplayer.p_quksilver = (double) Oldplayer.o_quksilver; - Newplayer.p_speed = 0.0; /* game will calculate */ - Newplayer.p_magiclvl = Oldplayer.o_magiclvl; - Newplayer.p_mana = Oldplayer.o_mana; - Newplayer.p_brains = Oldplayer.o_brains; - Newplayer.p_poison = Oldplayer.o_poison; - Newplayer.p_gold = Oldplayer.o_gold; - Newplayer.p_gems = Oldplayer.o_gems; - Newplayer.p_sin = Oldplayer.o_sin; - Newplayer.p_x = Oldplayer.o_x; - Newplayer.p_y = Oldplayer.o_y; - Newplayer.p_1scratch = Oldplayer.o_1scratch; - Newplayer.p_2scratch = Oldplayer.o_2scratch; - - Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type; - Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration; - Newplayer.p_ring.ring_inuse = FALSE; - - Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE; - - Newplayer.p_degenerated = Oldplayer.o_degenerated + 1; - - /* convert character type into character type and special type */ - - if (Oldplayer.o_type < 0) - /* player with crown */ - Oldplayer.o_type = -Oldplayer.o_type; - - if (Oldplayer.o_type == 99) - /* valar */ - { - Newplayer.p_specialtype = SC_VALAR; - Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); - Newplayer.p_lives = Oldplayer.o_ring.ring_duration; - } - else if (Oldplayer.o_type == 90) - /* ex-valar */ - { - Newplayer.p_specialtype = SC_EXVALAR; - Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); - Newplayer.p_lives = 0; - } - else if (Oldplayer.o_type > 20) - /* council of wise */ - { - Newplayer.p_specialtype = SC_COUNCIL; - Newplayer.p_type = Oldplayer.o_type - 20; - Newplayer.p_lives = Oldplayer.o_ring.ring_duration; - } - else if (Oldplayer.o_type > 10) - /* king */ - { - Newplayer.p_specialtype = SC_KING; - Newplayer.p_type = Oldplayer.o_type - 10; - Newplayer.p_lives = 0; - } - else - /* normal player */ - { - Newplayer.p_specialtype = SC_NONE; - Newplayer.p_type = Oldplayer.o_type; - Newplayer.p_lives = 0; - } - - Newplayer.p_lives = 0; - Newplayer.p_crowns = Oldplayer.o_crowns; - Newplayer.p_charms = Oldplayer.o_charms; - Newplayer.p_amulets = Oldplayer.o_amulets; - Newplayer.p_holywater = Oldplayer.o_holywater; - Newplayer.p_lastused = Oldplayer.o_lastused; - - /* convert status and name into status */ - - Newplayer.p_status = Oldplayer.o_status + S_OFF; - if (strcmp(Oldplayer.m_name, "<null>") == 0) - /* unused recored */ - Newplayer.p_status = S_NOTUSED; - if (Oldplayer.o_quickness < 0) - /* hung up player */ - { - Newplayer.p_quickness = (double) Oldplayer.o_tampered; - Oldplayer.o_tampered = T_OFF; - Newplayer.p_status = S_HUNGUP; - } - - Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF; - Newplayer.p_istat = I_OFF; - - Newplayer.p_palantir = Oldplayer.o_palantir; - Newplayer.p_blessing = Oldplayer.o_blessing; - Newplayer.p_virgin = Oldplayer.o_virgin; - Newplayer.p_blindness = Oldplayer.o_blindness; - - strcpy(Newplayer.p_name, Oldplayer.o_name); - strcpy(Newplayer.p_password, Oldplayer.o_password); - strcpy(Newplayer.p_login, Oldplayer.o_login); - - /* write new structure */ - fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac); - } - - fclose(oldcharac); /* close files */ - fclose(newcharac); - - exit(0); -} -/**/ -/************************************************************************ -/ -/ FUNCTION NAME: drandom() -/ -/ FUNCTION: return a random number between 0.0 < 1.0 -/ -/ AUTHOR: E. A. Estes, 2/7/86 -/ -/ ARGUMENTS: none -/ -/ RETURN VALUE: random number -/ -/ MODULES CALLED: random() -/ -/ GLOBAL INPUTS: none -/ -/ GLOBAL OUTPUTS: none -/ -/ DESCRIPTION: -/ Return a random number. -/ -/************************************************************************/ - -double -drandom() -{ - if (sizeof(int) != 2) - return((double) (random() & 0x7fff) / 32768.0); - else - return((double) random() / 32768.0); -} diff --git a/games/phantasia/oldplayer.h b/games/phantasia/oldplayer.h deleted file mode 100644 index ce8661c41c23..000000000000 --- a/games/phantasia/oldplayer.h +++ /dev/null @@ -1,54 +0,0 @@ -/* - * oldplayer.h - old player structure - */ - -struct oldplayer /* player statistics */ - { - char o_name[21]; /* name */ - char o_password[9]; /* password */ - char o_login[10]; /* login */ - double o_x; /* x coord */ - double o_y; /* y coord */ - double o_experience; /* experience */ - int o_level; /* level */ - short o_quickness; /* quickness */ - double o_strength; /* strength */ - double o_sin; /* sin */ - double o_mana; /* mana */ - double o_gold; /* gold */ - double o_energy; /* energy */ - double o_maxenergy; /* maximum energy */ - double o_magiclvl; /* magic level */ - double o_brains; /* brains */ - short o_crowns; /* crowns */ - struct - { - short ring_type; /* type of ring */ - short ring_duration; /* duration of ring */ - } o_ring; /* ring stuff */ - bool o_palantir; /* palantir */ - double o_poison; /* poison */ - short o_holywater; /* holy water */ - short o_amulets; /* amulets */ - bool o_blessing; /* blessing */ - short o_charms; /* charms */ - double o_gems; /* gems */ - short o_quksilver; /* quicksilver */ - double o_sword; /* sword */ - double o_shield; /* shield */ - short o_type; /* character type */ - bool o_virgin; /* virgin */ - short o_lastused; /* day of year last used */ - short o_status; /* playing, cloaked, etc. */ - short o_tampered; /* decree'd, etc. flag */ - double o_1scratch, - o_2scratch; /* variables used for decree, player battle */ - bool o_blindness; /* blindness */ - int o_notused; /* not used */ - long o_age; /* age in seconds */ - short o_degenerated; /* age/2500 last degenerated */ - short o_istat; /* used for inter-terminal battle */ -#ifdef PHANTPLUS - short o_lives; -#endif - }; |