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-IDEAS ABOUT THINGS TO WORK ON
-
-* mpq_cmp: Maybe the most sensible thing to do would be to multiply the, say,
- 4 most significant limbs of each operand and compare them. If that is not
- sufficient, do the same for 8 limbs, etc.
-
-* Write mpi, the Multiple Precision Interval Arithmetic layer.
-
-* Write `mpX_eval' that take lambda-like expressions and a list of operands.
-
-* As a general rule, recognize special operand values in mpz and mpf, and
- use shortcuts for speed. Examples: Recognize (small or all) 2^n in
- multiplication and division. Recognize small bases in mpz_pow_ui.
-
-* Implement lazy allocation? mpz->d == 0 would mean no allocation made yet.
-
-* Maybe store one-limb numbers according to Per Bothner's idea:
- struct {
- mp_ptr d;
- union {
- mp_limb val; /* if (d == NULL). */
- mp_size size; /* Length of data array, if (d != NULL). */
- } u;
- };
- Problem: We can't normalize to that format unless we free the space
- pointed to by d, and therefore small values will not be stored in a
- canonical way.
-
-* Document complexity of all functions.
-
-* Add predicate functions mpz_fits_signedlong_p, mpz_fits_unsignedlong_p,
- mpz_fits_signedint_p, etc.
-
- mpz_floor (mpz, mpq), mpz_trunc (mpz, mpq), mpz_round (mpz, mpq).
-
-* Better random number generators. There should be fast (like mpz_random),
- very good (mpz_veryrandom), and special purpose (like mpz_random2). Sizes
- in *bits*, not in limbs.
-
-* It'd be possible to have an interface "s = add(a,b)" with automatic GC.
- If the mpz_xinit routine remembers the address of the variable we could
- walk-and-mark the list of remembered variables, and free the space
- occupied by the remembered variables that didn't get marked. Fairly
- standard.
-
-* Improve speed for non-gcc compilers by defining umul_ppmm, udiv_qrnnd,
- etc, to call __umul_ppmm, __udiv_qrnnd. A typical definition for
- umul_ppmm would be
- #define umul_ppmm(ph,pl,m0,m1) \
- {unsigned long __ph; (pl) = __umul_ppmm (&__ph, (m0), (m1)); (ph) = __ph;}
- In order to maintain just one version of longlong.h (gmp and gcc), this
- has to be done outside of longlong.h.
-
-Bennet Yee at CMU proposes:
-* mpz_{put,get}_raw for memory oriented I/O like other *_raw functions.
-* A function mpfatal that is called for exceptions. Let the user override
- a default definition.
-
-* Make all computation mpz_* functions return a signed int indicating if the
- result was zero, positive, or negative?
-
-* Implement mpz_cmpabs, mpz_xor, mpz_to_double, mpz_to_si, mpz_lcm, mpz_dpb,
- mpz_ldb, various bit string operations. Also mpz_@_si for most @??
-
-* Add macros for looping efficiently over a number's limbs:
- MPZ_LOOP_OVER_LIMBS_INCREASING(num,limb)
- { user code manipulating limb}
- MPZ_LOOP_OVER_LIMBS_DECREASING(num,limb)
- { user code manipulating limb}
-
-Brian Beuning proposes:
- 1. An array of small primes
- 3. A function to factor a mpz_t. [How do we return the factors? Maybe
- we just return one arbitrary factor? In the latter case, we have to
- use a data structure that records the state of the factoring routine.]
- 4. A routine to look for "small" divisors of an mpz_t
- 5. A 'multiply mod n' routine based on Montgomery's algorithm.
-
-Dough Lea proposes:
- 1. A way to find out if an integer fits into a signed int, and if so, a
- way to convert it out.
- 2. Similarly for double precision float conversion.
- 3. A function to convert the ratio of two integers to a double. This
- can be useful for mixed mode operations with integers, rationals, and
- doubles.
-
-Elliptic curve method description in the Chapter `Algorithms in Number
-Theory' in the Handbook of Theoretical Computer Science, Elsevier,
-Amsterdam, 1990. Also in Carl Pomerance's lecture notes on Cryptology and
-Computational Number Theory, 1990.
-
-* Harald Kirsh suggests:
- mpq_set_str (MP_RAT *r, char *numerator, char *denominator).
-
-* New function: mpq_get_ifstr (int_str, frac_str, base,
- precision_in_som_way, rational_number). Convert RATIONAL_NUMBER to a
- string in BASE and put the integer part in INT_STR and the fraction part
- in FRAC_STR. (This function would do a division of the numerator and the
- denominator.)
-
-* Should mpz_powm* handle negative exponents?
-
-* udiv_qrnnd: If the denominator is normalized, the n0 argument has very
- little effect on the quotient. Maybe we can assume it is 0, and
- compensate at a later stage?
-
-* Better sqrt: First calculate the reciprocal square root, then multiply by
- the operand to get the square root. The reciprocal square root can be
- obtained through Newton-Raphson without division. To compute sqrt(A), the
- iteration is,
-
- 2
- x = x (3 - A x )/2.
- i+1 i i
-
- The final result can be computed without division using,
-
- sqrt(A) = A x .
- n
-
-* Newton-Raphson using multiplication: We get twice as many correct digits
- in each iteration. So if we square x(k) as part of the iteration, the
- result will have the leading digits in common with the entire result from
- iteration k-1. A _mpn_mul_lowpart could help us take advantage of this.
-
-* Peter Montgomery: If 0 <= a, b < p < 2^31 and I want a modular product
- a*b modulo p and the long long type is unavailable, then I can write
-
- typedef signed long slong;
- typedef unsigned long ulong;
- slong a, b, p, quot, rem;
-
- quot = (slong) (0.5 + (double)a * (double)b / (double)p);
- rem = (slong)((ulong)a * (ulong)b - (ulong)p * (ulong)quot);
- if (rem < 0} {rem += p; quot--;}
-
-* Speed modulo arithmetic, using Montgomery's method or my pre-inversion
- method. In either case, special arithmetic calls would be needed,
- mpz_mmmul, mpz_mmadd, mpz_mmsub, plus some kind of initialization
- functions. Better yet: Write a new mpr layer.
-
-* mpz_powm* should not use division to reduce the result in the loop, but
- instead pre-compute the reciprocal of the MOD argument and do reduced_val
- = val-val*reciprocal(MOD)*MOD, or use Montgomery's method.
-
-* mpz_mod_2expplussi -- to reduce a bignum modulo (2**n)+s
-
-* It would be a quite important feature never to allocate more memory than
- really necessary for a result. Sometimes we can achieve this cheaply, by
- deferring reallocation until the result size is known.
-
-* New macro in longlong.h: shift_rhl that extracts a word by shifting two
- words as a unit. (Supported by i386, i860, HP-PA, POWER, 29k.) Useful
- for shifting multiple precision numbers.
-
-* The installation procedure should make a test run of multiplication to
- decide the threshold values for algorithm switching between the available
- methods.
-
-* Fast output conversion of x to base B:
- 1. Find n, such that (B^n > x).
- 2. Set y to (x*2^m)/(B^n), where m large enough to make 2^n ~~ B^n
- 3. Multiply the low half of y by B^(n/2), and recursively convert the
- result. Truncate the low half of y and convert that recursively.
- Complexity: O(M(n)log(n))+O(D(n))!
-
-* Improve division using Newton-Raphson. Check out "Newton Iteration and
- Integer Division" by Stephen Tate in "Synthesis of Parallel Algorithms",
- Morgan Kaufmann, 1993 ("beware of some errors"...)
-
-* Improve implementation of Karatsuba's algorithm. For most operand sizes,
- we can reduce the number of operations by splitting differently.
-
-* Faster multiplication: The best approach is to first implement Toom-Cook.
- People report that it beats Karatsuba's algorithm already at about 100
- limbs. FFT would probably never beat a well-written Toom-Cook (not even for
- millions of bits).
-
-FFT:
-{
- * Multiplication could be done with Montgomery's method combined with
- the "three primes" method described in Lipson. Maybe this would be
- faster than to Nussbaumer's method with 3 (simple) moduli?
-
- * Maybe the modular tricks below are not needed: We are using very
- special numbers, Fermat numbers with a small base and a large exponent,
- and maybe it's possible to just subtract and add?
-
- * Modify Nussbaumer's convolution algorithm, to use 3 words for each
- coefficient, calculating in 3 relatively prime moduli (e.g.
- 0xffffffff, 0x100000000, and 0x7fff on a 32-bit computer). Both all
- operations and CRR would be very fast with such numbers.
-
- * Optimize the Schoenhage-Stassen multiplication algorithm. Take advantage
- of the real valued input to save half of the operations and half of the
- memory. Use recursive FFT with large base cases, since recursive FFT has
- better memory locality. A normal FFT get 100% cache misses for large
- enough operands.
-
- * In the 3-prime convolution method, it might sometimes be a win to use 2,
- 3, or 5 primes. Imagine that using 3 primes would require a transform
- length of 2^n. But 2 primes might still sometimes give us correct
- results with that same transform length, or 5 primes might allow us to
- decrease the transform size to 2^(n-1).
-
- To optimize floating-point based complex FFT we have to think of:
-
- 1. The normal implementation accesses all input exactly once for each of
- the log(n) passes. This means that we will get 0% cache hit when n >
- our cache. Remedy: Reorganize computation to compute partial passes,
- maybe similar to a standard recursive FFT implementation. Use a large
- `base case' to make any extra overhead of this organization negligible.
-
- 2. Use base-4, base-8 and base-16 FFT instead of just radix-2. This can
- reduce the number of operations by 2x.
-
- 3. Inputs are real-valued. According to Knuth's "Seminumerical
- Algorithms", exercise 4.6.4-14, we can save half the memory and half
- the operations if we take advantage of that.
-
- 4. Maybe make it possible to write the innermost loop in assembly, since
- that could win us another 2x speedup. (If we write our FFT to avoid
- cache-miss (see #1 above) it might be logical to write the `base case'
- in assembly.)
-
- 5. Avoid multiplication by 1, i, -1, -i. Similarly, optimize
- multiplication by (+-\/2 +- i\/2).
-
- 6. Put as many bits as possible in each double (but don't waste time if
- that doesn't make the transform size become smaller).
-
- 7. For n > some large number, we will get accuracy problems because of the
- limited precision of our floating point arithmetic. This can easily be
- solved by using the Karatsuba trick a few times until our operands
- become small enough.
-
- 8. Precompute the roots-of-unity and store them in a vector.
-}
-
-* When a division result is going to be just one limb, (i.e. nsize-dsize is
- small) normalization could be done in the division loop.
-
-* Never allocate temporary space for a source param that overlaps with a
- destination param needing reallocation. Instead malloc a new block for
- the destination (and free the source before returning to the caller).
-
-* Parallel addition. Since each processors have to tell it is ready to the
- next processor, we can use simplified synchronization, and actually write
- it in C: For each processor (apart from the least significant):
-
- while (*svar != my_number)
- ;
- *svar = my_number + 1;
-
- The least significant processor does this:
-
- *svar = my_number + 1; /* i.e., *svar = 1 */
-
- Before starting the addition, one processor has to store 0 in *svar.
-
- Other things to think about for parallel addition: To avoid false
- (cache-line) sharing, allocate blocks on cache-line boundaries.
-
-
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