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-rw-r--r--ELF/Thunks.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/ELF/Thunks.h b/ELF/Thunks.h
index 21eba699fe4f..828fac0bf53b 100644
--- a/ELF/Thunks.h
+++ b/ELF/Thunks.h
@@ -14,7 +14,7 @@
namespace lld {
namespace elf {
-class SymbolBody;
+class Symbol;
class ThunkSection;
// Class to describe an instance of a Thunk.
// A Thunk is a code-sequence inserted by the linker in between a caller and
@@ -23,11 +23,11 @@ class ThunkSection;
// include transferring control from non-pi to pi and changing state on
// targets like ARM.
//
-// Thunks can be created for DefinedRegular, Shared and Undefined Symbols.
+// Thunks can be created for Defined, Shared and Undefined Symbols.
// Thunks are assigned to synthetic ThunkSections
class Thunk {
public:
- Thunk(const SymbolBody &Destination);
+ Thunk(Symbol &Destination);
virtual ~Thunk();
virtual uint32_t size() const { return 0; }
@@ -41,21 +41,21 @@ public:
// a branch and fall through to the first Symbol in the Target.
virtual InputSection *getTargetInputSection() const { return nullptr; }
- // To reuse a Thunk the caller as identified by the RelocType must be
+ // To reuse a Thunk the caller as identified by the Type must be
// compatible with it.
- virtual bool isCompatibleWith(uint32_t RelocType) const { return true; }
+ virtual bool isCompatibleWith(RelType Type) const { return true; }
// The alignment requirement for this Thunk, defaults to the size of the
// typical code section alignment.
- const SymbolBody &Destination;
- SymbolBody *ThunkSym;
- uint64_t Offset;
+ Symbol &Destination;
+ Symbol *ThunkSym;
+ uint64_t Offset = 0;
uint32_t Alignment = 4;
};
// For a Relocation to symbol S create a Thunk to be added to a synthetic
// ThunkSection. At present there are implementations for ARM and Mips Thunks.
-Thunk *addThunk(uint32_t RelocType, SymbolBody &S);
+Thunk *addThunk(RelType Type, Symbol &S);
} // namespace elf
} // namespace lld