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Diffstat (limited to 'ELF/Memory.h')
-rw-r--r-- | ELF/Memory.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/ELF/Memory.h b/ELF/Memory.h new file mode 100644 index 000000000000..e5a04ed1e5a8 --- /dev/null +++ b/ELF/Memory.h @@ -0,0 +1,67 @@ +//===- Memory.h -------------------------------------------------*- C++ -*-===// +// +// The LLVM Linker +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file defines arena allocators. +// +// Almost all large objects, such as files, sections or symbols, are +// used for the entire lifetime of the linker once they are created. +// This usage characteristic makes arena allocator an attractive choice +// where the entire linker is one arena. With an arena, newly created +// objects belong to the arena and freed all at once when everything is done. +// Arena allocators are efficient and easy to understand. +// Most objects are allocated using the arena allocators defined by this file. +// +// If you edit this file, please edit COFF/Memory.h too. +// +//===----------------------------------------------------------------------===// + +#ifndef LLD_ELF_MEMORY_H +#define LLD_ELF_MEMORY_H + +#include "llvm/Support/Allocator.h" +#include "llvm/Support/StringSaver.h" +#include <vector> + +namespace lld { +namespace elf { + +// Use this arena if your object doesn't have a destructor. +extern llvm::BumpPtrAllocator BAlloc; +extern llvm::StringSaver Saver; + +// These two classes are hack to keep track of all +// SpecificBumpPtrAllocator instances. +struct SpecificAllocBase { + SpecificAllocBase() { Instances.push_back(this); } + virtual ~SpecificAllocBase() = default; + virtual void reset() = 0; + static std::vector<SpecificAllocBase *> Instances; +}; + +template <class T> struct SpecificAlloc : public SpecificAllocBase { + void reset() override { Alloc.DestroyAll(); } + llvm::SpecificBumpPtrAllocator<T> Alloc; +}; + +// Use this arena if your object has a destructor. +// Your destructor will be invoked from freeArena(). +template <typename T, typename... U> T *make(U &&... Args) { + static SpecificAlloc<T> Alloc; + return new (Alloc.Alloc.Allocate()) T(std::forward<U>(Args)...); +} + +inline void freeArena() { + for (SpecificAllocBase *Alloc : SpecificAllocBase::Instances) + Alloc->reset(); + BAlloc.Reset(); +} +} +} + +#endif |