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authorMike Smith <msmith@FreeBSD.org>2000-10-28 05:01:06 +0000
committerMike Smith <msmith@FreeBSD.org>2000-10-28 05:01:06 +0000
commit926328c40640129470e712faa4614b6a317c00a9 (patch)
tree7aa2f379c75259b97c8b033bddc2a8966ec9f18d /sys/contrib/dev/acpica/pswalk.c
downloadsrc-926328c40640129470e712faa4614b6a317c00a9.tar.gz
src-926328c40640129470e712faa4614b6a317c00a9.zip
Initial import of the Intel-maintained ACPI Component Architecture. This
is Intel's reference implementation of the core operating-system ACPI support. (This import is on the vendor branch.)
Notes
Notes: svn path=/vendor-sys/acpica/dist/; revision=67754
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+/******************************************************************************
+ *
+ * Module Name: pswalk - Parser routines to walk parsed op tree(s)
+ * $Revision: 47 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
+ * reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#include "acpi.h"
+#include "amlcode.h"
+#include "acparser.h"
+#include "acdispat.h"
+#include "acnamesp.h"
+#include "acinterp.h"
+
+#define _COMPONENT PARSER
+ MODULE_NAME ("pswalk")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiPsGetNextWalkOp
+ *
+ * PARAMETERS: WalkState - Current state of the walk
+ * Op - Current Op to be walked
+ * AscendingCallback - Procedure called when Op is complete
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Get the next Op in a walk of the parse tree.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiPsGetNextWalkOp (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_PARSE_UPWARDS AscendingCallback)
+{
+ ACPI_PARSE_OBJECT *Next;
+ ACPI_PARSE_OBJECT *Parent;
+ ACPI_PARSE_OBJECT *GrandParent;
+ ACPI_STATUS Status;
+
+
+ FUNCTION_TRACE_PTR ("PsGetNextWalkOp", Op);
+
+
+ /* Check for a argument only if we are descending in the tree */
+
+ if (WalkState->NextOpInfo != NEXT_OP_UPWARD)
+ {
+ /* Look for an argument or child of the current op */
+
+ Next = AcpiPsGetArg (Op, 0);
+ if (Next)
+ {
+ /* Still going downward in tree (Op is not completed yet) */
+
+ WalkState->PrevOp = Op;
+ WalkState->NextOp = Next;
+ WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
+
+ return_ACPI_STATUS (AE_OK);
+ }
+
+
+ /*
+ * No more children, this Op is complete. Save Next and Parent
+ * in case the Op object gets deleted by the callback routine
+ */
+
+ Next = Op->Next;
+ Parent = Op->Parent;
+
+ Status = AscendingCallback (WalkState, Op);
+
+ switch (Status)
+ {
+ case AE_CTRL_TERMINATE:
+
+ /*
+ * A control method was terminated via a RETURN statement.
+ * The walk of this method is complete.
+ */
+ WalkState->PrevOp = WalkState->Origin;
+ WalkState->NextOp = NULL;
+
+ return_ACPI_STATUS (AE_OK);
+ break;
+
+
+ case AE_CTRL_FALSE:
+
+ /*
+ * Either an IF/WHILE Predicate was false or we encountered a BREAK
+ * opcode. In both cases, we do not execute the rest of the
+ * package; We simply close out the parent (finishing the walk of
+ * this branch of the tree) and continue execution at the parent
+ * level.
+ */
+
+ Next = Parent->Next;
+ Status = AE_OK;
+
+ /*
+ * If there is a sibling to the parent, we must close out the
+ * parent now, because we are going to continue to go downward (to
+ * the sibling) in the parse tree.
+ */
+ if (Next)
+ {
+ Status = AscendingCallback (WalkState, Parent);
+
+ /* The parent sibling will be next */
+
+ WalkState->PrevOp = Op;
+ WalkState->NextOp = Next;
+ WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
+
+ /* Continue downward */
+
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /*
+ * Drop into the loop below because we are moving upwards in
+ * the tree
+ */
+
+ break;
+
+
+ default:
+ /*
+ * If we are back to the starting point, the walk is complete.
+ */
+ if (Op == WalkState->Origin)
+ {
+ /* Reached the point of origin, the walk is complete */
+
+ WalkState->PrevOp = Op;
+ WalkState->NextOp = NULL;
+
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Check for a sibling to the current op. A sibling means
+ * we are still going "downward" in the tree.
+ */
+
+ if (Next)
+ {
+ /* There is a sibling, it will be next */
+
+ WalkState->PrevOp = Op;
+ WalkState->NextOp = Next;
+ WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
+
+ /* Continue downward */
+
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * No sibling, but check status.
+ * Abort on error from callback routine
+ */
+ if (ACPI_FAILURE (Status))
+ {
+ /* Next op will be the parent */
+
+ WalkState->PrevOp = Op;
+ WalkState->NextOp = Parent;
+ WalkState->NextOpInfo = NEXT_OP_UPWARD;
+
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Drop into the loop below because we are moving upwards in
+ * the tree
+ */
+
+ break;
+ }
+ }
+
+ else
+ {
+ /*
+ * We are resuming a walk, and we were (are) going upward in the tree.
+ * So, we want to drop into the parent loop below.
+ */
+
+ Parent = Op;
+ }
+
+
+ /*
+ * Look for a sibling of the current Op's parent
+ * Continue moving up the tree until we find a node that has not been
+ * visited, or we get back to where we started.
+ */
+ while (Parent)
+ {
+ /* We are moving up the tree, therefore this parent Op is complete */
+
+ GrandParent = Parent->Parent;
+ Next = Parent->Next;
+
+ Status = AscendingCallback (WalkState, Parent);
+
+
+ switch (Status)
+ {
+ case AE_CTRL_FALSE:
+
+ /*
+ * Either an IF/WHILE Predicate was false or we encountered a
+ * BREAK opcode. In both cases, we do not execute the rest of the
+ * package; We simply close out the parent (finishing the walk of
+ * this branch of the tree) and continue execution at the parent
+ * level.
+ */
+
+ Parent = GrandParent;
+ Next = GrandParent->Next;
+ GrandParent = GrandParent->Parent;
+
+ Status = AscendingCallback (WalkState, Parent);
+
+ /* Now continue to the next node in the tree */
+
+ break;
+
+
+ case AE_CTRL_TRUE:
+
+ /*
+ * Predicate of a WHILE was true and the loop just completed an
+ * execution. Go back to the start of the loop and reevaluate the
+ * predicate.
+ */
+
+ Op = WalkState->ControlState->Control.PredicateOp;
+
+ WalkState->ControlState->Common.State = CONTROL_PREDICATE_EXECUTING;
+
+ /*
+ * AcpiEvaluate the predicate again (next)
+ * Because we will traverse WHILE tree again
+ */
+
+ WalkState->PrevOp = Op->Parent;
+ WalkState->NextOp = Op;
+ WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
+
+ return_ACPI_STATUS (AE_OK);
+ break;
+
+
+ case AE_CTRL_TERMINATE:
+
+ /*
+ * A control method was terminated via a RETURN statement.
+ * The walk of this method is complete.
+ */
+ WalkState->PrevOp = WalkState->Origin;
+ WalkState->NextOp = NULL;
+
+ return_ACPI_STATUS (AE_OK);
+ break;
+ }
+
+
+ /*
+ * If we are back to the starting point, the walk is complete.
+ */
+ if (Parent == WalkState->Origin)
+ {
+ /* Reached the point of origin, the walk is complete */
+
+ WalkState->PrevOp = Parent;
+ WalkState->NextOp = NULL;
+
+ return_ACPI_STATUS (Status);
+ }
+
+
+ /*
+ * If there is a sibling to this parent (it is not the starting point
+ * Op), then we will visit it.
+ */
+ if (Next)
+ {
+ /* found sibling of parent */
+
+ WalkState->PrevOp = Parent;
+ WalkState->NextOp = Next;
+ WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
+
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * No sibling, check for an error from closing the parent
+ * (Also, AE_PENDING if a method call was encountered)
+ */
+ if (ACPI_FAILURE (Status))
+ {
+ WalkState->PrevOp = Parent;
+ WalkState->NextOp = GrandParent;
+ WalkState->NextOpInfo = NEXT_OP_UPWARD;
+
+ return_ACPI_STATUS (Status);
+ }
+
+ /* No siblings, no errors, just move up one more level in the tree */
+
+ Op = Parent;
+ Parent = GrandParent;
+ WalkState->PrevOp = Op;
+ }
+
+
+ /* Got all the way to the top of the tree, we must be done! */
+ /* However, the code should have terminated in the loop above */
+
+ WalkState->NextOp = NULL;
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiPsWalkLoop
+ *
+ * PARAMETERS: WalkList - State of the walk
+ * StartOp - Starting Op of the subtree to be walked
+ * DescendingCallback - Procedure called when a new Op is
+ * encountered
+ * AscendingCallback - Procedure called when Op is complete
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Perform a walk of the parsed AML tree. Begins and terminates at
+ * the StartOp.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiPsWalkLoop (
+ ACPI_WALK_LIST *WalkList,
+ ACPI_PARSE_OBJECT *StartOp,
+ ACPI_PARSE_DOWNWARDS DescendingCallback,
+ ACPI_PARSE_UPWARDS AscendingCallback)
+{
+ ACPI_STATUS Status = AE_OK;
+ ACPI_WALK_STATE *WalkState;
+ ACPI_PARSE_OBJECT *Op = StartOp;
+
+
+ FUNCTION_TRACE_PTR ("PsWalkLoop", StartOp);
+
+
+ WalkState = AcpiDsGetCurrentWalkState (WalkList);
+
+
+ /* Walk entire subtree, visiting all nodes depth-first */
+
+ while (Op)
+ {
+ if (WalkState->NextOpInfo != NEXT_OP_UPWARD)
+ {
+ Status = DescendingCallback (Op->Opcode, Op, WalkState, NULL);
+ }
+
+ /*
+ * A TRUE exception means that an ELSE was detected, but the IF
+ * predicate evaluated TRUE.
+ */
+ if (Status == AE_CTRL_TRUE)
+ {
+ /*
+ * Ignore the entire ELSE block by moving on to the the next opcode.
+ * And we do that by simply going up in the tree (either to the next
+ * sibling or to the parent) from here.
+ */
+
+ WalkState->NextOpInfo = NEXT_OP_UPWARD;
+ }
+
+ /* Get the next node (op) in the depth-first walk */
+
+ Status = AcpiPsGetNextWalkOp (WalkState, Op, AscendingCallback);
+
+ /*
+ * A PENDING exception means that a control method invocation has been
+ * detected
+ */
+
+ if (Status == AE_CTRL_PENDING)
+ {
+ /* Transfer control to the called control method */
+
+ Status = AcpiDsCallControlMethod (WalkList, WalkState, Op);
+
+ /*
+ * If the transfer to the new method method call worked, a new walk
+ * state was created -- get it
+ */
+
+ WalkState = AcpiDsGetCurrentWalkState (WalkList);
+ }
+
+ /* Abort the walk on any exception */
+
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ Op = WalkState->NextOp;
+ }
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiPsWalkParsedAml
+ *
+ * PARAMETERS: StartOp - Starting Op of the subtree to be walked
+ * EndOp - Where to terminate the walk
+ * DescendingCallback - Procedure called when a new Op is
+ * encountered
+ * AscendingCallback - Procedure called when Op is complete
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Top level interface to walk the parsed AML tree. Handles
+ * preemption of executing control methods.
+ *
+ * NOTE: The EndOp is usually only different from the StartOp if
+ * we don't want to visit the StartOp during the tree descent.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+mmmmAcpiPsWalkParsedAml (
+ ACPI_PARSE_OBJECT *StartOp,
+ ACPI_PARSE_OBJECT *EndOp,
+ ACPI_OPERAND_OBJECT *MthDesc,
+ ACPI_NAMESPACE_NODE *StartNode,
+ ACPI_OPERAND_OBJECT **Params,
+ ACPI_OPERAND_OBJECT **CallerReturnDesc,
+ ACPI_OWNER_ID OwnerId,
+ ACPI_PARSE_DOWNWARDS DescendingCallback,
+ ACPI_PARSE_UPWARDS AscendingCallback)
+{
+ ACPI_PARSE_OBJECT *Op;
+ ACPI_WALK_STATE *WalkState;
+ ACPI_OPERAND_OBJECT *ReturnDesc;
+ ACPI_STATUS Status;
+ ACPI_WALK_LIST WalkList;
+ ACPI_WALK_LIST *PrevWalkList;
+
+
+ FUNCTION_TRACE_PTR ("PsWalkParsedAml", StartOp);
+
+
+ /* Parameter Validation */
+
+ if (!StartOp || !EndOp)
+ {
+ return (AE_BAD_PARAMETER);
+ }
+
+ /* Initialize a new walk list */
+
+ WalkList.WalkState = NULL;
+
+ WalkState = AcpiDsCreateWalkState (OwnerId, EndOp, MthDesc, &WalkList);
+ if (!WalkState)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* TBD: [Restructure] TEMP until we pass WalkState to the interpreter
+ */
+ PrevWalkList = AcpiGbl_CurrentWalkList;
+ AcpiGbl_CurrentWalkList = &WalkList;
+
+ if (StartNode)
+ {
+ /* Push start scope on scope stack and make it current */
+
+ Status = AcpiDsScopeStackPush (StartNode, ACPI_TYPE_METHOD, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ }
+
+ if (MthDesc)
+ {
+ /* Init arguments if this is a control method */
+ /* TBD: [Restructure] add walkstate as a param */
+
+ AcpiDsMethodDataInitArgs (Params, MTH_NUM_ARGS, WalkState);
+ }
+
+ Op = StartOp;
+ Status = AE_OK;
+
+
+ /*
+ * Execute the walk loop as long as there is a valid Walk State. This
+ * handles nested control method invocations without recursion.
+ */
+
+ DEBUG_PRINT (TRACE_PARSE, ("PsWalkParsedAml: Op=%p EndOp=%p State=%p\n",
+ Op, EndOp, WalkState));
+
+ while (WalkState)
+ {
+ if (ACPI_SUCCESS (Status))
+ {
+ Status = AcpiPsWalkLoop (&WalkList, Op, DescendingCallback,
+ AscendingCallback);
+ }
+
+ DEBUG_PRINT (TRACE_PARSE,
+ ("PsWalkParsedAml: Completed one call to walk loop, State=%p\n",
+ WalkState));
+
+ /* We are done with this walk, move on to the parent if any */
+
+ BREAKPOINT3;
+
+ WalkState = AcpiDsPopWalkState (&WalkList);
+
+ /* Extract return value before we delete WalkState */
+
+ ReturnDesc = WalkState->ReturnDesc;
+
+ DEBUG_PRINT (TRACE_PARSE,
+ ("PsWalkParsedAml: ReturnValue=%p, State=%p\n",
+ WalkState->ReturnDesc, WalkState));
+
+ /* Reset the current scope to the beginning of scope stack */
+
+ AcpiDsScopeStackClear (WalkState);
+
+ /*
+ * If we just returned from the execution of a control method,
+ * there's lots of cleanup to do
+ */
+
+ if (WalkState->MethodDesc)
+ {
+ AcpiDsTerminateControlMethod (WalkState);
+ }
+
+ /* Delete this walk state and all linked control states */
+
+ AcpiDsDeleteWalkState (WalkState);
+
+ /* Check if we have restarted a preempted walk */
+
+ WalkState = AcpiDsGetCurrentWalkState (&WalkList);
+ if (WalkState &&
+ ACPI_SUCCESS (Status))
+ {
+ /* There is another walk state, restart it */
+
+ /*
+ * If the method returned value is not used by the parent,
+ * The object is deleted
+ */
+
+ AcpiDsRestartControlMethod (WalkState, ReturnDesc);
+
+ /* Get the next Op to process */
+
+ Op = WalkState->NextOp;
+ }
+
+ /*
+ * Just completed a 1st-level method, save the final internal return
+ * value (if any)
+ */
+
+ else if (CallerReturnDesc)
+ {
+ *CallerReturnDesc = ReturnDesc; /* NULL if no return value */
+ }
+
+ else if (ReturnDesc)
+ {
+ /* Caller doesn't want it, must delete it */
+
+ AcpiCmRemoveReference (ReturnDesc);
+ }
+ }
+
+
+ AcpiGbl_CurrentWalkList = PrevWalkList;
+
+ return_ACPI_STATUS (Status);
+}
+
+