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authorDimitry Andric <dim@FreeBSD.org>2016-06-02 19:54:38 +0000
committerDimitry Andric <dim@FreeBSD.org>2016-06-02 19:54:38 +0000
commitb5e99283f4174b93d0be360456dde92e885d8c0f (patch)
treedd21b0ed5ac3c807e614560ca2a3883d0802f0df /lib
parent95856e1457dc5761e1cd2d86f4d4941446479a81 (diff)
downloadsrc-b5e99283f4174b93d0be360456dde92e885d8c0f.tar.gz
src-b5e99283f4174b93d0be360456dde92e885d8c0f.zip
Pull in r271548 from upstream llvm trunk (by me):
Only attempt to detect AVG if SSE2 is available Summary: In PR29973 Sanjay Patel reported an assertion failure when a certain loop was optimized, for a target without SSE2 support. It turned out this was because of the AVG pattern detection introduced in rL253952. Prevent the assertion failure by bailing out early in `detectAVGPattern()`, if the target does not support SSE2. Also add a minimized test case. Reviewers: congh, eli.friedman, spatel Subscribers: emaste, llvm-commits Differential Revision: http://reviews.llvm.org/D20905 This should fix assertion failures ("Requires at least SSE2!") when building the games/0ad port with CPUTYPE=pentium3. Reported by: madpilot
Notes
Notes: svn path=/head/; revision=301227
Diffstat (limited to 'lib')
-rw-r--r--lib/clang/include/clang/Basic/Version.inc2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/clang/include/clang/Basic/Version.inc b/lib/clang/include/clang/Basic/Version.inc
index c2314c4d1348..72c5bed4e73d 100644
--- a/lib/clang/include/clang/Basic/Version.inc
+++ b/lib/clang/include/clang/Basic/Version.inc
@@ -9,4 +9,4 @@
#define SVN_REVISION "262564"
-#define FREEBSD_CC_VERSION 1100003U
+#define FREEBSD_CC_VERSION 1100004U