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authorEd Schouten <ed@FreeBSD.org>2009-06-02 17:52:33 +0000
committerEd Schouten <ed@FreeBSD.org>2009-06-02 17:52:33 +0000
commit009b1c42aa6266385f2c37e227516b24077e6dd7 (patch)
tree64ba909838c23261cace781ece27d106134ea451 /lib/VMCore/Module.cpp
downloadsrc-009b1c42aa6266385f2c37e227516b24077e6dd7.tar.gz
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Import LLVM, at r72732.vendor/llvm/llvm-r72732
Notes
Notes: svn path=/vendor/llvm/dist/; revision=193323 svn path=/vendor/llvm/llvm-r72732/; revision=193324; tag=vendor/llvm/llvm-r72732
Diffstat (limited to 'lib/VMCore/Module.cpp')
-rw-r--r--lib/VMCore/Module.cpp381
1 files changed, 381 insertions, 0 deletions
diff --git a/lib/VMCore/Module.cpp b/lib/VMCore/Module.cpp
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+//===-- Module.cpp - Implement the Module class ---------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the Module class for the VMCore library.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Module.h"
+#include "llvm/InstrTypes.h"
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/StringExtras.h"
+#include "llvm/Support/LeakDetector.h"
+#include "SymbolTableListTraitsImpl.h"
+#include "llvm/TypeSymbolTable.h"
+#include <algorithm>
+#include <cstdarg>
+#include <cstdlib>
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// Methods to implement the globals and functions lists.
+//
+
+GlobalVariable *ilist_traits<GlobalVariable>::createSentinel() {
+ GlobalVariable *Ret = new GlobalVariable(Type::Int32Ty, false,
+ GlobalValue::ExternalLinkage);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
+}
+GlobalAlias *ilist_traits<GlobalAlias>::createSentinel() {
+ GlobalAlias *Ret = new GlobalAlias(Type::Int32Ty,
+ GlobalValue::ExternalLinkage);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
+}
+
+// Explicit instantiations of SymbolTableListTraits since some of the methods
+// are not in the public header file.
+template class SymbolTableListTraits<GlobalVariable, Module>;
+template class SymbolTableListTraits<Function, Module>;
+template class SymbolTableListTraits<GlobalAlias, Module>;
+
+//===----------------------------------------------------------------------===//
+// Primitive Module methods.
+//
+
+Module::Module(const std::string &MID)
+ : ModuleID(MID), DataLayout("") {
+ ValSymTab = new ValueSymbolTable();
+ TypeSymTab = new TypeSymbolTable();
+}
+
+Module::~Module() {
+ dropAllReferences();
+ GlobalList.clear();
+ FunctionList.clear();
+ AliasList.clear();
+ LibraryList.clear();
+ delete ValSymTab;
+ delete TypeSymTab;
+}
+
+/// Target endian information...
+Module::Endianness Module::getEndianness() const {
+ std::string temp = DataLayout;
+ Module::Endianness ret = AnyEndianness;
+
+ while (!temp.empty()) {
+ std::string token = getToken(temp, "-");
+
+ if (token[0] == 'e') {
+ ret = LittleEndian;
+ } else if (token[0] == 'E') {
+ ret = BigEndian;
+ }
+ }
+
+ return ret;
+}
+
+/// Target Pointer Size information...
+Module::PointerSize Module::getPointerSize() const {
+ std::string temp = DataLayout;
+ Module::PointerSize ret = AnyPointerSize;
+
+ while (!temp.empty()) {
+ std::string token = getToken(temp, "-");
+ char signal = getToken(token, ":")[0];
+
+ if (signal == 'p') {
+ int size = atoi(getToken(token, ":").c_str());
+ if (size == 32)
+ ret = Pointer32;
+ else if (size == 64)
+ ret = Pointer64;
+ }
+ }
+
+ return ret;
+}
+
+/// getNamedValue - Return the first global value in the module with
+/// the specified name, of arbitrary type. This method returns null
+/// if a global with the specified name is not found.
+GlobalValue *Module::getNamedValue(const std::string &Name) const {
+ return cast_or_null<GlobalValue>(getValueSymbolTable().lookup(Name));
+}
+
+GlobalValue *Module::getNamedValue(const char *Name) const {
+ llvm::Value *V = getValueSymbolTable().lookup(Name, Name+strlen(Name));
+ return cast_or_null<GlobalValue>(V);
+}
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the functions in the module.
+//
+
+// getOrInsertFunction - Look up the specified function in the module symbol
+// table. If it does not exist, add a prototype for the function and return
+// it. This is nice because it allows most passes to get away with not handling
+// the symbol table directly for this common task.
+//
+Constant *Module::getOrInsertFunction(const std::string &Name,
+ const FunctionType *Ty,
+ AttrListPtr AttributeList) {
+ // See if we have a definition for the specified function already.
+ GlobalValue *F = getNamedValue(Name);
+ if (F == 0) {
+ // Nope, add it
+ Function *New = Function::Create(Ty, GlobalVariable::ExternalLinkage, Name);
+ if (!New->isIntrinsic()) // Intrinsics get attrs set on construction
+ New->setAttributes(AttributeList);
+ FunctionList.push_back(New);
+ return New; // Return the new prototype.
+ }
+
+ // Okay, the function exists. Does it have externally visible linkage?
+ if (F->hasLocalLinkage()) {
+ // Clear the function's name.
+ F->setName("");
+ // Retry, now there won't be a conflict.
+ Constant *NewF = getOrInsertFunction(Name, Ty);
+ F->setName(&Name[0], Name.size());
+ return NewF;
+ }
+
+ // If the function exists but has the wrong type, return a bitcast to the
+ // right type.
+ if (F->getType() != PointerType::getUnqual(Ty))
+ return ConstantExpr::getBitCast(F, PointerType::getUnqual(Ty));
+
+ // Otherwise, we just found the existing function or a prototype.
+ return F;
+}
+
+Constant *Module::getOrInsertTargetIntrinsic(const std::string &Name,
+ const FunctionType *Ty,
+ AttrListPtr AttributeList) {
+ // See if we have a definition for the specified function already.
+ GlobalValue *F = getNamedValue(Name);
+ if (F == 0) {
+ // Nope, add it
+ Function *New = Function::Create(Ty, GlobalVariable::ExternalLinkage, Name);
+ New->setAttributes(AttributeList);
+ FunctionList.push_back(New);
+ return New; // Return the new prototype.
+ }
+
+ // Otherwise, we just found the existing function or a prototype.
+ return F;
+}
+
+Constant *Module::getOrInsertFunction(const std::string &Name,
+ const FunctionType *Ty) {
+ AttrListPtr AttributeList = AttrListPtr::get((AttributeWithIndex *)0, 0);
+ return getOrInsertFunction(Name, Ty, AttributeList);
+}
+
+// getOrInsertFunction - Look up the specified function in the module symbol
+// table. If it does not exist, add a prototype for the function and return it.
+// This version of the method takes a null terminated list of function
+// arguments, which makes it easier for clients to use.
+//
+Constant *Module::getOrInsertFunction(const std::string &Name,
+ AttrListPtr AttributeList,
+ const Type *RetTy, ...) {
+ va_list Args;
+ va_start(Args, RetTy);
+
+ // Build the list of argument types...
+ std::vector<const Type*> ArgTys;
+ while (const Type *ArgTy = va_arg(Args, const Type*))
+ ArgTys.push_back(ArgTy);
+
+ va_end(Args);
+
+ // Build the function type and chain to the other getOrInsertFunction...
+ return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false),
+ AttributeList);
+}
+
+Constant *Module::getOrInsertFunction(const std::string &Name,
+ const Type *RetTy, ...) {
+ va_list Args;
+ va_start(Args, RetTy);
+
+ // Build the list of argument types...
+ std::vector<const Type*> ArgTys;
+ while (const Type *ArgTy = va_arg(Args, const Type*))
+ ArgTys.push_back(ArgTy);
+
+ va_end(Args);
+
+ // Build the function type and chain to the other getOrInsertFunction...
+ return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false),
+ AttrListPtr::get((AttributeWithIndex *)0, 0));
+}
+
+// getFunction - Look up the specified function in the module symbol table.
+// If it does not exist, return null.
+//
+Function *Module::getFunction(const std::string &Name) const {
+ return dyn_cast_or_null<Function>(getNamedValue(Name));
+}
+
+Function *Module::getFunction(const char *Name) const {
+ return dyn_cast_or_null<Function>(getNamedValue(Name));
+}
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the global variables in the module.
+//
+
+/// getGlobalVariable - Look up the specified global variable in the module
+/// symbol table. If it does not exist, return null. The type argument
+/// should be the underlying type of the global, i.e., it should not have
+/// the top-level PointerType, which represents the address of the global.
+/// If AllowLocal is set to true, this function will return types that
+/// have an local. By default, these types are not returned.
+///
+GlobalVariable *Module::getGlobalVariable(const std::string &Name,
+ bool AllowLocal) const {
+ if (GlobalVariable *Result =
+ dyn_cast_or_null<GlobalVariable>(getNamedValue(Name)))
+ if (AllowLocal || !Result->hasLocalLinkage())
+ return Result;
+ return 0;
+}
+
+/// getOrInsertGlobal - Look up the specified global in the module symbol table.
+/// 1. If it does not exist, add a declaration of the global and return it.
+/// 2. Else, the global exists but has the wrong type: return the function
+/// with a constantexpr cast to the right type.
+/// 3. Finally, if the existing global is the correct delclaration, return the
+/// existing global.
+Constant *Module::getOrInsertGlobal(const std::string &Name, const Type *Ty) {
+ // See if we have a definition for the specified global already.
+ GlobalVariable *GV = dyn_cast_or_null<GlobalVariable>(getNamedValue(Name));
+ if (GV == 0) {
+ // Nope, add it
+ GlobalVariable *New =
+ new GlobalVariable(Ty, false, GlobalVariable::ExternalLinkage, 0, Name);
+ GlobalList.push_back(New);
+ return New; // Return the new declaration.
+ }
+
+ // If the variable exists but has the wrong type, return a bitcast to the
+ // right type.
+ if (GV->getType() != PointerType::getUnqual(Ty))
+ return ConstantExpr::getBitCast(GV, PointerType::getUnqual(Ty));
+
+ // Otherwise, we just found the existing function or a prototype.
+ return GV;
+}
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the global variables in the module.
+//
+
+// getNamedAlias - Look up the specified global in the module symbol table.
+// If it does not exist, return null.
+//
+GlobalAlias *Module::getNamedAlias(const std::string &Name) const {
+ return dyn_cast_or_null<GlobalAlias>(getNamedValue(Name));
+}
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the types in the module.
+//
+
+
+// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
+// there is already an entry for this name, true is returned and the symbol
+// table is not modified.
+//
+bool Module::addTypeName(const std::string &Name, const Type *Ty) {
+ TypeSymbolTable &ST = getTypeSymbolTable();
+
+ if (ST.lookup(Name)) return true; // Already in symtab...
+
+ // Not in symbol table? Set the name with the Symtab as an argument so the
+ // type knows what to update...
+ ST.insert(Name, Ty);
+
+ return false;
+}
+
+/// getTypeByName - Return the type with the specified name in this module, or
+/// null if there is none by that name.
+const Type *Module::getTypeByName(const std::string &Name) const {
+ const TypeSymbolTable &ST = getTypeSymbolTable();
+ return cast_or_null<Type>(ST.lookup(Name));
+}
+
+// getTypeName - If there is at least one entry in the symbol table for the
+// specified type, return it.
+//
+std::string Module::getTypeName(const Type *Ty) const {
+ const TypeSymbolTable &ST = getTypeSymbolTable();
+
+ TypeSymbolTable::const_iterator TI = ST.begin();
+ TypeSymbolTable::const_iterator TE = ST.end();
+ if ( TI == TE ) return ""; // No names for types
+
+ while (TI != TE && TI->second != Ty)
+ ++TI;
+
+ if (TI != TE) // Must have found an entry!
+ return TI->first;
+ return ""; // Must not have found anything...
+}
+
+//===----------------------------------------------------------------------===//
+// Other module related stuff.
+//
+
+
+// dropAllReferences() - This function causes all the subelementss to "let go"
+// of all references that they are maintaining. This allows one to 'delete' a
+// whole module at a time, even though there may be circular references... first
+// all references are dropped, and all use counts go to zero. Then everything
+// is deleted for real. Note that no operations are valid on an object that
+// has "dropped all references", except operator delete.
+//
+void Module::dropAllReferences() {
+ for(Module::iterator I = begin(), E = end(); I != E; ++I)
+ I->dropAllReferences();
+
+ for(Module::global_iterator I = global_begin(), E = global_end(); I != E; ++I)
+ I->dropAllReferences();
+
+ for(Module::alias_iterator I = alias_begin(), E = alias_end(); I != E; ++I)
+ I->dropAllReferences();
+}
+
+void Module::addLibrary(const std::string& Lib) {
+ for (Module::lib_iterator I = lib_begin(), E = lib_end(); I != E; ++I)
+ if (*I == Lib)
+ return;
+ LibraryList.push_back(Lib);
+}
+
+void Module::removeLibrary(const std::string& Lib) {
+ LibraryListType::iterator I = LibraryList.begin();
+ LibraryListType::iterator E = LibraryList.end();
+ for (;I != E; ++I)
+ if (*I == Lib) {
+ LibraryList.erase(I);
+ return;
+ }
+}