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authorMarcel Moolenaar <marcel@FreeBSD.org>2012-05-24 19:48:15 +0000
committerMarcel Moolenaar <marcel@FreeBSD.org>2012-05-24 19:48:15 +0000
commit937b0a997b4cec020a5c508b3f8a70aa4da8ef44 (patch)
tree25f4112c4c46486072cad10f2ffd6add1d6d9fb2 /games
parent648466fc8dd846320a0b3ff5247e3b22d5ef425b (diff)
Work better with how make/bmake works:
1. Avoid a cd back into ${.CURDIR} to run mkbuiltins when we know make will first cd into ${.OBJDIR}. Keep the cwd to what make sets it to. 2. Don't tell mkbuiltins where to write to (= ${.OBJDIR}), but where to get sources from (= ${.CURDIR}). This to compensate for point 1. This fixes a problem with bmake's mk files that optimize ${.OBJDIR} to expand to "." after changing cwd, not taking into account that the target is pretty much undoing that and not getting the full path to the object tree anymore.
Notes
Notes: svn path=/head/; revision=235927
Diffstat (limited to 'games')
0 files changed, 0 insertions, 0 deletions