diff options
author | Jordan K. Hubbard <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
---|---|---|
committer | Jordan K. Hubbard <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | 554eb505f88b72f17fd718c5b2c4cff707c0f817 (patch) | |
tree | a9f8f9086491ddb64c3de11026474c8cb3cf2dd6 /games/trek/ram.c | |
parent | 28178404aff64c092070e5d3ec53c13d06f6a471 (diff) | |
download | src-554eb505f88b72f17fd718c5b2c4cff707c0f817.tar.gz src-554eb505f88b72f17fd718c5b2c4cff707c0f817.zip |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Notes
Notes:
svn path=/cvs2svn/branches/unlabeled-1.1.1/; revision=2490
Diffstat (limited to 'games/trek/ram.c')
-rw-r--r-- | games/trek/ram.c | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/games/trek/ram.c b/games/trek/ram.c new file mode 100644 index 000000000000..cf47d576113f --- /dev/null +++ b/games/trek/ram.c @@ -0,0 +1,101 @@ +/* + * Copyright (c) 1980, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)ram.c 8.1 (Berkeley) 5/31/93"; +#endif /* not lint */ + +# include "trek.h" + +/* +** RAM SOME OBJECT +** +** You have run into some sort of object. It may be a Klingon, +** a star, or a starbase. If you run into a star, you are really +** stupid, because there is no hope for you. +** +** If you run into something else, you destroy that object. You +** also rack up incredible damages. +*/ + +ram(ix, iy) +int ix, iy; +{ + register int i; + register char c; + + printf("\07RED ALERT\07: collision imminent\n"); + c = Sect[ix][iy]; + switch (c) + { + + case KLINGON: + printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy); + killk(ix, iy); + break; + + case STAR: + case INHABIT: + printf("Yeoman Rand: Captain, isn't it getting hot in here?\n"); + sleep(2); + printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n"); + lose(L_STAR); + + case BASE: + printf("You ran into the starbase at %d,%d\n", ix, iy); + killb(Ship.quadx, Ship.quady); + /* don't penalize the captain if it wasn't his fault */ + if (!damaged(SINS)) + Game.killb += 1; + break; + } + sleep(2); + printf("%s heavily damaged\n", Ship.shipname); + + /* select the number of deaths to occur */ + i = 10 + ranf(20 * Game.skill); + Game.deaths += i; + Ship.crew -= i; + printf("McCoy: Take it easy Jim; we had %d casualties.\n", i); + + /* damage devices with an 80% probability */ + for (i = 0; i < NDEV; i++) + { + if (ranf(100) < 20) + continue; + damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]); + } + + /* no chance that your shields remained up in all that */ + Ship.shldup = 0; +} |