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authorJordan K. Hubbard <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
committerJordan K. Hubbard <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
commit554eb505f88b72f17fd718c5b2c4cff707c0f817 (patch)
treea9f8f9086491ddb64c3de11026474c8cb3cf2dd6 /games/sail/dr_main.c
parent28178404aff64c092070e5d3ec53c13d06f6a471 (diff)
downloadsrc-554eb505f88b72f17fd718c5b2c4cff707c0f817.tar.gz
src-554eb505f88b72f17fd718c5b2c4cff707c0f817.zip
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
Notes
Notes: svn path=/cvs2svn/branches/unlabeled-1.1.1/; revision=2490
Diffstat (limited to 'games/sail/dr_main.c')
-rw-r--r--games/sail/dr_main.c108
1 files changed, 108 insertions, 0 deletions
diff --git a/games/sail/dr_main.c b/games/sail/dr_main.c
new file mode 100644
index 000000000000..efaf2757ad19
--- /dev/null
+++ b/games/sail/dr_main.c
@@ -0,0 +1,108 @@
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)dr_main.c 8.2 (Berkeley) 4/16/94";
+#endif /* not lint */
+
+#include "driver.h"
+
+dr_main()
+{
+ register int n;
+ register struct ship *sp;
+ int nat[NNATION];
+ int value = 0;
+
+ (void) signal(SIGINT, SIG_IGN);
+ (void) signal(SIGQUIT, SIG_IGN);
+ (void) signal(SIGTSTP, SIG_IGN);
+ if (issetuid)
+ (void) setuid(geteuid());
+ if (game < 0 || game >= NSCENE) {
+ fprintf(stderr, "DRIVER: Bad game number %d\n", game);
+ exit(1);
+ }
+ cc = &scene[game];
+ ls = SHIP(cc->vessels);
+ if (sync_open() < 0) {
+ perror("driver: syncfile");
+ exit(1);
+ }
+ for (n = 0; n < NNATION; n++)
+ nat[n] = 0;
+ foreachship(sp) {
+ if (sp->file == NULL &&
+ (sp->file = (struct File *)calloc(1, sizeof (struct File))) == NULL) {
+ (void) fprintf(stderr, "DRIVER: Out of memory.\n");
+ exit(1);
+ }
+ sp->file->index = sp - SHIP(0);
+ sp->file->loadL = L_ROUND;
+ sp->file->loadR = L_ROUND;
+ sp->file->readyR = R_LOADED|R_INITIAL;
+ sp->file->readyL = R_LOADED|R_INITIAL;
+ sp->file->stern = nat[sp->nationality]++;
+ sp->file->dir = sp->shipdir;
+ sp->file->row = sp->shiprow;
+ sp->file->col = sp->shipcol;
+ }
+ windspeed = cc->windspeed;
+ winddir = cc->winddir;
+ people = 0;
+ for (;;) {
+ sleep(7);
+ if (Sync() < 0) {
+ value = 1;
+ break;
+ }
+ if (next() < 0)
+ break;
+ unfoul();
+ checkup();
+ prizecheck();
+ moveall();
+ thinkofgrapples();
+ boardcomp();
+ compcombat();
+ resolve();
+ reload();
+ checksails();
+ if (Sync() < 0) {
+ value = 1;
+ break;
+ }
+ }
+ sync_close(1);
+ return value;
+}