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authorJordan K. Hubbard <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
committerJordan K. Hubbard <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
commit554eb505f88b72f17fd718c5b2c4cff707c0f817 (patch)
treea9f8f9086491ddb64c3de11026474c8cb3cf2dd6 /games/larn/header.h
parent28178404aff64c092070e5d3ec53c13d06f6a471 (diff)
downloadsrc-554eb505f88b72f17fd718c5b2c4cff707c0f817.tar.gz
src-554eb505f88b72f17fd718c5b2c4cff707c0f817.zip
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
Notes
Notes: svn path=/cvs2svn/branches/unlabeled-1.1.1/; revision=2490
Diffstat (limited to 'games/larn/header.h')
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diff --git a/games/larn/header.h b/games/larn/header.h
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+++ b/games/larn/header.h
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+/* header.h Larn is copyrighted 1986 by Noah Morgan. */
+
+#define MAXLEVEL 11
+ /* max # levels in the dungeon */
+#define MAXVLEVEL 3
+ /* max # of levels in the temple of the luran */
+#define MAXX 67
+#define MAXY 17
+
+#define SCORESIZE 10
+ /* this is the number of people on a scoreboard max */
+#define MAXPLEVEL 100
+ /* maximum player level allowed */
+#define MAXMONST 56
+ /* maximum # monsters in the dungeon */
+#define SPNUM 38
+ /* maximum number of spells in existance */
+#define MAXSCROLL 28
+ /* maximum number of scrolls that are possible */
+#define MAXPOTION 35
+ /* maximum number of potions that are possible */
+#define TIMELIMIT 30000
+ /* the maximum number of moves before the game is called */
+#define TAXRATE 1/20
+ /* the tax rate for the LRS */
+#define MAXOBJ 93
+ /* the maximum number of objects n < MAXOBJ */
+
+/* this is the structure definition of the monster data */
+struct monst
+ {
+ char *name;
+ char level;
+ short armorclass;
+ char damage;
+ char attack;
+ char defense;
+ char genocided;
+ char intelligence; /* monsters intelligence -- used to choose movement */
+ short gold;
+ short hitpoints;
+ unsigned long experience;
+ };
+
+/* this is the structure definition for the items in the dnd store */
+struct _itm
+ {
+ short price;
+ char **mem;
+ char obj;
+ char arg;
+ char qty;
+ };
+
+/* this is the structure that holds the entire dungeon specifications */
+struct cel
+ {
+ short hitp; /* monster's hit points */
+ char mitem; /* the monster ID */
+ char item; /* the object's ID */
+ short iarg; /* the object's argument */
+ char know; /* have we been here before*/
+ };
+
+/* this is the structure for maintaining & moving the spheres of annihilation */
+struct sphere
+ {
+ struct sphere *p; /* pointer to next structure */
+ char x,y,lev; /* location of the sphere */
+ char dir; /* direction sphere is going in */
+ char lifetime; /* duration of the sphere */
+ };
+
+/* defines for the character attribute array c[] */
+#define STRENGTH 0 /* characters physical strength not due to objects */
+#define INTELLIGENCE 1
+#define WISDOM 2
+#define CONSTITUTION 3
+#define DEXTERITY 4
+#define CHARISMA 5
+#define HPMAX 6
+#define HP 7
+#define GOLD 8
+#define EXPERIENCE 9
+#define LEVEL 10
+#define REGEN 11
+#define WCLASS 12
+#define AC 13
+#define BANKACCOUNT 14
+#define SPELLMAX 15
+#define SPELLS 16
+#define ENERGY 17
+#define ECOUNTER 18
+#define MOREDEFENSES 19
+#define WEAR 20
+#define PROTECTIONTIME 21
+#define WIELD 22
+#define AMULET 23
+#define REGENCOUNTER 24
+#define MOREDAM 25
+#define DEXCOUNT 26
+#define STRCOUNT 27
+#define BLINDCOUNT 28
+#define CAVELEVEL 29
+#define CONFUSE 30
+#define ALTPRO 31
+#define HERO 32
+#define CHARMCOUNT 33
+#define INVISIBILITY 34
+#define CANCELLATION 35
+#define HASTESELF 36
+#define EYEOFLARN 37
+#define AGGRAVATE 38
+#define GLOBE 39
+#define TELEFLAG 40
+#define SLAYING 41
+#define NEGATESPIRIT 42
+#define SCAREMONST 43
+#define AWARENESS 44
+#define HOLDMONST 45
+#define TIMESTOP 46
+#define HASTEMONST 47
+#define CUBEofUNDEAD 48
+#define GIANTSTR 49
+#define FIRERESISTANCE 50
+#define BESSMANN 51
+#define NOTHEFT 52
+#define HARDGAME 53
+#define CPUTIME 54
+#define BYTESIN 55
+#define BYTESOUT 56
+#define MOVESMADE 57
+#define MONSTKILLED 58
+#define SPELLSCAST 59
+#define LANCEDEATH 60
+#define SPIRITPRO 61
+#define UNDEADPRO 62
+#define SHIELD 63
+#define STEALTH 64
+#define ITCHING 65
+#define LAUGHING 66
+#define DRAINSTRENGTH 67
+#define CLUMSINESS 68
+#define INFEEBLEMENT 69
+#define HALFDAM 70
+#define SEEINVISIBLE 71
+#define FILLROOM 72
+#define RANDOMWALK 73
+#define SPHCAST 74 /* nz if an active sphere of annihilation */
+#define WTW 75 /* walk through walls */
+#define STREXTRA 76 /* character strength due to objects or enchantments */
+#define TMP 77 /* misc scratch space */
+#define LIFEPROT 78 /* life protection counter */
+
+/* defines for the objects in the game */
+
+#define OALTAR 1
+#define OTHRONE 2
+#define OORB 3
+#define OPIT 4
+#define OSTAIRSUP 5
+#define OELEVATORUP 6
+#define OFOUNTAIN 7
+#define OSTATUE 8
+#define OTELEPORTER 9
+#define OSCHOOL 10
+#define OMIRROR 11
+#define ODNDSTORE 12
+#define OSTAIRSDOWN 13
+#define OELEVATORDOWN 14
+#define OBANK2 15
+#define OBANK 16
+#define ODEADFOUNTAIN 17
+#define OMAXGOLD 70
+#define OGOLDPILE 18
+#define OOPENDOOR 19
+#define OCLOSEDDOOR 20
+#define OWALL 21
+#define OTRAPARROW 66
+#define OTRAPARROWIV 67
+
+#define OLARNEYE 22
+
+#define OPLATE 23
+#define OCHAIN 24
+#define OLEATHER 25
+#define ORING 60
+#define OSTUDLEATHER 61
+#define OSPLINT 62
+#define OPLATEARMOR 63
+#define OSSPLATE 64
+#define OSHIELD 68
+#define OELVENCHAIN 92
+
+#define OSWORDofSLASHING 26
+#define OHAMMER 27
+#define OSWORD 28
+#define O2SWORD 29
+#define OSPEAR 30
+#define ODAGGER 31
+#define OBATTLEAXE 57
+#define OLONGSWORD 58
+#define OFLAIL 59
+#define OLANCE 65
+#define OVORPAL 90
+#define OSLAYER 91
+
+#define ORINGOFEXTRA 32
+#define OREGENRING 33
+#define OPROTRING 34
+#define OENERGYRING 35
+#define ODEXRING 36
+#define OSTRRING 37
+#define OCLEVERRING 38
+#define ODAMRING 39
+
+#define OBELT 40
+
+#define OSCROLL 41
+#define OPOTION 42
+#define OBOOK 43
+#define OCHEST 44
+#define OAMULET 45
+
+#define OORBOFDRAGON 46
+#define OSPIRITSCARAB 47
+#define OCUBEofUNDEAD 48
+#define ONOTHEFT 49
+
+#define ODIAMOND 50
+#define ORUBY 51
+#define OEMERALD 52
+#define OSAPPHIRE 53
+
+#define OENTRANCE 54
+#define OVOLDOWN 55
+#define OVOLUP 56
+#define OHOME 69
+
+#define OKGOLD 71
+#define ODGOLD 72
+#define OIVDARTRAP 73
+#define ODARTRAP 74
+#define OTRAPDOOR 75
+#define OIVTRAPDOOR 76
+#define OTRADEPOST 77
+#define OIVTELETRAP 78
+#define ODEADTHRONE 79
+#define OANNIHILATION 80 /* sphere of annihilation */
+#define OTHRONE2 81
+#define OLRS 82 /* Larn Revenue Service */
+#define OCOOKIE 83
+#define OURN 84
+#define OBRASSLAMP 85
+#define OHANDofFEAR 86 /* hand of fear */
+#define OSPHTAILSMAN 87 /* tailsman of the sphere */
+#define OWWAND 88 /* wand of wonder */
+#define OPSTAFF 89 /* staff of power */
+/* used up to 92 */
+
+/* defines for the monsters as objects */
+
+#define BAT 1
+#define GNOME 2
+#define HOBGOBLIN 3
+#define JACKAL 4
+#define KOBOLD 5
+#define ORC 6
+#define SNAKE 7
+#define CENTIPEDE 8
+#define JACULI 9
+#define TROGLODYTE 10
+#define ANT 11
+#define EYE 12
+#define LEPRECHAUN 13
+#define NYMPH 14
+#define QUASIT 15
+#define RUSTMONSTER 16
+#define ZOMBIE 17
+#define ASSASSINBUG 18
+#define BUGBEAR 19
+#define HELLHOUND 20
+#define ICELIZARD 21
+#define CENTAUR 22
+#define TROLL 23
+#define YETI 24
+#define WHITEDRAGON 25
+#define ELF 26
+#define CUBE 27
+#define METAMORPH 28
+#define VORTEX 29
+#define ZILLER 30
+#define VIOLETFUNGI 31
+#define WRAITH 32
+#define FORVALAKA 33
+#define LAMANOBE 34
+#define OSEQUIP 35
+#define ROTHE 36
+#define XORN 37
+#define VAMPIRE 38
+#define INVISIBLESTALKER 39
+#define POLTERGEIST 40
+#define DISENCHANTRESS 41
+#define SHAMBLINGMOUND 42
+#define YELLOWMOLD 43
+#define UMBERHULK 44
+#define GNOMEKING 45
+#define MIMIC 46
+#define WATERLORD 47
+#define BRONZEDRAGON 48
+#define GREENDRAGON 49
+#define PURPLEWORM 50
+#define XVART 51
+#define SPIRITNAGA 52
+#define SILVERDRAGON 53
+#define PLATINUMDRAGON 54
+#define GREENURCHIN 55
+#define REDDRAGON 56
+#define DEMONLORD 57
+#define DEMONPRINCE 64
+
+#define NULL 0
+#define BUFBIG 4096 /* size of the output buffer */
+#define MAXIBUF 4096 /* size of the input buffer */
+#define LOGNAMESIZE 40 /* max size of the players name */
+#define PSNAMESIZE 40 /* max size of the process name */
+
+#ifndef NODEFS
+extern char VERSION,SUBVERSION;
+extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
+extern char *class[],course[],diagfile[],fortfile[],helpfile[];
+extern char *inbuffer,is_alpha[],is_digit[];
+extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
+extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
+extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
+extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
+extern char nplt[],nsw[],*objectname[];
+extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[];
+extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
+extern char screen[MAXX][MAXY],*scrollname[],sex,*spelcode[],*speldescript[];
+extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
+extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
+extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
+extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
+extern short nobeep,oldx,oldy,playerx,playery;
+extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
+extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
+extern unsigned long randx;
+extern struct cel *cell;
+extern struct monst monster[];
+extern struct sphere *spheres;
+extern struct _itm itm[];
+
+char *fortune(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
+char *tmcapcnv(),*tgetstr(),*tgoto();
+long paytaxes(),lgetc(),lrint(),time();
+unsigned long readnum();
+void *malloc();
+
+ /* macro to create scroll #'s with probability of occurrence */
+#define newscroll() (scprob[rund(81)])
+ /* macro to return a potion # created with probability of occurrence */
+#define newpotion() (potprob[rund(41)])
+ /* macro to return the + points on created leather armor */
+#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
+ /* macro to return the + points on chain armor */
+#define newchain() (nch[rund(10)])
+ /* macro to return + points on plate armor */
+#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
+ /* macro to return + points on new daggers */
+#define newdagger() (ndgg[rund(13)])
+ /* macro to return + points on new swords */
+#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
+ /* macro to destroy object at present location */
+#define forget() (item[playerx][playery]=know[playerx][playery]=0)
+ /* macro to wipe out a monster at a location */
+#define disappear(x,y) (mitem[x][y]=know[x][y]=0)
+
+#ifdef VT100
+ /* macro to turn on bold display for the terminal */
+#define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
+ /* macro to turn off bold display for the terminal */
+#define resetbold() (lprcat("\33[m"))
+ /* macro to setup the scrolling region for the terminal */
+#define setscroll() (lprcat("\33[20;24r"))
+ /* macro to clear the scrolling region for the terminal */
+#define resetscroll() (lprcat("\33[;24r"))
+ /* macro to clear the screen and home the cursor */
+#define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
+#define cltoeoln() lprcat("\33[K")
+#else VT100
+ /* defines below are for use in the termcap mode only */
+#define ST_START 1
+#define ST_END 2
+#define BOLD 3
+#define END_BOLD 4
+#define CLEAR 5
+#define CL_LINE 6
+#define CL_DOWN 14
+#define CURSOR 15
+ /* macro to turn on bold display for the terminal */
+#define setbold() (*lpnt++ = ST_START)
+ /* macro to turn off bold display for the terminal */
+#define resetbold() (*lpnt++ = ST_END)
+ /* macro to setup the scrolling region for the terminal */
+#define setscroll() enable_scroll=1
+ /* macro to clear the scrolling region for the terminal */
+#define resetscroll() enable_scroll=0
+ /* macro to clear the screen and home the cursor */
+#define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
+ /* macro to clear to end of line */
+#define cltoeoln() (*lpnt++ = CL_LINE)
+#endif VT100
+
+ /* macro to output one byte to the output buffer */
+#define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
+
+ /* macro to seed the random number generator */
+#define srand(x) (randx=x)
+#ifdef MACRORND
+ /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
+#define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
+#define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
+#endif MACRORND
+ /* macros for miscellaneous data conversion */
+#define min(x,y) (((x)>(y))?(y):(x))
+#define max(x,y) (((x)>(y))?(x):(y))
+#define isalpha(x) (is_alpha[x])
+#define isdigit(x) (is_digit[x])
+#define tolower(x) (to_lower[x])
+#define toupper(x) (to_upper[x])
+#define lcc(x) (to_lower[x])
+#define ucc(x) (to_upper[x])
+#endif NODEFS
+