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authorDimitry Andric <dim@FreeBSD.org>2016-08-16 21:02:59 +0000
committerDimitry Andric <dim@FreeBSD.org>2016-08-16 21:02:59 +0000
commit3ca95b020283db6244cab92ede73c969253b6a31 (patch)
treed16e791e58694facd8f68d3e2797a1eaa8018afc /contrib/llvm/lib/CodeGen/SpillPlacement.cpp
parent27067774dce3388702a4cf744d7096c6fb71b688 (diff)
parentc3aee98e721333f265a88d6bf348e6e468f027d4 (diff)
downloadsrc-3ca95b020283db6244cab92ede73c969253b6a31.tar.gz
src-3ca95b020283db6244cab92ede73c969253b6a31.zip
Update llvm to release_39 branch r276489, and resolve conflicts.
Notes
Notes: svn path=/projects/clang390-import/; revision=304240
Diffstat (limited to 'contrib/llvm/lib/CodeGen/SpillPlacement.cpp')
-rw-r--r--contrib/llvm/lib/CodeGen/SpillPlacement.cpp91
1 files changed, 38 insertions, 53 deletions
diff --git a/contrib/llvm/lib/CodeGen/SpillPlacement.cpp b/contrib/llvm/lib/CodeGen/SpillPlacement.cpp
index d30cfc27bf4b..f10c98ef4e50 100644
--- a/contrib/llvm/lib/CodeGen/SpillPlacement.cpp
+++ b/contrib/llvm/lib/CodeGen/SpillPlacement.cpp
@@ -173,6 +173,17 @@ struct SpillPlacement::Node {
Value = 0;
return Before != preferReg();
}
+
+ void getDissentingNeighbors(SparseSet<unsigned> &List,
+ const Node nodes[]) const {
+ for (const auto &Elt : Links) {
+ unsigned n = Elt.second;
+ // Neighbors that already have the same value are not going to
+ // change because of this node changing.
+ if (Value != nodes[n].Value)
+ List.insert(n);
+ }
+ }
};
bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
@@ -182,6 +193,8 @@ bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
assert(!nodes && "Leaking node array");
nodes = new Node[bundles->getNumBundles()];
+ TodoList.clear();
+ TodoList.setUniverse(bundles->getNumBundles());
// Compute total ingoing and outgoing block frequencies for all bundles.
BlockFrequencies.resize(mf.getNumBlockIDs());
@@ -199,10 +212,12 @@ bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
void SpillPlacement::releaseMemory() {
delete[] nodes;
nodes = nullptr;
+ TodoList.clear();
}
/// activate - mark node n as active if it wasn't already.
void SpillPlacement::activate(unsigned n) {
+ TodoList.insert(n);
if (ActiveNodes->test(n))
return;
ActiveNodes->set(n);
@@ -287,10 +302,6 @@ void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
continue;
activate(ib);
activate(ob);
- if (nodes[ib].Links.empty() && !nodes[ib].mustSpill())
- Linked.push_back(ib);
- if (nodes[ob].Links.empty() && !nodes[ob].mustSpill())
- Linked.push_back(ob);
BlockFrequency Freq = BlockFrequencies[Number];
nodes[ib].addLink(ob, Freq);
nodes[ob].addLink(ib, Freq);
@@ -298,76 +309,50 @@ void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
}
bool SpillPlacement::scanActiveBundles() {
- Linked.clear();
RecentPositive.clear();
for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
- nodes[n].update(nodes, Threshold);
+ update(n);
// A node that must spill, or a node without any links is not going to
// change its value ever again, so exclude it from iterations.
if (nodes[n].mustSpill())
continue;
- if (!nodes[n].Links.empty())
- Linked.push_back(n);
if (nodes[n].preferReg())
RecentPositive.push_back(n);
}
return !RecentPositive.empty();
}
+bool SpillPlacement::update(unsigned n) {
+ if (!nodes[n].update(nodes, Threshold))
+ return false;
+ nodes[n].getDissentingNeighbors(TodoList, nodes);
+ return true;
+}
+
/// iterate - Repeatedly update the Hopfield nodes until stability or the
/// maximum number of iterations is reached.
-/// @param Linked - Numbers of linked nodes that need updating.
void SpillPlacement::iterate() {
- // First update the recently positive nodes. They have likely received new
- // negative bias that will turn them off.
- while (!RecentPositive.empty())
- nodes[RecentPositive.pop_back_val()].update(nodes, Threshold);
-
- if (Linked.empty())
- return;
+ // We do not need to push those node in the todolist.
+ // They are already been proceeded as part of the previous iteration.
+ RecentPositive.clear();
- // Run up to 10 iterations. The edge bundle numbering is closely related to
- // basic block numbering, so there is a strong tendency towards chains of
- // linked nodes with sequential numbers. By scanning the linked nodes
- // backwards and forwards, we make it very likely that a single node can
- // affect the entire network in a single iteration. That means very fast
- // convergence, usually in a single iteration.
- for (unsigned iteration = 0; iteration != 10; ++iteration) {
- // Scan backwards, skipping the last node when iteration is not zero. When
- // iteration is not zero, the last node was just updated.
- bool Changed = false;
- for (SmallVectorImpl<unsigned>::const_reverse_iterator I =
- iteration == 0 ? Linked.rbegin() : std::next(Linked.rbegin()),
- E = Linked.rend(); I != E; ++I) {
- unsigned n = *I;
- if (nodes[n].update(nodes, Threshold)) {
- Changed = true;
- if (nodes[n].preferReg())
- RecentPositive.push_back(n);
- }
- }
- if (!Changed || !RecentPositive.empty())
- return;
-
- // Scan forwards, skipping the first node which was just updated.
- Changed = false;
- for (SmallVectorImpl<unsigned>::const_iterator I =
- std::next(Linked.begin()), E = Linked.end(); I != E; ++I) {
- unsigned n = *I;
- if (nodes[n].update(nodes, Threshold)) {
- Changed = true;
- if (nodes[n].preferReg())
- RecentPositive.push_back(n);
- }
- }
- if (!Changed || !RecentPositive.empty())
- return;
+ // Since the last iteration, the todolist have been augmented by calls
+ // to addConstraints, addLinks, and co.
+ // Update the network energy starting at this new frontier.
+ // The call to ::update will add the nodes that changed into the todolist.
+ unsigned Limit = bundles->getNumBundles() * 10;
+ while(Limit-- > 0 && !TodoList.empty()) {
+ unsigned n = TodoList.pop_back_val();
+ if (!update(n))
+ continue;
+ if (nodes[n].preferReg())
+ RecentPositive.push_back(n);
}
}
void SpillPlacement::prepare(BitVector &RegBundles) {
- Linked.clear();
RecentPositive.clear();
+ TodoList.clear();
// Reuse RegBundles as our ActiveNodes vector.
ActiveNodes = &RegBundles;
ActiveNodes->clear();