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+/*
+ * CDDL HEADER START
+ *
+ * This file and its contents are supplied under the terms of the
+ * Common Development and Distribution License ("CDDL"), version 1.0.
+ * You may only use this file in accordance with the terms of version
+ * 1.0 of the CDDL.
+ *
+ * A full copy of the text of the CDDL should have accompanied this
+ * source. A copy of the CDDL is also available via the Internet at
+ * http://www.illumos.org/license/CDDL.
+ *
+ * CDDL HEADER END
+ */
+/*
+ * Copyright (c) 2017, 2018 by Delphix. All rights reserved.
+ */
+
+#include <sys/zfs_context.h>
+#include <sys/aggsum.h>
+
+/*
+ * Aggregate-sum counters are a form of fanned-out counter, used when atomic
+ * instructions on a single field cause enough CPU cache line contention to
+ * slow system performance. Due to their increased overhead and the expense
+ * involved with precisely reading from them, they should only be used in cases
+ * where the write rate (increment/decrement) is much higher than the read rate
+ * (get value).
+ *
+ * Aggregate sum counters are comprised of two basic parts, the core and the
+ * buckets. The core counter contains a lock for the entire counter, as well
+ * as the current upper and lower bounds on the value of the counter. The
+ * aggsum_bucket structure contains a per-bucket lock to protect the contents of
+ * the bucket, the current amount that this bucket has changed from the global
+ * counter (called the delta), and the amount of increment and decrement we have
+ * "borrowed" from the core counter.
+ *
+ * The basic operation of an aggsum is simple. Threads that wish to modify the
+ * counter will modify one bucket's counter (determined by their current CPU, to
+ * help minimize lock and cache contention). If the bucket already has
+ * sufficient capacity borrowed from the core structure to handle their request,
+ * they simply modify the delta and return. If the bucket does not, we clear
+ * the bucket's current state (to prevent the borrowed amounts from getting too
+ * large), and borrow more from the core counter. Borrowing is done by adding to
+ * the upper bound (or subtracting from the lower bound) of the core counter,
+ * and setting the borrow value for the bucket to the amount added (or
+ * subtracted). Clearing the bucket is the opposite; we add the current delta
+ * to both the lower and upper bounds of the core counter, subtract the borrowed
+ * incremental from the upper bound, and add the borrowed decrement from the
+ * lower bound. Note that only borrowing and clearing require access to the
+ * core counter; since all other operations access CPU-local resources,
+ * performance can be much higher than a traditional counter.
+ *
+ * Threads that wish to read from the counter have a slightly more challenging
+ * task. It is fast to determine the upper and lower bounds of the aggum; this
+ * does not require grabbing any locks. This suffices for cases where an
+ * approximation of the aggsum's value is acceptable. However, if one needs to
+ * know whether some specific value is above or below the current value in the
+ * aggsum, they invoke aggsum_compare(). This function operates by repeatedly
+ * comparing the target value to the upper and lower bounds of the aggsum, and
+ * then clearing a bucket. This proceeds until the target is outside of the
+ * upper and lower bounds and we return a response, or the last bucket has been
+ * cleared and we know that the target is equal to the aggsum's value. Finally,
+ * the most expensive operation is determining the precise value of the aggsum.
+ * To do this, we clear every bucket and then return the upper bound (which must
+ * be equal to the lower bound). What makes aggsum_compare() and aggsum_value()
+ * expensive is clearing buckets. This involves grabbing the global lock
+ * (serializing against themselves and borrow operations), grabbing a bucket's
+ * lock (preventing threads on those CPUs from modifying their delta), and
+ * zeroing out the borrowed value (forcing that thread to borrow on its next
+ * request, which will also be expensive). This is what makes aggsums well
+ * suited for write-many read-rarely operations.
+ *
+ * Note that the aggsums do not expand if more CPUs are hot-added. In that
+ * case, we will have less fanout than boot_ncpus, but we don't want to always
+ * reserve the RAM necessary to create the extra slots for additional CPUs up
+ * front, and dynamically adding them is a complex task.
+ */
+
+/*
+ * We will borrow 2^aggsum_borrow_shift times the current request, so we will
+ * have to get the as_lock approximately every 2^aggsum_borrow_shift calls to
+ * aggsum_add().
+ */
+static uint_t aggsum_borrow_shift = 4;
+
+void
+aggsum_init(aggsum_t *as, uint64_t value)
+{
+ memset(as, 0, sizeof (*as));
+ as->as_lower_bound = as->as_upper_bound = value;
+ mutex_init(&as->as_lock, NULL, MUTEX_DEFAULT, NULL);
+ /*
+ * Too many buckets may hurt read performance without improving
+ * write. From 12 CPUs use bucket per 2 CPUs, from 48 per 4, etc.
+ */
+ as->as_bucketshift = highbit64(boot_ncpus / 6) / 2;
+ as->as_numbuckets = ((boot_ncpus - 1) >> as->as_bucketshift) + 1;
+ as->as_buckets = kmem_zalloc(as->as_numbuckets *
+ sizeof (aggsum_bucket_t), KM_SLEEP);
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ mutex_init(&as->as_buckets[i].asc_lock,
+ NULL, MUTEX_DEFAULT, NULL);
+ }
+}
+
+void
+aggsum_fini(aggsum_t *as)
+{
+ for (int i = 0; i < as->as_numbuckets; i++)
+ mutex_destroy(&as->as_buckets[i].asc_lock);
+ kmem_free(as->as_buckets, as->as_numbuckets * sizeof (aggsum_bucket_t));
+ mutex_destroy(&as->as_lock);
+}
+
+int64_t
+aggsum_lower_bound(aggsum_t *as)
+{
+ return (atomic_load_64((volatile uint64_t *)&as->as_lower_bound));
+}
+
+uint64_t
+aggsum_upper_bound(aggsum_t *as)
+{
+ return (atomic_load_64(&as->as_upper_bound));
+}
+
+uint64_t
+aggsum_value(aggsum_t *as)
+{
+ int64_t lb;
+ uint64_t ub;
+
+ mutex_enter(&as->as_lock);
+ lb = as->as_lower_bound;
+ ub = as->as_upper_bound;
+ if (lb == ub) {
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ ASSERT0(as->as_buckets[i].asc_delta);
+ ASSERT0(as->as_buckets[i].asc_borrowed);
+ }
+ mutex_exit(&as->as_lock);
+ return (lb);
+ }
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ struct aggsum_bucket *asb = &as->as_buckets[i];
+ if (asb->asc_borrowed == 0)
+ continue;
+ mutex_enter(&asb->asc_lock);
+ lb += asb->asc_delta + asb->asc_borrowed;
+ ub += asb->asc_delta - asb->asc_borrowed;
+ asb->asc_delta = 0;
+ asb->asc_borrowed = 0;
+ mutex_exit(&asb->asc_lock);
+ }
+ ASSERT3U(lb, ==, ub);
+ atomic_store_64((volatile uint64_t *)&as->as_lower_bound, lb);
+ atomic_store_64(&as->as_upper_bound, lb);
+ mutex_exit(&as->as_lock);
+
+ return (lb);
+}
+
+void
+aggsum_add(aggsum_t *as, int64_t delta)
+{
+ struct aggsum_bucket *asb;
+ int64_t borrow;
+
+ asb = &as->as_buckets[(CPU_SEQID_UNSTABLE >> as->as_bucketshift) %
+ as->as_numbuckets];
+
+ /* Try fast path if we already borrowed enough before. */
+ mutex_enter(&asb->asc_lock);
+ if (asb->asc_delta + delta <= (int64_t)asb->asc_borrowed &&
+ asb->asc_delta + delta >= -(int64_t)asb->asc_borrowed) {
+ asb->asc_delta += delta;
+ mutex_exit(&asb->asc_lock);
+ return;
+ }
+ mutex_exit(&asb->asc_lock);
+
+ /*
+ * We haven't borrowed enough. Take the global lock and borrow
+ * considering what is requested now and what we borrowed before.
+ */
+ borrow = (delta < 0 ? -delta : delta);
+ borrow <<= aggsum_borrow_shift + as->as_bucketshift;
+ mutex_enter(&as->as_lock);
+ if (borrow >= asb->asc_borrowed)
+ borrow -= asb->asc_borrowed;
+ else
+ borrow = (borrow - (int64_t)asb->asc_borrowed) / 4;
+ mutex_enter(&asb->asc_lock);
+ delta += asb->asc_delta;
+ asb->asc_delta = 0;
+ asb->asc_borrowed += borrow;
+ mutex_exit(&asb->asc_lock);
+ atomic_store_64((volatile uint64_t *)&as->as_lower_bound,
+ as->as_lower_bound + delta - borrow);
+ atomic_store_64(&as->as_upper_bound,
+ as->as_upper_bound + delta + borrow);
+ mutex_exit(&as->as_lock);
+}
+
+/*
+ * Compare the aggsum value to target efficiently. Returns -1 if the value
+ * represented by the aggsum is less than target, 1 if it's greater, and 0 if
+ * they are equal.
+ */
+int
+aggsum_compare(aggsum_t *as, uint64_t target)
+{
+ int64_t lb;
+ uint64_t ub;
+ int i;
+
+ if (atomic_load_64(&as->as_upper_bound) < target)
+ return (-1);
+ lb = atomic_load_64((volatile uint64_t *)&as->as_lower_bound);
+ if (lb > 0 && (uint64_t)lb > target)
+ return (1);
+ mutex_enter(&as->as_lock);
+ lb = as->as_lower_bound;
+ ub = as->as_upper_bound;
+ for (i = 0; i < as->as_numbuckets; i++) {
+ struct aggsum_bucket *asb = &as->as_buckets[i];
+ if (asb->asc_borrowed == 0)
+ continue;
+ mutex_enter(&asb->asc_lock);
+ lb += asb->asc_delta + asb->asc_borrowed;
+ ub += asb->asc_delta - asb->asc_borrowed;
+ asb->asc_delta = 0;
+ asb->asc_borrowed = 0;
+ mutex_exit(&asb->asc_lock);
+ if (ub < target || (lb > 0 && (uint64_t)lb > target))
+ break;
+ }
+ if (i >= as->as_numbuckets)
+ ASSERT3U(lb, ==, ub);
+ atomic_store_64((volatile uint64_t *)&as->as_lower_bound, lb);
+ atomic_store_64(&as->as_upper_bound, ub);
+ mutex_exit(&as->as_lock);
+ return (ub < target ? -1 : (uint64_t)lb > target ? 1 : 0);
+}