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+/******************************************************************************
+ *
+ * Module Name: dswstate - Dispatcher parse tree walk management routines
+ * $Revision: 31 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
+ * reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __DSWSTATE_C__
+
+#include "acpi.h"
+#include "amlcode.h"
+#include "acparser.h"
+#include "acdispat.h"
+#include "acnamesp.h"
+#include "acinterp.h"
+
+#define _COMPONENT DISPATCHER
+ MODULE_NAME ("dswstate")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultStackClear
+ *
+ * PARAMETERS: WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Reset this walk's result stack pointers to zero, thus setting
+ * the stack to zero.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsResultStackClear (
+ ACPI_WALK_STATE *WalkState)
+{
+
+ WalkState->NumResults = 0;
+ WalkState->CurrentResult = 0;
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultStackPush
+ *
+ * PARAMETERS: Object - Object to push
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Push an object onto this walk's result stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsResultStackPush (
+ void *Object,
+ ACPI_WALK_STATE *WalkState)
+{
+
+
+ if (WalkState->NumResults >= OBJ_NUM_OPERANDS)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsResultStackPush: overflow! Obj=%p State=%p Num=%X\n",
+ Object, WalkState, WalkState->NumResults));
+ return (AE_STACK_OVERFLOW);
+ }
+
+ WalkState->Results [WalkState->NumResults] = Object;
+ WalkState->NumResults++;
+
+ DEBUG_PRINT (TRACE_EXEC,
+ ("DsResultStackPush: Obj=%p State=%p Num=%X Cur=%X\n",
+ Object, WalkState, WalkState->NumResults, WalkState->CurrentResult));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultStackPop
+ *
+ * PARAMETERS: Object - Where to return the popped object
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop an object off the bottom of this walk's result stack. In
+ * other words, this is a FIFO.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsResultStackPop (
+ ACPI_OPERAND_OBJECT **Object,
+ ACPI_WALK_STATE *WalkState)
+{
+
+
+ /* Check for stack underflow */
+
+ if (WalkState->NumResults == 0)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsResultStackPop: Underflow! State=%p Cur=%X Num=%X\n",
+ WalkState, WalkState->CurrentResult, WalkState->NumResults));
+ return (AE_AML_NO_OPERAND);
+ }
+
+
+ /* Pop the stack */
+
+ WalkState->NumResults--;
+
+ /* Check for a valid result object */
+
+ if (!WalkState->Results [WalkState->NumResults])
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsResultStackPop: Null operand! State=%p #Ops=%X\n",
+ WalkState, WalkState->NumResults));
+ return (AE_AML_NO_OPERAND);
+ }
+
+ *Object = WalkState->Results [WalkState->NumResults];
+ WalkState->Results [WalkState->NumResults] = NULL;
+
+ DEBUG_PRINT (TRACE_EXEC,
+ ("DsResultStackPop: Obj=%p State=%p Num=%X Cur=%X\n",
+ *Object, WalkState, WalkState->NumResults, WalkState->CurrentResult));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackDeleteAll
+ *
+ * PARAMETERS: WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Clear the object stack by deleting all objects that are on it.
+ * Should be used with great care, if at all!
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackDeleteAll (
+ ACPI_WALK_STATE *WalkState)
+{
+ UINT32 i;
+
+
+ FUNCTION_TRACE_PTR ("DsObjStackDeleteAll", WalkState);
+
+
+ /* The stack size is configurable, but fixed */
+
+ for (i = 0; i < OBJ_NUM_OPERANDS; i++)
+ {
+ if (WalkState->Operands[i])
+ {
+ AcpiCmRemoveReference (WalkState->Operands[i]);
+ WalkState->Operands[i] = NULL;
+ }
+ }
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPush
+ *
+ * PARAMETERS: Object - Object to push
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Push an object onto this walk's object/operand stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackPush (
+ void *Object,
+ ACPI_WALK_STATE *WalkState)
+{
+
+
+ /* Check for stack overflow */
+
+ if (WalkState->NumOperands >= OBJ_NUM_OPERANDS)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsObjStackPush: overflow! Obj=%p State=%p #Ops=%X\n",
+ Object, WalkState, WalkState->NumOperands));
+ return (AE_STACK_OVERFLOW);
+ }
+
+ /* Put the object onto the stack */
+
+ WalkState->Operands [WalkState->NumOperands] = Object;
+ WalkState->NumOperands++;
+
+ DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPush: Obj=%p State=%p #Ops=%X\n",
+ Object, WalkState, WalkState->NumOperands));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPopObject
+ *
+ * PARAMETERS: PopCount - Number of objects/entries to pop
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
+ * deleted by this routine.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackPopObject (
+ ACPI_OPERAND_OBJECT **Object,
+ ACPI_WALK_STATE *WalkState)
+{
+
+
+ /* Check for stack underflow */
+
+ if (WalkState->NumOperands == 0)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsObjStackPop: Missing operand/stack empty! State=%p #Ops=%X\n",
+ WalkState, WalkState->NumOperands));
+ return (AE_AML_NO_OPERAND);
+ }
+
+
+ /* Pop the stack */
+
+ WalkState->NumOperands--;
+
+ /* Check for a valid operand */
+
+ if (!WalkState->Operands [WalkState->NumOperands])
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsObjStackPop: Null operand! State=%p #Ops=%X\n",
+ WalkState, WalkState->NumOperands));
+ return (AE_AML_NO_OPERAND);
+ }
+
+ /* Get operand and set stack entry to null */
+
+ *Object = WalkState->Operands [WalkState->NumOperands];
+ WalkState->Operands [WalkState->NumOperands] = NULL;
+
+ DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPopObject: State=%p #Ops=%X\n",
+ WalkState, WalkState->NumOperands));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPop
+ *
+ * PARAMETERS: PopCount - Number of objects/entries to pop
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
+ * deleted by this routine.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackPop (
+ UINT32 PopCount,
+ ACPI_WALK_STATE *WalkState)
+{
+ UINT32 i;
+
+
+ for (i = 0; i < PopCount; i++)
+ {
+ /* Check for stack underflow */
+
+ if (WalkState->NumOperands == 0)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsObjStackPop: Underflow! Count=%X State=%p #Ops=%X\n",
+ PopCount, WalkState, WalkState->NumOperands));
+ return (AE_STACK_UNDERFLOW);
+ }
+
+ /* Just set the stack entry to null */
+
+ WalkState->NumOperands--;
+ WalkState->Operands [WalkState->NumOperands] = NULL;
+ }
+
+ DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPop: Count=%X State=%p #Ops=%X\n",
+ PopCount, WalkState, WalkState->NumOperands));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPopAndDelete
+ *
+ * PARAMETERS: PopCount - Number of objects/entries to pop
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop this walk's object stack and delete each object that is
+ * popped off.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackPopAndDelete (
+ UINT32 PopCount,
+ ACPI_WALK_STATE *WalkState)
+{
+ UINT32 i;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+
+
+ for (i = 0; i < PopCount; i++)
+ {
+ /* Check for stack underflow */
+
+ if (WalkState->NumOperands == 0)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsObjStackPop: Underflow! Count=%X State=%p #Ops=%X\n",
+ PopCount, WalkState, WalkState->NumOperands));
+ return (AE_STACK_UNDERFLOW);
+ }
+
+ /* Pop the stack and delete an object if present in this stack entry */
+
+ WalkState->NumOperands--;
+ ObjDesc = WalkState->Operands [WalkState->NumOperands];
+ if (ObjDesc)
+ {
+ AcpiCmRemoveReference (WalkState->Operands [WalkState->NumOperands]);
+ WalkState->Operands [WalkState->NumOperands] = NULL;
+ }
+ }
+
+ DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPop: Count=%X State=%p #Ops=%X\n",
+ PopCount, WalkState, WalkState->NumOperands));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackGetValue
+ *
+ * PARAMETERS: Index - Stack index whose value is desired. Based
+ * on the top of the stack (index=0 == top)
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Retrieve an object from this walk's object stack. Index must
+ * be within the range of the current stack pointer.
+ *
+ ******************************************************************************/
+
+void *
+AcpiDsObjStackGetValue (
+ UINT32 Index,
+ ACPI_WALK_STATE *WalkState)
+{
+
+ FUNCTION_TRACE_PTR ("DsObjStackGetValue", WalkState);
+
+
+ /* Can't do it if the stack is empty */
+
+ if (WalkState->NumOperands == 0)
+ {
+ return_VALUE (NULL);
+ }
+
+ /* or if the index is past the top of the stack */
+
+ if (Index > (WalkState->NumOperands - (UINT32) 1))
+ {
+ return_VALUE (NULL);
+ }
+
+
+ return_PTR (WalkState->Operands[(NATIVE_UINT)(WalkState->NumOperands - 1) -
+ Index]);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsGetCurrentWalkState
+ *
+ * PARAMETERS: WalkList - Get current active state for this walk list
+ *
+ * RETURN: Pointer to the current walk state
+ *
+ * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
+ * walk state.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+AcpiDsGetCurrentWalkState (
+ ACPI_WALK_LIST *WalkList)
+
+{
+
+ DEBUG_PRINT (TRACE_PARSE, ("DsGetCurrentWalkState, =%p\n", WalkList->WalkState));
+
+ if (!WalkList)
+ {
+ return (NULL);
+ }
+
+ return (WalkList->WalkState);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsPushWalkState
+ *
+ * PARAMETERS: WalkState - State to push
+ * WalkList - The list that owns the walk stack
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Place the WalkState at the head of the state list.
+ *
+ ******************************************************************************/
+
+void
+AcpiDsPushWalkState (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_WALK_LIST *WalkList)
+{
+
+
+ FUNCTION_TRACE ("DsPushWalkState");
+
+
+ WalkState->Next = WalkList->WalkState;
+ WalkList->WalkState = WalkState;
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsPopWalkState
+ *
+ * PARAMETERS: WalkList - The list that owns the walk stack
+ *
+ * RETURN: A WalkState object popped from the stack
+ *
+ * DESCRIPTION: Remove and return the walkstate object that is at the head of
+ * the walk stack for the given walk list. NULL indicates that
+ * the list is empty.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+AcpiDsPopWalkState (
+ ACPI_WALK_LIST *WalkList)
+{
+ ACPI_WALK_STATE *WalkState;
+
+
+ FUNCTION_TRACE ("DsPopWalkState");
+
+
+ WalkState = WalkList->WalkState;
+
+ if (WalkState)
+ {
+ /* Next walk state becomes the current walk state */
+
+ WalkList->WalkState = WalkState->Next;
+
+ /*
+ * Don't clear the NEXT field, this serves as an indicator
+ * that there is a parent WALK STATE
+ * WalkState->Next = NULL;
+ */
+ }
+
+ return_PTR (WalkState);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsCreateWalkState
+ *
+ * PARAMETERS: Origin - Starting point for this walk
+ * WalkList - Owning walk list
+ *
+ * RETURN: Pointer to the new walk state.
+ *
+ * DESCRIPTION: Allocate and initialize a new walk state. The current walk state
+ * is set to this new state.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+AcpiDsCreateWalkState (
+ ACPI_OWNER_ID OwnerId,
+ ACPI_PARSE_OBJECT *Origin,
+ ACPI_OPERAND_OBJECT *MthDesc,
+ ACPI_WALK_LIST *WalkList)
+{
+ ACPI_WALK_STATE *WalkState;
+
+
+ FUNCTION_TRACE ("DsCreateWalkState");
+
+
+ AcpiCmAcquireMutex (ACPI_MTX_CACHES);
+ AcpiGbl_WalkStateCacheRequests++;
+
+ /* Check the cache first */
+
+ if (AcpiGbl_WalkStateCache)
+ {
+ /* There is an object available, use it */
+
+ WalkState = AcpiGbl_WalkStateCache;
+ AcpiGbl_WalkStateCache = WalkState->Next;
+
+ AcpiGbl_WalkStateCacheHits++;
+ AcpiGbl_WalkStateCacheDepth--;
+
+ DEBUG_PRINT (TRACE_EXEC, ("DsCreateWalkState: State %p from cache\n", WalkState));
+
+ AcpiCmReleaseMutex (ACPI_MTX_CACHES);
+ }
+
+ else
+ {
+ /* The cache is empty, create a new object */
+
+ /* Avoid deadlock with AcpiCmCallocate */
+
+ AcpiCmReleaseMutex (ACPI_MTX_CACHES);
+
+ WalkState = AcpiCmCallocate (sizeof (ACPI_WALK_STATE));
+ if (!WalkState)
+ {
+ return_VALUE (NULL);
+ }
+ }
+
+ WalkState->DataType = ACPI_DESC_TYPE_WALK;
+ WalkState->OwnerId = OwnerId;
+ WalkState->Origin = Origin;
+ WalkState->MethodDesc = MthDesc;
+
+ /* Init the method args/local */
+
+ AcpiDsMethodDataInit (WalkState);
+
+ /* Put the new state at the head of the walk list */
+
+ AcpiDsPushWalkState (WalkState, WalkList);
+
+ return_PTR (WalkState);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsDeleteWalkState
+ *
+ * PARAMETERS: WalkState - State to delete
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Delete a walk state including all internal data structures
+ *
+ ******************************************************************************/
+
+void
+AcpiDsDeleteWalkState (
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ FUNCTION_TRACE_PTR ("DsDeleteWalkState", WalkState);
+
+
+ if (!WalkState)
+ {
+ return;
+ }
+
+ if (WalkState->DataType != ACPI_DESC_TYPE_WALK)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("DsDeleteWalkState: **** %p not a valid walk state\n", WalkState));
+ return;
+ }
+
+ /* Always must free any linked control states */
+
+ while (WalkState->ControlState)
+ {
+ State = WalkState->ControlState;
+ WalkState->ControlState = State->Common.Next;
+
+ AcpiCmDeleteGenericState (State);
+ }
+
+
+ /* Always must free any linked parse states */
+
+ while (WalkState->ScopeInfo)
+ {
+ State = WalkState->ScopeInfo;
+ WalkState->ScopeInfo = State->Common.Next;
+
+ AcpiCmDeleteGenericState (State);
+ }
+
+ /* If walk cache is full, just free this wallkstate object */
+
+ if (AcpiGbl_WalkStateCacheDepth >= MAX_WALK_CACHE_DEPTH)
+ {
+ AcpiCmFree (WalkState);
+ }
+
+ /* Otherwise put this object back into the cache */
+
+ else
+ {
+ AcpiCmAcquireMutex (ACPI_MTX_CACHES);
+
+ /* Clear the state */
+
+ MEMSET (WalkState, 0, sizeof (ACPI_WALK_STATE));
+ WalkState->DataType = ACPI_DESC_TYPE_WALK;
+
+ /* Put the object at the head of the global cache list */
+
+ WalkState->Next = AcpiGbl_WalkStateCache;
+ AcpiGbl_WalkStateCache = WalkState;
+ AcpiGbl_WalkStateCacheDepth++;
+
+
+ AcpiCmReleaseMutex (ACPI_MTX_CACHES);
+ }
+
+ return_VOID;
+}
+
+
+/******************************************************************************
+ *
+ * FUNCTION: AcpiDsDeleteWalkStateCache
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Purge the global state object cache. Used during subsystem
+ * termination.
+ *
+ ******************************************************************************/
+
+void
+AcpiDsDeleteWalkStateCache (
+ void)
+{
+ ACPI_WALK_STATE *Next;
+
+
+ FUNCTION_TRACE ("DsDeleteWalkStateCache");
+
+
+ /* Traverse the global cache list */
+
+ while (AcpiGbl_WalkStateCache)
+ {
+ /* Delete one cached state object */
+
+ Next = AcpiGbl_WalkStateCache->Next;
+ AcpiCmFree (AcpiGbl_WalkStateCache);
+ AcpiGbl_WalkStateCache = Next;
+ AcpiGbl_WalkStateCacheDepth--;
+ }
+
+ return_VOID;
+}
+
+