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Diffstat (limited to 'contrib/llvm/tools/lld/ELF/SymbolTable.cpp')
-rw-r--r-- | contrib/llvm/tools/lld/ELF/SymbolTable.cpp | 817 |
1 files changed, 817 insertions, 0 deletions
diff --git a/contrib/llvm/tools/lld/ELF/SymbolTable.cpp b/contrib/llvm/tools/lld/ELF/SymbolTable.cpp new file mode 100644 index 000000000000..7615e12199fa --- /dev/null +++ b/contrib/llvm/tools/lld/ELF/SymbolTable.cpp @@ -0,0 +1,817 @@ +//===- SymbolTable.cpp ----------------------------------------------------===// +// +// The LLVM Linker +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// Symbol table is a bag of all known symbols. We put all symbols of +// all input files to the symbol table. The symbol table is basically +// a hash table with the logic to resolve symbol name conflicts using +// the symbol types. +// +//===----------------------------------------------------------------------===// + +#include "SymbolTable.h" +#include "Config.h" +#include "LinkerScript.h" +#include "Symbols.h" +#include "SyntheticSections.h" +#include "lld/Common/ErrorHandler.h" +#include "lld/Common/Memory.h" +#include "lld/Common/Strings.h" +#include "llvm/ADT/STLExtras.h" + +using namespace llvm; +using namespace llvm::object; +using namespace llvm::ELF; + +using namespace lld; +using namespace lld::elf; + +SymbolTable *elf::Symtab; + +static InputFile *getFirstElf() { + if (!ObjectFiles.empty()) + return ObjectFiles[0]; + if (!SharedFiles.empty()) + return SharedFiles[0]; + return BitcodeFiles[0]; +} + +// All input object files must be for the same architecture +// (e.g. it does not make sense to link x86 object files with +// MIPS object files.) This function checks for that error. +static bool isCompatible(InputFile *F) { + if (!F->isElf() && !isa<BitcodeFile>(F)) + return true; + + if (F->EKind == Config->EKind && F->EMachine == Config->EMachine) { + if (Config->EMachine != EM_MIPS) + return true; + if (isMipsN32Abi(F) == Config->MipsN32Abi) + return true; + } + + if (!Config->Emulation.empty()) + error(toString(F) + " is incompatible with " + Config->Emulation); + else + error(toString(F) + " is incompatible with " + toString(getFirstElf())); + return false; +} + +// Add symbols in File to the symbol table. +template <class ELFT> void SymbolTable::addFile(InputFile *File) { + if (!isCompatible(File)) + return; + + // Binary file + if (auto *F = dyn_cast<BinaryFile>(File)) { + BinaryFiles.push_back(F); + F->parse(); + return; + } + + // .a file + if (auto *F = dyn_cast<ArchiveFile>(File)) { + F->parse<ELFT>(); + return; + } + + // Lazy object file + if (auto *F = dyn_cast<LazyObjFile>(File)) { + LazyObjFiles.push_back(F); + F->parse<ELFT>(); + return; + } + + if (Config->Trace) + message(toString(File)); + + // .so file + if (auto *F = dyn_cast<SharedFile<ELFT>>(File)) { + // DSOs are uniquified not by filename but by soname. + F->parseSoName(); + if (errorCount()) + return; + + // If a DSO appears more than once on the command line with and without + // --as-needed, --no-as-needed takes precedence over --as-needed because a + // user can add an extra DSO with --no-as-needed to force it to be added to + // the dependency list. + DenseMap<StringRef, InputFile *>::iterator It; + bool WasInserted; + std::tie(It, WasInserted) = SoNames.try_emplace(F->SoName, F); + cast<SharedFile<ELFT>>(It->second)->IsNeeded |= F->IsNeeded; + if (!WasInserted) + return; + + SharedFiles.push_back(F); + F->parseRest(); + return; + } + + // LLVM bitcode file + if (auto *F = dyn_cast<BitcodeFile>(File)) { + BitcodeFiles.push_back(F); + F->parse<ELFT>(ComdatGroups); + return; + } + + // Regular object file + ObjectFiles.push_back(File); + cast<ObjFile<ELFT>>(File)->parse(ComdatGroups); +} + +// This function is where all the optimizations of link-time +// optimization happens. When LTO is in use, some input files are +// not in native object file format but in the LLVM bitcode format. +// This function compiles bitcode files into a few big native files +// using LLVM functions and replaces bitcode symbols with the results. +// Because all bitcode files that the program consists of are passed +// to the compiler at once, it can do whole-program optimization. +template <class ELFT> void SymbolTable::addCombinedLTOObject() { + if (BitcodeFiles.empty()) + return; + + // Compile bitcode files and replace bitcode symbols. + LTO.reset(new BitcodeCompiler); + for (BitcodeFile *F : BitcodeFiles) + LTO->add(*F); + + for (InputFile *File : LTO->compile()) { + DenseSet<CachedHashStringRef> DummyGroups; + auto *Obj = cast<ObjFile<ELFT>>(File); + Obj->parse(DummyGroups); + for (Symbol *Sym : Obj->getGlobalSymbols()) + Sym->parseSymbolVersion(); + ObjectFiles.push_back(File); + } +} + +// Set a flag for --trace-symbol so that we can print out a log message +// if a new symbol with the same name is inserted into the symbol table. +void SymbolTable::trace(StringRef Name) { + SymMap.insert({CachedHashStringRef(Name), -1}); +} + +void SymbolTable::wrap(Symbol *Sym, Symbol *Real, Symbol *Wrap) { + // Swap symbols as instructed by -wrap. + int &Idx1 = SymMap[CachedHashStringRef(Sym->getName())]; + int &Idx2 = SymMap[CachedHashStringRef(Real->getName())]; + int &Idx3 = SymMap[CachedHashStringRef(Wrap->getName())]; + + Idx2 = Idx1; + Idx1 = Idx3; + + // Now renaming is complete. No one refers Real symbol. We could leave + // Real as-is, but if Real is written to the symbol table, that may + // contain irrelevant values. So, we copy all values from Sym to Real. + StringRef S = Real->getName(); + memcpy(Real, Sym, sizeof(SymbolUnion)); + Real->setName(S); +} + +static uint8_t getMinVisibility(uint8_t VA, uint8_t VB) { + if (VA == STV_DEFAULT) + return VB; + if (VB == STV_DEFAULT) + return VA; + return std::min(VA, VB); +} + +// Find an existing symbol or create and insert a new one. +std::pair<Symbol *, bool> SymbolTable::insertName(StringRef Name) { + // <name>@@<version> means the symbol is the default version. In that + // case <name>@@<version> will be used to resolve references to <name>. + // + // Since this is a hot path, the following string search code is + // optimized for speed. StringRef::find(char) is much faster than + // StringRef::find(StringRef). + size_t Pos = Name.find('@'); + if (Pos != StringRef::npos && Pos + 1 < Name.size() && Name[Pos + 1] == '@') + Name = Name.take_front(Pos); + + auto P = SymMap.insert({CachedHashStringRef(Name), (int)SymVector.size()}); + int &SymIndex = P.first->second; + bool IsNew = P.second; + bool Traced = false; + + if (SymIndex == -1) { + SymIndex = SymVector.size(); + IsNew = true; + Traced = true; + } + + if (!IsNew) + return {SymVector[SymIndex], false}; + + auto *Sym = reinterpret_cast<Symbol *>(make<SymbolUnion>()); + Sym->SymbolKind = Symbol::PlaceholderKind; + Sym->Visibility = STV_DEFAULT; + Sym->IsUsedInRegularObj = false; + Sym->ExportDynamic = false; + Sym->CanInline = true; + Sym->Traced = Traced; + Sym->VersionId = Config->DefaultSymbolVersion; + SymVector.push_back(Sym); + return {Sym, true}; +} + +// Find an existing symbol or create and insert a new one, then apply the given +// attributes. +std::pair<Symbol *, bool> SymbolTable::insert(StringRef Name, + uint8_t Visibility, + bool CanOmitFromDynSym, + InputFile *File) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insertName(Name); + + // Merge in the new symbol's visibility. + S->Visibility = getMinVisibility(S->Visibility, Visibility); + + if (!CanOmitFromDynSym && (Config->Shared || Config->ExportDynamic)) + S->ExportDynamic = true; + + if (!File || File->kind() == InputFile::ObjKind) + S->IsUsedInRegularObj = true; + + return {S, WasInserted}; +} + +static uint8_t getVisibility(uint8_t StOther) { return StOther & 3; } + +template <class ELFT> +Symbol *SymbolTable::addUndefined(StringRef Name, uint8_t Binding, + uint8_t StOther, uint8_t Type, + bool CanOmitFromDynSym, InputFile *File) { + Symbol *S; + bool WasInserted; + uint8_t Visibility = getVisibility(StOther); + std::tie(S, WasInserted) = insert(Name, Visibility, CanOmitFromDynSym, File); + + // An undefined symbol with non default visibility must be satisfied + // in the same DSO. + if (WasInserted || (isa<SharedSymbol>(S) && Visibility != STV_DEFAULT)) { + replaceSymbol<Undefined>(S, File, Name, Binding, StOther, Type); + return S; + } + + if (S->isShared() || S->isLazy() || (S->isUndefined() && Binding != STB_WEAK)) + S->Binding = Binding; + + if (S->isLazy()) { + // An undefined weak will not fetch archive members. See comment on Lazy in + // Symbols.h for the details. + if (Binding == STB_WEAK) { + S->Type = Type; + return S; + } + + // Do extra check for --warn-backrefs. + // + // --warn-backrefs is an option to prevent an undefined reference from + // fetching an archive member written earlier in the command line. It can be + // used to keep compatibility with GNU linkers to some degree. + // I'll explain the feature and why you may find it useful in this comment. + // + // lld's symbol resolution semantics is more relaxed than traditional Unix + // linkers. For example, + // + // ld.lld foo.a bar.o + // + // succeeds even if bar.o contains an undefined symbol that has to be + // resolved by some object file in foo.a. Traditional Unix linkers don't + // allow this kind of backward reference, as they visit each file only once + // from left to right in the command line while resolving all undefined + // symbols at the moment of visiting. + // + // In the above case, since there's no undefined symbol when a linker visits + // foo.a, no files are pulled out from foo.a, and because the linker forgets + // about foo.a after visiting, it can't resolve undefined symbols in bar.o + // that could have been resolved otherwise. + // + // That lld accepts more relaxed form means that (besides it'd make more + // sense) you can accidentally write a command line or a build file that + // works only with lld, even if you have a plan to distribute it to wider + // users who may be using GNU linkers. With --warn-backrefs, you can detect + // a library order that doesn't work with other Unix linkers. + // + // The option is also useful to detect cyclic dependencies between static + // archives. Again, lld accepts + // + // ld.lld foo.a bar.a + // + // even if foo.a and bar.a depend on each other. With --warn-backrefs, it is + // handled as an error. + // + // Here is how the option works. We assign a group ID to each file. A file + // with a smaller group ID can pull out object files from an archive file + // with an equal or greater group ID. Otherwise, it is a reverse dependency + // and an error. + // + // A file outside --{start,end}-group gets a fresh ID when instantiated. All + // files within the same --{start,end}-group get the same group ID. E.g. + // + // ld.lld A B --start-group C D --end-group E + // + // A forms group 0. B form group 1. C and D (including their member object + // files) form group 2. E forms group 3. I think that you can see how this + // group assignment rule simulates the traditional linker's semantics. + bool Backref = + Config->WarnBackrefs && File && S->File->GroupId < File->GroupId; + fetchLazy<ELFT>(S); + + // We don't report backward references to weak symbols as they can be + // overridden later. + if (Backref && S->Binding != STB_WEAK) + warn("backward reference detected: " + Name + " in " + toString(File) + + " refers to " + toString(S->File)); + } + return S; +} + +// Using .symver foo,foo@@VER unfortunately creates two symbols: foo and +// foo@@VER. We want to effectively ignore foo, so give precedence to +// foo@@VER. +// FIXME: If users can transition to using +// .symver foo,foo@@@VER +// we can delete this hack. +static int compareVersion(Symbol *S, StringRef Name) { + bool A = Name.contains("@@"); + bool B = S->getName().contains("@@"); + if (A && !B) + return 1; + if (!A && B) + return -1; + return 0; +} + +// We have a new defined symbol with the specified binding. Return 1 if the new +// symbol should win, -1 if the new symbol should lose, or 0 if both symbols are +// strong defined symbols. +static int compareDefined(Symbol *S, bool WasInserted, uint8_t Binding, + StringRef Name) { + if (WasInserted) + return 1; + if (!S->isDefined()) + return 1; + if (int R = compareVersion(S, Name)) + return R; + if (Binding == STB_WEAK) + return -1; + if (S->isWeak()) + return 1; + return 0; +} + +// We have a new non-common defined symbol with the specified binding. Return 1 +// if the new symbol should win, -1 if the new symbol should lose, or 0 if there +// is a conflict. If the new symbol wins, also update the binding. +static int compareDefinedNonCommon(Symbol *S, bool WasInserted, uint8_t Binding, + bool IsAbsolute, uint64_t Value, + StringRef Name) { + if (int Cmp = compareDefined(S, WasInserted, Binding, Name)) + return Cmp; + if (auto *R = dyn_cast<Defined>(S)) { + if (R->Section && isa<BssSection>(R->Section)) { + // Non-common symbols take precedence over common symbols. + if (Config->WarnCommon) + warn("common " + S->getName() + " is overridden"); + return 1; + } + if (R->Section == nullptr && Binding == STB_GLOBAL && IsAbsolute && + R->Value == Value) + return -1; + } + return 0; +} + +Symbol *SymbolTable::addCommon(StringRef N, uint64_t Size, uint32_t Alignment, + uint8_t Binding, uint8_t StOther, uint8_t Type, + InputFile &File) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insert(N, getVisibility(StOther), + /*CanOmitFromDynSym*/ false, &File); + + int Cmp = compareDefined(S, WasInserted, Binding, N); + if (Cmp < 0) + return S; + + if (Cmp > 0) { + auto *Bss = make<BssSection>("COMMON", Size, Alignment); + Bss->File = &File; + Bss->Live = !Config->GcSections; + InputSections.push_back(Bss); + + replaceSymbol<Defined>(S, &File, N, Binding, StOther, Type, 0, Size, Bss); + return S; + } + + auto *D = cast<Defined>(S); + auto *Bss = dyn_cast_or_null<BssSection>(D->Section); + if (!Bss) { + // Non-common symbols take precedence over common symbols. + if (Config->WarnCommon) + warn("common " + S->getName() + " is overridden"); + return S; + } + + if (Config->WarnCommon) + warn("multiple common of " + D->getName()); + + Bss->Alignment = std::max(Bss->Alignment, Alignment); + if (Size > Bss->Size) { + D->File = Bss->File = &File; + D->Size = Bss->Size = Size; + } + return S; +} + +static void reportDuplicate(Symbol *Sym, InputFile *NewFile, + InputSectionBase *ErrSec, uint64_t ErrOffset) { + if (Config->AllowMultipleDefinition) + return; + + Defined *D = cast<Defined>(Sym); + if (!D->Section || !ErrSec) { + error("duplicate symbol: " + toString(*Sym) + "\n>>> defined in " + + toString(Sym->File) + "\n>>> defined in " + toString(NewFile)); + return; + } + + // Construct and print an error message in the form of: + // + // ld.lld: error: duplicate symbol: foo + // >>> defined at bar.c:30 + // >>> bar.o (/home/alice/src/bar.o) + // >>> defined at baz.c:563 + // >>> baz.o in archive libbaz.a + auto *Sec1 = cast<InputSectionBase>(D->Section); + std::string Src1 = Sec1->getSrcMsg(*Sym, D->Value); + std::string Obj1 = Sec1->getObjMsg(D->Value); + std::string Src2 = ErrSec->getSrcMsg(*Sym, ErrOffset); + std::string Obj2 = ErrSec->getObjMsg(ErrOffset); + + std::string Msg = "duplicate symbol: " + toString(*Sym) + "\n>>> defined at "; + if (!Src1.empty()) + Msg += Src1 + "\n>>> "; + Msg += Obj1 + "\n>>> defined at "; + if (!Src2.empty()) + Msg += Src2 + "\n>>> "; + Msg += Obj2; + error(Msg); +} + +Defined *SymbolTable::addDefined(StringRef Name, uint8_t StOther, uint8_t Type, + uint64_t Value, uint64_t Size, uint8_t Binding, + SectionBase *Section, InputFile *File) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insert(Name, getVisibility(StOther), + /*CanOmitFromDynSym*/ false, File); + int Cmp = compareDefinedNonCommon(S, WasInserted, Binding, Section == nullptr, + Value, Name); + if (Cmp > 0) + replaceSymbol<Defined>(S, File, Name, Binding, StOther, Type, Value, Size, + Section); + else if (Cmp == 0) + reportDuplicate(S, File, dyn_cast_or_null<InputSectionBase>(Section), + Value); + return cast<Defined>(S); +} + +template <typename ELFT> +void SymbolTable::addShared(StringRef Name, SharedFile<ELFT> &File, + const typename ELFT::Sym &Sym, uint32_t Alignment, + uint32_t VerdefIndex) { + // DSO symbols do not affect visibility in the output, so we pass STV_DEFAULT + // as the visibility, which will leave the visibility in the symbol table + // unchanged. + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insert(Name, STV_DEFAULT, + /*CanOmitFromDynSym*/ true, &File); + // Make sure we preempt DSO symbols with default visibility. + if (Sym.getVisibility() == STV_DEFAULT) + S->ExportDynamic = true; + + // An undefined symbol with non default visibility must be satisfied + // in the same DSO. + auto Replace = [&](uint8_t Binding) { + replaceSymbol<SharedSymbol>(S, File, Name, Binding, Sym.st_other, + Sym.getType(), Sym.st_value, Sym.st_size, + Alignment, VerdefIndex); + }; + + if (WasInserted) + Replace(Sym.getBinding()); + else if (S->Visibility == STV_DEFAULT && (S->isUndefined() || S->isLazy())) + Replace(S->Binding); +} + +Symbol *SymbolTable::addBitcode(StringRef Name, uint8_t Binding, + uint8_t StOther, uint8_t Type, + bool CanOmitFromDynSym, BitcodeFile &F) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = + insert(Name, getVisibility(StOther), CanOmitFromDynSym, &F); + int Cmp = compareDefinedNonCommon(S, WasInserted, Binding, + /*IsAbs*/ false, /*Value*/ 0, Name); + if (Cmp > 0) + replaceSymbol<Defined>(S, &F, Name, Binding, StOther, Type, 0, 0, nullptr); + else if (Cmp == 0) + reportDuplicate(S, &F, nullptr, 0); + return S; +} + +Symbol *SymbolTable::find(StringRef Name) { + auto It = SymMap.find(CachedHashStringRef(Name)); + if (It == SymMap.end()) + return nullptr; + if (It->second == -1) + return nullptr; + return SymVector[It->second]; +} + +template <class ELFT> +void SymbolTable::addLazyArchive(StringRef Name, ArchiveFile &File, + const object::Archive::Symbol Sym) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insertName(Name); + if (WasInserted) { + replaceSymbol<LazyArchive>(S, File, STT_NOTYPE, Sym); + return; + } + if (!S->isUndefined()) + return; + + // An undefined weak will not fetch archive members. See comment on Lazy in + // Symbols.h for the details. + if (S->isWeak()) { + replaceSymbol<LazyArchive>(S, File, S->Type, Sym); + S->Binding = STB_WEAK; + return; + } + + if (InputFile *F = File.fetch(Sym)) + addFile<ELFT>(F); +} + +template <class ELFT> +void SymbolTable::addLazyObject(StringRef Name, LazyObjFile &File) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insertName(Name); + if (WasInserted) { + replaceSymbol<LazyObject>(S, File, STT_NOTYPE, Name); + return; + } + if (!S->isUndefined()) + return; + + // An undefined weak will not fetch archive members. See comment on Lazy in + // Symbols.h for the details. + if (S->isWeak()) { + replaceSymbol<LazyObject>(S, File, S->Type, Name); + S->Binding = STB_WEAK; + return; + } + + if (InputFile *F = File.fetch()) + addFile<ELFT>(F); +} + +template <class ELFT> void SymbolTable::fetchLazy(Symbol *Sym) { + if (auto *S = dyn_cast<LazyArchive>(Sym)) { + if (InputFile *File = S->fetch()) + addFile<ELFT>(File); + return; + } + + auto *S = cast<LazyObject>(Sym); + if (InputFile *File = cast<LazyObjFile>(S->File)->fetch()) + addFile<ELFT>(File); +} + +// Initialize DemangledSyms with a map from demangled symbols to symbol +// objects. Used to handle "extern C++" directive in version scripts. +// +// The map will contain all demangled symbols. That can be very large, +// and in LLD we generally want to avoid do anything for each symbol. +// Then, why are we doing this? Here's why. +// +// Users can use "extern C++ {}" directive to match against demangled +// C++ symbols. For example, you can write a pattern such as +// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this +// other than trying to match a pattern against all demangled symbols. +// So, if "extern C++" feature is used, we need to demangle all known +// symbols. +StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() { + if (!DemangledSyms) { + DemangledSyms.emplace(); + for (Symbol *Sym : SymVector) { + if (!Sym->isDefined()) + continue; + if (Optional<std::string> S = demangleItanium(Sym->getName())) + (*DemangledSyms)[*S].push_back(Sym); + else + (*DemangledSyms)[Sym->getName()].push_back(Sym); + } + } + return *DemangledSyms; +} + +std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion Ver) { + if (Ver.IsExternCpp) + return getDemangledSyms().lookup(Ver.Name); + if (Symbol *B = find(Ver.Name)) + if (B->isDefined()) + return {B}; + return {}; +} + +std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion Ver) { + std::vector<Symbol *> Res; + StringMatcher M(Ver.Name); + + if (Ver.IsExternCpp) { + for (auto &P : getDemangledSyms()) + if (M.match(P.first())) + Res.insert(Res.end(), P.second.begin(), P.second.end()); + return Res; + } + + for (Symbol *Sym : SymVector) + if (Sym->isDefined() && M.match(Sym->getName())) + Res.push_back(Sym); + return Res; +} + +// If there's only one anonymous version definition in a version +// script file, the script does not actually define any symbol version, +// but just specifies symbols visibilities. +void SymbolTable::handleAnonymousVersion() { + for (SymbolVersion &Ver : Config->VersionScriptGlobals) + assignExactVersion(Ver, VER_NDX_GLOBAL, "global"); + for (SymbolVersion &Ver : Config->VersionScriptGlobals) + assignWildcardVersion(Ver, VER_NDX_GLOBAL); + for (SymbolVersion &Ver : Config->VersionScriptLocals) + assignExactVersion(Ver, VER_NDX_LOCAL, "local"); + for (SymbolVersion &Ver : Config->VersionScriptLocals) + assignWildcardVersion(Ver, VER_NDX_LOCAL); +} + +// Handles -dynamic-list. +void SymbolTable::handleDynamicList() { + for (SymbolVersion &Ver : Config->DynamicList) { + std::vector<Symbol *> Syms; + if (Ver.HasWildcard) + Syms = findAllByVersion(Ver); + else + Syms = findByVersion(Ver); + + for (Symbol *B : Syms) { + if (!Config->Shared) + B->ExportDynamic = true; + else if (B->includeInDynsym()) + B->IsPreemptible = true; + } + } +} + +// Set symbol versions to symbols. This function handles patterns +// containing no wildcard characters. +void SymbolTable::assignExactVersion(SymbolVersion Ver, uint16_t VersionId, + StringRef VersionName) { + if (Ver.HasWildcard) + return; + + // Get a list of symbols which we need to assign the version to. + std::vector<Symbol *> Syms = findByVersion(Ver); + if (Syms.empty()) { + if (!Config->UndefinedVersion) + error("version script assignment of '" + VersionName + "' to symbol '" + + Ver.Name + "' failed: symbol not defined"); + return; + } + + // Assign the version. + for (Symbol *Sym : Syms) { + // Skip symbols containing version info because symbol versions + // specified by symbol names take precedence over version scripts. + // See parseSymbolVersion(). + if (Sym->getName().contains('@')) + continue; + + if (Sym->VersionId != Config->DefaultSymbolVersion && + Sym->VersionId != VersionId) + error("duplicate symbol '" + Ver.Name + "' in version script"); + Sym->VersionId = VersionId; + } +} + +void SymbolTable::assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId) { + if (!Ver.HasWildcard) + return; + + // Exact matching takes precendence over fuzzy matching, + // so we set a version to a symbol only if no version has been assigned + // to the symbol. This behavior is compatible with GNU. + for (Symbol *B : findAllByVersion(Ver)) + if (B->VersionId == Config->DefaultSymbolVersion) + B->VersionId = VersionId; +} + +// This function processes version scripts by updating VersionId +// member of symbols. +void SymbolTable::scanVersionScript() { + // Handle edge cases first. + handleAnonymousVersion(); + handleDynamicList(); + + // Now we have version definitions, so we need to set version ids to symbols. + // Each version definition has a glob pattern, and all symbols that match + // with the pattern get that version. + + // First, we assign versions to exact matching symbols, + // i.e. version definitions not containing any glob meta-characters. + for (VersionDefinition &V : Config->VersionDefinitions) + for (SymbolVersion &Ver : V.Globals) + assignExactVersion(Ver, V.Id, V.Name); + + // Next, we assign versions to fuzzy matching symbols, + // i.e. version definitions containing glob meta-characters. + // Note that because the last match takes precedence over previous matches, + // we iterate over the definitions in the reverse order. + for (VersionDefinition &V : llvm::reverse(Config->VersionDefinitions)) + for (SymbolVersion &Ver : V.Globals) + assignWildcardVersion(Ver, V.Id); + + // Symbol themselves might know their versions because symbols + // can contain versions in the form of <name>@<version>. + // Let them parse and update their names to exclude version suffix. + for (Symbol *Sym : SymVector) + Sym->parseSymbolVersion(); +} + +template void SymbolTable::addFile<ELF32LE>(InputFile *); +template void SymbolTable::addFile<ELF32BE>(InputFile *); +template void SymbolTable::addFile<ELF64LE>(InputFile *); +template void SymbolTable::addFile<ELF64BE>(InputFile *); + +template Symbol *SymbolTable::addUndefined<ELF32LE>(StringRef, uint8_t, uint8_t, + uint8_t, bool, InputFile *); +template Symbol *SymbolTable::addUndefined<ELF32BE>(StringRef, uint8_t, uint8_t, + uint8_t, bool, InputFile *); +template Symbol *SymbolTable::addUndefined<ELF64LE>(StringRef, uint8_t, uint8_t, + uint8_t, bool, InputFile *); +template Symbol *SymbolTable::addUndefined<ELF64BE>(StringRef, uint8_t, uint8_t, + uint8_t, bool, InputFile *); + +template void SymbolTable::addCombinedLTOObject<ELF32LE>(); +template void SymbolTable::addCombinedLTOObject<ELF32BE>(); +template void SymbolTable::addCombinedLTOObject<ELF64LE>(); +template void SymbolTable::addCombinedLTOObject<ELF64BE>(); + +template void +SymbolTable::addLazyArchive<ELF32LE>(StringRef, ArchiveFile &, + const object::Archive::Symbol); +template void +SymbolTable::addLazyArchive<ELF32BE>(StringRef, ArchiveFile &, + const object::Archive::Symbol); +template void +SymbolTable::addLazyArchive<ELF64LE>(StringRef, ArchiveFile &, + const object::Archive::Symbol); +template void +SymbolTable::addLazyArchive<ELF64BE>(StringRef, ArchiveFile &, + const object::Archive::Symbol); + +template void SymbolTable::addLazyObject<ELF32LE>(StringRef, LazyObjFile &); +template void SymbolTable::addLazyObject<ELF32BE>(StringRef, LazyObjFile &); +template void SymbolTable::addLazyObject<ELF64LE>(StringRef, LazyObjFile &); +template void SymbolTable::addLazyObject<ELF64BE>(StringRef, LazyObjFile &); + +template void SymbolTable::fetchLazy<ELF32LE>(Symbol *); +template void SymbolTable::fetchLazy<ELF32BE>(Symbol *); +template void SymbolTable::fetchLazy<ELF64LE>(Symbol *); +template void SymbolTable::fetchLazy<ELF64BE>(Symbol *); + +template void SymbolTable::addShared<ELF32LE>(StringRef, SharedFile<ELF32LE> &, + const typename ELF32LE::Sym &, + uint32_t Alignment, uint32_t); +template void SymbolTable::addShared<ELF32BE>(StringRef, SharedFile<ELF32BE> &, + const typename ELF32BE::Sym &, + uint32_t Alignment, uint32_t); +template void SymbolTable::addShared<ELF64LE>(StringRef, SharedFile<ELF64LE> &, + const typename ELF64LE::Sym &, + uint32_t Alignment, uint32_t); +template void SymbolTable::addShared<ELF64BE>(StringRef, SharedFile<ELF64BE> &, + const typename ELF64BE::Sym &, + uint32_t Alignment, uint32_t); |