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+//===- Reassociate.cpp - Reassociate binary expressions -------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This pass reassociates commutative expressions in an order that is designed
+// to promote better constant propagation, GCSE, LICM, PRE, etc.
+//
+// For example: 4 + (x + 5) -> x + (4 + 5)
+//
+// In the implementation of this algorithm, constants are assigned rank = 0,
+// function arguments are rank = 1, and other values are assigned ranks
+// corresponding to the reverse post order traversal of current function
+// (starting at 2), which effectively gives values in deep loops higher rank
+// than values not in loops.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "reassociate"
+#include "llvm/Transforms/Scalar.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/Function.h"
+#include "llvm/Instructions.h"
+#include "llvm/IntrinsicInst.h"
+#include "llvm/Pass.h"
+#include "llvm/Assembly/Writer.h"
+#include "llvm/Support/CFG.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ValueHandle.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/PostOrderIterator.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/DenseMap.h"
+#include <algorithm>
+using namespace llvm;
+
+STATISTIC(NumLinear , "Number of insts linearized");
+STATISTIC(NumChanged, "Number of insts reassociated");
+STATISTIC(NumAnnihil, "Number of expr tree annihilated");
+STATISTIC(NumFactor , "Number of multiplies factored");
+
+namespace {
+ struct ValueEntry {
+ unsigned Rank;
+ Value *Op;
+ ValueEntry(unsigned R, Value *O) : Rank(R), Op(O) {}
+ };
+ inline bool operator<(const ValueEntry &LHS, const ValueEntry &RHS) {
+ return LHS.Rank > RHS.Rank; // Sort so that highest rank goes to start.
+ }
+}
+
+#ifndef NDEBUG
+/// PrintOps - Print out the expression identified in the Ops list.
+///
+static void PrintOps(Instruction *I, const SmallVectorImpl<ValueEntry> &Ops) {
+ Module *M = I->getParent()->getParent()->getParent();
+ dbgs() << Instruction::getOpcodeName(I->getOpcode()) << " "
+ << *Ops[0].Op->getType() << '\t';
+ for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
+ dbgs() << "[ ";
+ WriteAsOperand(dbgs(), Ops[i].Op, false, M);
+ dbgs() << ", #" << Ops[i].Rank << "] ";
+ }
+}
+#endif
+
+namespace {
+ class Reassociate : public FunctionPass {
+ DenseMap<BasicBlock*, unsigned> RankMap;
+ DenseMap<AssertingVH<>, unsigned> ValueRankMap;
+ SmallVector<WeakVH, 8> RedoInsts;
+ SmallVector<WeakVH, 8> DeadInsts;
+ bool MadeChange;
+ public:
+ static char ID; // Pass identification, replacement for typeid
+ Reassociate() : FunctionPass(ID) {
+ initializeReassociatePass(*PassRegistry::getPassRegistry());
+ }
+
+ bool runOnFunction(Function &F);
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ }
+ private:
+ void BuildRankMap(Function &F);
+ unsigned getRank(Value *V);
+ Value *ReassociateExpression(BinaryOperator *I);
+ void RewriteExprTree(BinaryOperator *I, SmallVectorImpl<ValueEntry> &Ops,
+ unsigned Idx = 0);
+ Value *OptimizeExpression(BinaryOperator *I,
+ SmallVectorImpl<ValueEntry> &Ops);
+ Value *OptimizeAdd(Instruction *I, SmallVectorImpl<ValueEntry> &Ops);
+ void LinearizeExprTree(BinaryOperator *I, SmallVectorImpl<ValueEntry> &Ops);
+ void LinearizeExpr(BinaryOperator *I);
+ Value *RemoveFactorFromExpression(Value *V, Value *Factor);
+ void ReassociateInst(BasicBlock::iterator &BBI);
+
+ void RemoveDeadBinaryOp(Value *V);
+ };
+}
+
+char Reassociate::ID = 0;
+INITIALIZE_PASS(Reassociate, "reassociate",
+ "Reassociate expressions", false, false)
+
+// Public interface to the Reassociate pass
+FunctionPass *llvm::createReassociatePass() { return new Reassociate(); }
+
+void Reassociate::RemoveDeadBinaryOp(Value *V) {
+ Instruction *Op = dyn_cast<Instruction>(V);
+ if (!Op || !isa<BinaryOperator>(Op))
+ return;
+
+ Value *LHS = Op->getOperand(0), *RHS = Op->getOperand(1);
+
+ ValueRankMap.erase(Op);
+ DeadInsts.push_back(Op);
+ RemoveDeadBinaryOp(LHS);
+ RemoveDeadBinaryOp(RHS);
+}
+
+
+static bool isUnmovableInstruction(Instruction *I) {
+ if (I->getOpcode() == Instruction::PHI ||
+ I->getOpcode() == Instruction::Alloca ||
+ I->getOpcode() == Instruction::Load ||
+ I->getOpcode() == Instruction::Invoke ||
+ (I->getOpcode() == Instruction::Call &&
+ !isa<DbgInfoIntrinsic>(I)) ||
+ I->getOpcode() == Instruction::UDiv ||
+ I->getOpcode() == Instruction::SDiv ||
+ I->getOpcode() == Instruction::FDiv ||
+ I->getOpcode() == Instruction::URem ||
+ I->getOpcode() == Instruction::SRem ||
+ I->getOpcode() == Instruction::FRem)
+ return true;
+ return false;
+}
+
+void Reassociate::BuildRankMap(Function &F) {
+ unsigned i = 2;
+
+ // Assign distinct ranks to function arguments
+ for (Function::arg_iterator I = F.arg_begin(), E = F.arg_end(); I != E; ++I)
+ ValueRankMap[&*I] = ++i;
+
+ ReversePostOrderTraversal<Function*> RPOT(&F);
+ for (ReversePostOrderTraversal<Function*>::rpo_iterator I = RPOT.begin(),
+ E = RPOT.end(); I != E; ++I) {
+ BasicBlock *BB = *I;
+ unsigned BBRank = RankMap[BB] = ++i << 16;
+
+ // Walk the basic block, adding precomputed ranks for any instructions that
+ // we cannot move. This ensures that the ranks for these instructions are
+ // all different in the block.
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
+ if (isUnmovableInstruction(I))
+ ValueRankMap[&*I] = ++BBRank;
+ }
+}
+
+unsigned Reassociate::getRank(Value *V) {
+ Instruction *I = dyn_cast<Instruction>(V);
+ if (I == 0) {
+ if (isa<Argument>(V)) return ValueRankMap[V]; // Function argument.
+ return 0; // Otherwise it's a global or constant, rank 0.
+ }
+
+ if (unsigned Rank = ValueRankMap[I])
+ return Rank; // Rank already known?
+
+ // If this is an expression, return the 1+MAX(rank(LHS), rank(RHS)) so that
+ // we can reassociate expressions for code motion! Since we do not recurse
+ // for PHI nodes, we cannot have infinite recursion here, because there
+ // cannot be loops in the value graph that do not go through PHI nodes.
+ unsigned Rank = 0, MaxRank = RankMap[I->getParent()];
+ for (unsigned i = 0, e = I->getNumOperands();
+ i != e && Rank != MaxRank; ++i)
+ Rank = std::max(Rank, getRank(I->getOperand(i)));
+
+ // If this is a not or neg instruction, do not count it for rank. This
+ // assures us that X and ~X will have the same rank.
+ if (!I->getType()->isIntegerTy() ||
+ (!BinaryOperator::isNot(I) && !BinaryOperator::isNeg(I)))
+ ++Rank;
+
+ //DEBUG(dbgs() << "Calculated Rank[" << V->getName() << "] = "
+ // << Rank << "\n");
+
+ return ValueRankMap[I] = Rank;
+}
+
+/// isReassociableOp - Return true if V is an instruction of the specified
+/// opcode and if it only has one use.
+static BinaryOperator *isReassociableOp(Value *V, unsigned Opcode) {
+ if ((V->hasOneUse() || V->use_empty()) && isa<Instruction>(V) &&
+ cast<Instruction>(V)->getOpcode() == Opcode)
+ return cast<BinaryOperator>(V);
+ return 0;
+}
+
+/// LowerNegateToMultiply - Replace 0-X with X*-1.
+///
+static Instruction *LowerNegateToMultiply(Instruction *Neg,
+ DenseMap<AssertingVH<>, unsigned> &ValueRankMap) {
+ Constant *Cst = Constant::getAllOnesValue(Neg->getType());
+
+ Instruction *Res = BinaryOperator::CreateMul(Neg->getOperand(1), Cst, "",Neg);
+ ValueRankMap.erase(Neg);
+ Res->takeName(Neg);
+ Neg->replaceAllUsesWith(Res);
+ Res->setDebugLoc(Neg->getDebugLoc());
+ Neg->eraseFromParent();
+ return Res;
+}
+
+// Given an expression of the form '(A+B)+(D+C)', turn it into '(((A+B)+C)+D)'.
+// Note that if D is also part of the expression tree that we recurse to
+// linearize it as well. Besides that case, this does not recurse into A,B, or
+// C.
+void Reassociate::LinearizeExpr(BinaryOperator *I) {
+ BinaryOperator *LHS = cast<BinaryOperator>(I->getOperand(0));
+ BinaryOperator *RHS = cast<BinaryOperator>(I->getOperand(1));
+ assert(isReassociableOp(LHS, I->getOpcode()) &&
+ isReassociableOp(RHS, I->getOpcode()) &&
+ "Not an expression that needs linearization?");
+
+ DEBUG(dbgs() << "Linear" << *LHS << '\n' << *RHS << '\n' << *I << '\n');
+
+ // Move the RHS instruction to live immediately before I, avoiding breaking
+ // dominator properties.
+ RHS->moveBefore(I);
+
+ // Move operands around to do the linearization.
+ I->setOperand(1, RHS->getOperand(0));
+ RHS->setOperand(0, LHS);
+ I->setOperand(0, RHS);
+
+ // Conservatively clear all the optional flags, which may not hold
+ // after the reassociation.
+ I->clearSubclassOptionalData();
+ LHS->clearSubclassOptionalData();
+ RHS->clearSubclassOptionalData();
+
+ ++NumLinear;
+ MadeChange = true;
+ DEBUG(dbgs() << "Linearized: " << *I << '\n');
+
+ // If D is part of this expression tree, tail recurse.
+ if (isReassociableOp(I->getOperand(1), I->getOpcode()))
+ LinearizeExpr(I);
+}
+
+
+/// LinearizeExprTree - Given an associative binary expression tree, traverse
+/// all of the uses putting it into canonical form. This forces a left-linear
+/// form of the expression (((a+b)+c)+d), and collects information about the
+/// rank of the non-tree operands.
+///
+/// NOTE: These intentionally destroys the expression tree operands (turning
+/// them into undef values) to reduce #uses of the values. This means that the
+/// caller MUST use something like RewriteExprTree to put the values back in.
+///
+void Reassociate::LinearizeExprTree(BinaryOperator *I,
+ SmallVectorImpl<ValueEntry> &Ops) {
+ Value *LHS = I->getOperand(0), *RHS = I->getOperand(1);
+ unsigned Opcode = I->getOpcode();
+
+ // First step, linearize the expression if it is in ((A+B)+(C+D)) form.
+ BinaryOperator *LHSBO = isReassociableOp(LHS, Opcode);
+ BinaryOperator *RHSBO = isReassociableOp(RHS, Opcode);
+
+ // If this is a multiply expression tree and it contains internal negations,
+ // transform them into multiplies by -1 so they can be reassociated.
+ if (I->getOpcode() == Instruction::Mul) {
+ if (!LHSBO && LHS->hasOneUse() && BinaryOperator::isNeg(LHS)) {
+ LHS = LowerNegateToMultiply(cast<Instruction>(LHS), ValueRankMap);
+ LHSBO = isReassociableOp(LHS, Opcode);
+ }
+ if (!RHSBO && RHS->hasOneUse() && BinaryOperator::isNeg(RHS)) {
+ RHS = LowerNegateToMultiply(cast<Instruction>(RHS), ValueRankMap);
+ RHSBO = isReassociableOp(RHS, Opcode);
+ }
+ }
+
+ if (!LHSBO) {
+ if (!RHSBO) {
+ // Neither the LHS or RHS as part of the tree, thus this is a leaf. As
+ // such, just remember these operands and their rank.
+ Ops.push_back(ValueEntry(getRank(LHS), LHS));
+ Ops.push_back(ValueEntry(getRank(RHS), RHS));
+
+ // Clear the leaves out.
+ I->setOperand(0, UndefValue::get(I->getType()));
+ I->setOperand(1, UndefValue::get(I->getType()));
+ return;
+ }
+
+ // Turn X+(Y+Z) -> (Y+Z)+X
+ std::swap(LHSBO, RHSBO);
+ std::swap(LHS, RHS);
+ bool Success = !I->swapOperands();
+ assert(Success && "swapOperands failed");
+ Success = false;
+ MadeChange = true;
+ } else if (RHSBO) {
+ // Turn (A+B)+(C+D) -> (((A+B)+C)+D). This guarantees the RHS is not
+ // part of the expression tree.
+ LinearizeExpr(I);
+ LHS = LHSBO = cast<BinaryOperator>(I->getOperand(0));
+ RHS = I->getOperand(1);
+ RHSBO = 0;
+ }
+
+ // Okay, now we know that the LHS is a nested expression and that the RHS is
+ // not. Perform reassociation.
+ assert(!isReassociableOp(RHS, Opcode) && "LinearizeExpr failed!");
+
+ // Move LHS right before I to make sure that the tree expression dominates all
+ // values.
+ LHSBO->moveBefore(I);
+
+ // Linearize the expression tree on the LHS.
+ LinearizeExprTree(LHSBO, Ops);
+
+ // Remember the RHS operand and its rank.
+ Ops.push_back(ValueEntry(getRank(RHS), RHS));
+
+ // Clear the RHS leaf out.
+ I->setOperand(1, UndefValue::get(I->getType()));
+}
+
+// RewriteExprTree - Now that the operands for this expression tree are
+// linearized and optimized, emit them in-order. This function is written to be
+// tail recursive.
+void Reassociate::RewriteExprTree(BinaryOperator *I,
+ SmallVectorImpl<ValueEntry> &Ops,
+ unsigned i) {
+ if (i+2 == Ops.size()) {
+ if (I->getOperand(0) != Ops[i].Op ||
+ I->getOperand(1) != Ops[i+1].Op) {
+ Value *OldLHS = I->getOperand(0);
+ DEBUG(dbgs() << "RA: " << *I << '\n');
+ I->setOperand(0, Ops[i].Op);
+ I->setOperand(1, Ops[i+1].Op);
+
+ // Clear all the optional flags, which may not hold after the
+ // reassociation if the expression involved more than just this operation.
+ if (Ops.size() != 2)
+ I->clearSubclassOptionalData();
+
+ DEBUG(dbgs() << "TO: " << *I << '\n');
+ MadeChange = true;
+ ++NumChanged;
+
+ // If we reassociated a tree to fewer operands (e.g. (1+a+2) -> (a+3)
+ // delete the extra, now dead, nodes.
+ RemoveDeadBinaryOp(OldLHS);
+ }
+ return;
+ }
+ assert(i+2 < Ops.size() && "Ops index out of range!");
+
+ if (I->getOperand(1) != Ops[i].Op) {
+ DEBUG(dbgs() << "RA: " << *I << '\n');
+ I->setOperand(1, Ops[i].Op);
+
+ // Conservatively clear all the optional flags, which may not hold
+ // after the reassociation.
+ I->clearSubclassOptionalData();
+
+ DEBUG(dbgs() << "TO: " << *I << '\n');
+ MadeChange = true;
+ ++NumChanged;
+ }
+
+ BinaryOperator *LHS = cast<BinaryOperator>(I->getOperand(0));
+ assert(LHS->getOpcode() == I->getOpcode() &&
+ "Improper expression tree!");
+
+ // Compactify the tree instructions together with each other to guarantee
+ // that the expression tree is dominated by all of Ops.
+ LHS->moveBefore(I);
+ RewriteExprTree(LHS, Ops, i+1);
+}
+
+
+
+// NegateValue - Insert instructions before the instruction pointed to by BI,
+// that computes the negative version of the value specified. The negative
+// version of the value is returned, and BI is left pointing at the instruction
+// that should be processed next by the reassociation pass.
+//
+static Value *NegateValue(Value *V, Instruction *BI) {
+ if (Constant *C = dyn_cast<Constant>(V))
+ return ConstantExpr::getNeg(C);
+
+ // We are trying to expose opportunity for reassociation. One of the things
+ // that we want to do to achieve this is to push a negation as deep into an
+ // expression chain as possible, to expose the add instructions. In practice,
+ // this means that we turn this:
+ // X = -(A+12+C+D) into X = -A + -12 + -C + -D = -12 + -A + -C + -D
+ // so that later, a: Y = 12+X could get reassociated with the -12 to eliminate
+ // the constants. We assume that instcombine will clean up the mess later if
+ // we introduce tons of unnecessary negation instructions.
+ //
+ if (Instruction *I = dyn_cast<Instruction>(V))
+ if (I->getOpcode() == Instruction::Add && I->hasOneUse()) {
+ // Push the negates through the add.
+ I->setOperand(0, NegateValue(I->getOperand(0), BI));
+ I->setOperand(1, NegateValue(I->getOperand(1), BI));
+
+ // We must move the add instruction here, because the neg instructions do
+ // not dominate the old add instruction in general. By moving it, we are
+ // assured that the neg instructions we just inserted dominate the
+ // instruction we are about to insert after them.
+ //
+ I->moveBefore(BI);
+ I->setName(I->getName()+".neg");
+ return I;
+ }
+
+ // Okay, we need to materialize a negated version of V with an instruction.
+ // Scan the use lists of V to see if we have one already.
+ for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
+ User *U = *UI;
+ if (!BinaryOperator::isNeg(U)) continue;
+
+ // We found one! Now we have to make sure that the definition dominates
+ // this use. We do this by moving it to the entry block (if it is a
+ // non-instruction value) or right after the definition. These negates will
+ // be zapped by reassociate later, so we don't need much finesse here.
+ BinaryOperator *TheNeg = cast<BinaryOperator>(U);
+
+ // Verify that the negate is in this function, V might be a constant expr.
+ if (TheNeg->getParent()->getParent() != BI->getParent()->getParent())
+ continue;
+
+ BasicBlock::iterator InsertPt;
+ if (Instruction *InstInput = dyn_cast<Instruction>(V)) {
+ if (InvokeInst *II = dyn_cast<InvokeInst>(InstInput)) {
+ InsertPt = II->getNormalDest()->begin();
+ } else {
+ InsertPt = InstInput;
+ ++InsertPt;
+ }
+ while (isa<PHINode>(InsertPt)) ++InsertPt;
+ } else {
+ InsertPt = TheNeg->getParent()->getParent()->getEntryBlock().begin();
+ }
+ TheNeg->moveBefore(InsertPt);
+ return TheNeg;
+ }
+
+ // Insert a 'neg' instruction that subtracts the value from zero to get the
+ // negation.
+ return BinaryOperator::CreateNeg(V, V->getName() + ".neg", BI);
+}
+
+/// ShouldBreakUpSubtract - Return true if we should break up this subtract of
+/// X-Y into (X + -Y).
+static bool ShouldBreakUpSubtract(Instruction *Sub) {
+ // If this is a negation, we can't split it up!
+ if (BinaryOperator::isNeg(Sub))
+ return false;
+
+ // Don't bother to break this up unless either the LHS is an associable add or
+ // subtract or if this is only used by one.
+ if (isReassociableOp(Sub->getOperand(0), Instruction::Add) ||
+ isReassociableOp(Sub->getOperand(0), Instruction::Sub))
+ return true;
+ if (isReassociableOp(Sub->getOperand(1), Instruction::Add) ||
+ isReassociableOp(Sub->getOperand(1), Instruction::Sub))
+ return true;
+ if (Sub->hasOneUse() &&
+ (isReassociableOp(Sub->use_back(), Instruction::Add) ||
+ isReassociableOp(Sub->use_back(), Instruction::Sub)))
+ return true;
+
+ return false;
+}
+
+/// BreakUpSubtract - If we have (X-Y), and if either X is an add, or if this is
+/// only used by an add, transform this into (X+(0-Y)) to promote better
+/// reassociation.
+static Instruction *BreakUpSubtract(Instruction *Sub,
+ DenseMap<AssertingVH<>, unsigned> &ValueRankMap) {
+ // Convert a subtract into an add and a neg instruction. This allows sub
+ // instructions to be commuted with other add instructions.
+ //
+ // Calculate the negative value of Operand 1 of the sub instruction,
+ // and set it as the RHS of the add instruction we just made.
+ //
+ Value *NegVal = NegateValue(Sub->getOperand(1), Sub);
+ Instruction *New =
+ BinaryOperator::CreateAdd(Sub->getOperand(0), NegVal, "", Sub);
+ New->takeName(Sub);
+
+ // Everyone now refers to the add instruction.
+ ValueRankMap.erase(Sub);
+ Sub->replaceAllUsesWith(New);
+ New->setDebugLoc(Sub->getDebugLoc());
+ Sub->eraseFromParent();
+
+ DEBUG(dbgs() << "Negated: " << *New << '\n');
+ return New;
+}
+
+/// ConvertShiftToMul - If this is a shift of a reassociable multiply or is used
+/// by one, change this into a multiply by a constant to assist with further
+/// reassociation.
+static Instruction *ConvertShiftToMul(Instruction *Shl,
+ DenseMap<AssertingVH<>, unsigned> &ValueRankMap) {
+ // If an operand of this shift is a reassociable multiply, or if the shift
+ // is used by a reassociable multiply or add, turn into a multiply.
+ if (isReassociableOp(Shl->getOperand(0), Instruction::Mul) ||
+ (Shl->hasOneUse() &&
+ (isReassociableOp(Shl->use_back(), Instruction::Mul) ||
+ isReassociableOp(Shl->use_back(), Instruction::Add)))) {
+ Constant *MulCst = ConstantInt::get(Shl->getType(), 1);
+ MulCst = ConstantExpr::getShl(MulCst, cast<Constant>(Shl->getOperand(1)));
+
+ Instruction *Mul =
+ BinaryOperator::CreateMul(Shl->getOperand(0), MulCst, "", Shl);
+ ValueRankMap.erase(Shl);
+ Mul->takeName(Shl);
+ Shl->replaceAllUsesWith(Mul);
+ Mul->setDebugLoc(Shl->getDebugLoc());
+ Shl->eraseFromParent();
+ return Mul;
+ }
+ return 0;
+}
+
+// Scan backwards and forwards among values with the same rank as element i to
+// see if X exists. If X does not exist, return i. This is useful when
+// scanning for 'x' when we see '-x' because they both get the same rank.
+static unsigned FindInOperandList(SmallVectorImpl<ValueEntry> &Ops, unsigned i,
+ Value *X) {
+ unsigned XRank = Ops[i].Rank;
+ unsigned e = Ops.size();
+ for (unsigned j = i+1; j != e && Ops[j].Rank == XRank; ++j)
+ if (Ops[j].Op == X)
+ return j;
+ // Scan backwards.
+ for (unsigned j = i-1; j != ~0U && Ops[j].Rank == XRank; --j)
+ if (Ops[j].Op == X)
+ return j;
+ return i;
+}
+
+/// EmitAddTreeOfValues - Emit a tree of add instructions, summing Ops together
+/// and returning the result. Insert the tree before I.
+static Value *EmitAddTreeOfValues(Instruction *I, SmallVectorImpl<Value*> &Ops){
+ if (Ops.size() == 1) return Ops.back();
+
+ Value *V1 = Ops.back();
+ Ops.pop_back();
+ Value *V2 = EmitAddTreeOfValues(I, Ops);
+ return BinaryOperator::CreateAdd(V2, V1, "tmp", I);
+}
+
+/// RemoveFactorFromExpression - If V is an expression tree that is a
+/// multiplication sequence, and if this sequence contains a multiply by Factor,
+/// remove Factor from the tree and return the new tree.
+Value *Reassociate::RemoveFactorFromExpression(Value *V, Value *Factor) {
+ BinaryOperator *BO = isReassociableOp(V, Instruction::Mul);
+ if (!BO) return 0;
+
+ SmallVector<ValueEntry, 8> Factors;
+ LinearizeExprTree(BO, Factors);
+
+ bool FoundFactor = false;
+ bool NeedsNegate = false;
+ for (unsigned i = 0, e = Factors.size(); i != e; ++i) {
+ if (Factors[i].Op == Factor) {
+ FoundFactor = true;
+ Factors.erase(Factors.begin()+i);
+ break;
+ }
+
+ // If this is a negative version of this factor, remove it.
+ if (ConstantInt *FC1 = dyn_cast<ConstantInt>(Factor))
+ if (ConstantInt *FC2 = dyn_cast<ConstantInt>(Factors[i].Op))
+ if (FC1->getValue() == -FC2->getValue()) {
+ FoundFactor = NeedsNegate = true;
+ Factors.erase(Factors.begin()+i);
+ break;
+ }
+ }
+
+ if (!FoundFactor) {
+ // Make sure to restore the operands to the expression tree.
+ RewriteExprTree(BO, Factors);
+ return 0;
+ }
+
+ BasicBlock::iterator InsertPt = BO; ++InsertPt;
+
+ // If this was just a single multiply, remove the multiply and return the only
+ // remaining operand.
+ if (Factors.size() == 1) {
+ ValueRankMap.erase(BO);
+ DeadInsts.push_back(BO);
+ V = Factors[0].Op;
+ } else {
+ RewriteExprTree(BO, Factors);
+ V = BO;
+ }
+
+ if (NeedsNegate)
+ V = BinaryOperator::CreateNeg(V, "neg", InsertPt);
+
+ return V;
+}
+
+/// FindSingleUseMultiplyFactors - If V is a single-use multiply, recursively
+/// add its operands as factors, otherwise add V to the list of factors.
+///
+/// Ops is the top-level list of add operands we're trying to factor.
+static void FindSingleUseMultiplyFactors(Value *V,
+ SmallVectorImpl<Value*> &Factors,
+ const SmallVectorImpl<ValueEntry> &Ops,
+ bool IsRoot) {
+ BinaryOperator *BO;
+ if (!(V->hasOneUse() || V->use_empty()) || // More than one use.
+ !(BO = dyn_cast<BinaryOperator>(V)) ||
+ BO->getOpcode() != Instruction::Mul) {
+ Factors.push_back(V);
+ return;
+ }
+
+ // If this value has a single use because it is another input to the add
+ // tree we're reassociating and we dropped its use, it actually has two
+ // uses and we can't factor it.
+ if (!IsRoot) {
+ for (unsigned i = 0, e = Ops.size(); i != e; ++i)
+ if (Ops[i].Op == V) {
+ Factors.push_back(V);
+ return;
+ }
+ }
+
+
+ // Otherwise, add the LHS and RHS to the list of factors.
+ FindSingleUseMultiplyFactors(BO->getOperand(1), Factors, Ops, false);
+ FindSingleUseMultiplyFactors(BO->getOperand(0), Factors, Ops, false);
+}
+
+/// OptimizeAndOrXor - Optimize a series of operands to an 'and', 'or', or 'xor'
+/// instruction. This optimizes based on identities. If it can be reduced to
+/// a single Value, it is returned, otherwise the Ops list is mutated as
+/// necessary.
+static Value *OptimizeAndOrXor(unsigned Opcode,
+ SmallVectorImpl<ValueEntry> &Ops) {
+ // Scan the operand lists looking for X and ~X pairs, along with X,X pairs.
+ // If we find any, we can simplify the expression. X&~X == 0, X|~X == -1.
+ for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
+ // First, check for X and ~X in the operand list.
+ assert(i < Ops.size());
+ if (BinaryOperator::isNot(Ops[i].Op)) { // Cannot occur for ^.
+ Value *X = BinaryOperator::getNotArgument(Ops[i].Op);
+ unsigned FoundX = FindInOperandList(Ops, i, X);
+ if (FoundX != i) {
+ if (Opcode == Instruction::And) // ...&X&~X = 0
+ return Constant::getNullValue(X->getType());
+
+ if (Opcode == Instruction::Or) // ...|X|~X = -1
+ return Constant::getAllOnesValue(X->getType());
+ }
+ }
+
+ // Next, check for duplicate pairs of values, which we assume are next to
+ // each other, due to our sorting criteria.
+ assert(i < Ops.size());
+ if (i+1 != Ops.size() && Ops[i+1].Op == Ops[i].Op) {
+ if (Opcode == Instruction::And || Opcode == Instruction::Or) {
+ // Drop duplicate values for And and Or.
+ Ops.erase(Ops.begin()+i);
+ --i; --e;
+ ++NumAnnihil;
+ continue;
+ }
+
+ // Drop pairs of values for Xor.
+ assert(Opcode == Instruction::Xor);
+ if (e == 2)
+ return Constant::getNullValue(Ops[0].Op->getType());
+
+ // Y ^ X^X -> Y
+ Ops.erase(Ops.begin()+i, Ops.begin()+i+2);
+ i -= 1; e -= 2;
+ ++NumAnnihil;
+ }
+ }
+ return 0;
+}
+
+/// OptimizeAdd - Optimize a series of operands to an 'add' instruction. This
+/// optimizes based on identities. If it can be reduced to a single Value, it
+/// is returned, otherwise the Ops list is mutated as necessary.
+Value *Reassociate::OptimizeAdd(Instruction *I,
+ SmallVectorImpl<ValueEntry> &Ops) {
+ // Scan the operand lists looking for X and -X pairs. If we find any, we
+ // can simplify the expression. X+-X == 0. While we're at it, scan for any
+ // duplicates. We want to canonicalize Y+Y+Y+Z -> 3*Y+Z.
+ //
+ // TODO: We could handle "X + ~X" -> "-1" if we wanted, since "-X = ~X+1".
+ //
+ for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
+ Value *TheOp = Ops[i].Op;
+ // Check to see if we've seen this operand before. If so, we factor all
+ // instances of the operand together. Due to our sorting criteria, we know
+ // that these need to be next to each other in the vector.
+ if (i+1 != Ops.size() && Ops[i+1].Op == TheOp) {
+ // Rescan the list, remove all instances of this operand from the expr.
+ unsigned NumFound = 0;
+ do {
+ Ops.erase(Ops.begin()+i);
+ ++NumFound;
+ } while (i != Ops.size() && Ops[i].Op == TheOp);
+
+ DEBUG(errs() << "\nFACTORING [" << NumFound << "]: " << *TheOp << '\n');
+ ++NumFactor;
+
+ // Insert a new multiply.
+ Value *Mul = ConstantInt::get(cast<IntegerType>(I->getType()), NumFound);
+ Mul = BinaryOperator::CreateMul(TheOp, Mul, "factor", I);
+
+ // Now that we have inserted a multiply, optimize it. This allows us to
+ // handle cases that require multiple factoring steps, such as this:
+ // (X*2) + (X*2) + (X*2) -> (X*2)*3 -> X*6
+ RedoInsts.push_back(Mul);
+
+ // If every add operand was a duplicate, return the multiply.
+ if (Ops.empty())
+ return Mul;
+
+ // Otherwise, we had some input that didn't have the dupe, such as
+ // "A + A + B" -> "A*2 + B". Add the new multiply to the list of
+ // things being added by this operation.
+ Ops.insert(Ops.begin(), ValueEntry(getRank(Mul), Mul));
+
+ --i;
+ e = Ops.size();
+ continue;
+ }
+
+ // Check for X and -X in the operand list.
+ if (!BinaryOperator::isNeg(TheOp))
+ continue;
+
+ Value *X = BinaryOperator::getNegArgument(TheOp);
+ unsigned FoundX = FindInOperandList(Ops, i, X);
+ if (FoundX == i)
+ continue;
+
+ // Remove X and -X from the operand list.
+ if (Ops.size() == 2)
+ return Constant::getNullValue(X->getType());
+
+ Ops.erase(Ops.begin()+i);
+ if (i < FoundX)
+ --FoundX;
+ else
+ --i; // Need to back up an extra one.
+ Ops.erase(Ops.begin()+FoundX);
+ ++NumAnnihil;
+ --i; // Revisit element.
+ e -= 2; // Removed two elements.
+ }
+
+ // Scan the operand list, checking to see if there are any common factors
+ // between operands. Consider something like A*A+A*B*C+D. We would like to
+ // reassociate this to A*(A+B*C)+D, which reduces the number of multiplies.
+ // To efficiently find this, we count the number of times a factor occurs
+ // for any ADD operands that are MULs.
+ DenseMap<Value*, unsigned> FactorOccurrences;
+
+ // Keep track of each multiply we see, to avoid triggering on (X*4)+(X*4)
+ // where they are actually the same multiply.
+ unsigned MaxOcc = 0;
+ Value *MaxOccVal = 0;
+ for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
+ BinaryOperator *BOp = dyn_cast<BinaryOperator>(Ops[i].Op);
+ if (BOp == 0 || BOp->getOpcode() != Instruction::Mul || !BOp->use_empty())
+ continue;
+
+ // Compute all of the factors of this added value.
+ SmallVector<Value*, 8> Factors;
+ FindSingleUseMultiplyFactors(BOp, Factors, Ops, true);
+ assert(Factors.size() > 1 && "Bad linearize!");
+
+ // Add one to FactorOccurrences for each unique factor in this op.
+ SmallPtrSet<Value*, 8> Duplicates;
+ for (unsigned i = 0, e = Factors.size(); i != e; ++i) {
+ Value *Factor = Factors[i];
+ if (!Duplicates.insert(Factor)) continue;
+
+ unsigned Occ = ++FactorOccurrences[Factor];
+ if (Occ > MaxOcc) { MaxOcc = Occ; MaxOccVal = Factor; }
+
+ // If Factor is a negative constant, add the negated value as a factor
+ // because we can percolate the negate out. Watch for minint, which
+ // cannot be positivified.
+ if (ConstantInt *CI = dyn_cast<ConstantInt>(Factor))
+ if (CI->isNegative() && !CI->isMinValue(true)) {
+ Factor = ConstantInt::get(CI->getContext(), -CI->getValue());
+ assert(!Duplicates.count(Factor) &&
+ "Shouldn't have two constant factors, missed a canonicalize");
+
+ unsigned Occ = ++FactorOccurrences[Factor];
+ if (Occ > MaxOcc) { MaxOcc = Occ; MaxOccVal = Factor; }
+ }
+ }
+ }
+
+ // If any factor occurred more than one time, we can pull it out.
+ if (MaxOcc > 1) {
+ DEBUG(errs() << "\nFACTORING [" << MaxOcc << "]: " << *MaxOccVal << '\n');
+ ++NumFactor;
+
+ // Create a new instruction that uses the MaxOccVal twice. If we don't do
+ // this, we could otherwise run into situations where removing a factor
+ // from an expression will drop a use of maxocc, and this can cause
+ // RemoveFactorFromExpression on successive values to behave differently.
+ Instruction *DummyInst = BinaryOperator::CreateAdd(MaxOccVal, MaxOccVal);
+ SmallVector<Value*, 4> NewMulOps;
+ for (unsigned i = 0; i != Ops.size(); ++i) {
+ // Only try to remove factors from expressions we're allowed to.
+ BinaryOperator *BOp = dyn_cast<BinaryOperator>(Ops[i].Op);
+ if (BOp == 0 || BOp->getOpcode() != Instruction::Mul || !BOp->use_empty())
+ continue;
+
+ if (Value *V = RemoveFactorFromExpression(Ops[i].Op, MaxOccVal)) {
+ // The factorized operand may occur several times. Convert them all in
+ // one fell swoop.
+ for (unsigned j = Ops.size(); j != i;) {
+ --j;
+ if (Ops[j].Op == Ops[i].Op) {
+ NewMulOps.push_back(V);
+ Ops.erase(Ops.begin()+j);
+ }
+ }
+ --i;
+ }
+ }
+
+ // No need for extra uses anymore.
+ delete DummyInst;
+
+ unsigned NumAddedValues = NewMulOps.size();
+ Value *V = EmitAddTreeOfValues(I, NewMulOps);
+
+ // Now that we have inserted the add tree, optimize it. This allows us to
+ // handle cases that require multiple factoring steps, such as this:
+ // A*A*B + A*A*C --> A*(A*B+A*C) --> A*(A*(B+C))
+ assert(NumAddedValues > 1 && "Each occurrence should contribute a value");
+ (void)NumAddedValues;
+ V = ReassociateExpression(cast<BinaryOperator>(V));
+
+ // Create the multiply.
+ Value *V2 = BinaryOperator::CreateMul(V, MaxOccVal, "tmp", I);
+
+ // Rerun associate on the multiply in case the inner expression turned into
+ // a multiply. We want to make sure that we keep things in canonical form.
+ V2 = ReassociateExpression(cast<BinaryOperator>(V2));
+
+ // If every add operand included the factor (e.g. "A*B + A*C"), then the
+ // entire result expression is just the multiply "A*(B+C)".
+ if (Ops.empty())
+ return V2;
+
+ // Otherwise, we had some input that didn't have the factor, such as
+ // "A*B + A*C + D" -> "A*(B+C) + D". Add the new multiply to the list of
+ // things being added by this operation.
+ Ops.insert(Ops.begin(), ValueEntry(getRank(V2), V2));
+ }
+
+ return 0;
+}
+
+Value *Reassociate::OptimizeExpression(BinaryOperator *I,
+ SmallVectorImpl<ValueEntry> &Ops) {
+ // Now that we have the linearized expression tree, try to optimize it.
+ // Start by folding any constants that we found.
+ bool IterateOptimization = false;
+ if (Ops.size() == 1) return Ops[0].Op;
+
+ unsigned Opcode = I->getOpcode();
+
+ if (Constant *V1 = dyn_cast<Constant>(Ops[Ops.size()-2].Op))
+ if (Constant *V2 = dyn_cast<Constant>(Ops.back().Op)) {
+ Ops.pop_back();
+ Ops.back().Op = ConstantExpr::get(Opcode, V1, V2);
+ return OptimizeExpression(I, Ops);
+ }
+
+ // Check for destructive annihilation due to a constant being used.
+ if (ConstantInt *CstVal = dyn_cast<ConstantInt>(Ops.back().Op))
+ switch (Opcode) {
+ default: break;
+ case Instruction::And:
+ if (CstVal->isZero()) // X & 0 -> 0
+ return CstVal;
+ if (CstVal->isAllOnesValue()) // X & -1 -> X
+ Ops.pop_back();
+ break;
+ case Instruction::Mul:
+ if (CstVal->isZero()) { // X * 0 -> 0
+ ++NumAnnihil;
+ return CstVal;
+ }
+
+ if (cast<ConstantInt>(CstVal)->isOne())
+ Ops.pop_back(); // X * 1 -> X
+ break;
+ case Instruction::Or:
+ if (CstVal->isAllOnesValue()) // X | -1 -> -1
+ return CstVal;
+ // FALLTHROUGH!
+ case Instruction::Add:
+ case Instruction::Xor:
+ if (CstVal->isZero()) // X [|^+] 0 -> X
+ Ops.pop_back();
+ break;
+ }
+ if (Ops.size() == 1) return Ops[0].Op;
+
+ // Handle destructive annihilation due to identities between elements in the
+ // argument list here.
+ switch (Opcode) {
+ default: break;
+ case Instruction::And:
+ case Instruction::Or:
+ case Instruction::Xor: {
+ unsigned NumOps = Ops.size();
+ if (Value *Result = OptimizeAndOrXor(Opcode, Ops))
+ return Result;
+ IterateOptimization |= Ops.size() != NumOps;
+ break;
+ }
+
+ case Instruction::Add: {
+ unsigned NumOps = Ops.size();
+ if (Value *Result = OptimizeAdd(I, Ops))
+ return Result;
+ IterateOptimization |= Ops.size() != NumOps;
+ }
+
+ break;
+ //case Instruction::Mul:
+ }
+
+ if (IterateOptimization)
+ return OptimizeExpression(I, Ops);
+ return 0;
+}
+
+
+/// ReassociateInst - Inspect and reassociate the instruction at the
+/// given position, post-incrementing the position.
+void Reassociate::ReassociateInst(BasicBlock::iterator &BBI) {
+ Instruction *BI = BBI++;
+ if (BI->getOpcode() == Instruction::Shl &&
+ isa<ConstantInt>(BI->getOperand(1)))
+ if (Instruction *NI = ConvertShiftToMul(BI, ValueRankMap)) {
+ MadeChange = true;
+ BI = NI;
+ }
+
+ // Reject cases where it is pointless to do this.
+ if (!isa<BinaryOperator>(BI) || BI->getType()->isFloatingPointTy() ||
+ BI->getType()->isVectorTy())
+ return; // Floating point ops are not associative.
+
+ // Do not reassociate boolean (i1) expressions. We want to preserve the
+ // original order of evaluation for short-circuited comparisons that
+ // SimplifyCFG has folded to AND/OR expressions. If the expression
+ // is not further optimized, it is likely to be transformed back to a
+ // short-circuited form for code gen, and the source order may have been
+ // optimized for the most likely conditions.
+ if (BI->getType()->isIntegerTy(1))
+ return;
+
+ // If this is a subtract instruction which is not already in negate form,
+ // see if we can convert it to X+-Y.
+ if (BI->getOpcode() == Instruction::Sub) {
+ if (ShouldBreakUpSubtract(BI)) {
+ BI = BreakUpSubtract(BI, ValueRankMap);
+ // Reset the BBI iterator in case BreakUpSubtract changed the
+ // instruction it points to.
+ BBI = BI;
+ ++BBI;
+ MadeChange = true;
+ } else if (BinaryOperator::isNeg(BI)) {
+ // Otherwise, this is a negation. See if the operand is a multiply tree
+ // and if this is not an inner node of a multiply tree.
+ if (isReassociableOp(BI->getOperand(1), Instruction::Mul) &&
+ (!BI->hasOneUse() ||
+ !isReassociableOp(BI->use_back(), Instruction::Mul))) {
+ BI = LowerNegateToMultiply(BI, ValueRankMap);
+ MadeChange = true;
+ }
+ }
+ }
+
+ // If this instruction is a commutative binary operator, process it.
+ if (!BI->isAssociative()) return;
+ BinaryOperator *I = cast<BinaryOperator>(BI);
+
+ // If this is an interior node of a reassociable tree, ignore it until we
+ // get to the root of the tree, to avoid N^2 analysis.
+ if (I->hasOneUse() && isReassociableOp(I->use_back(), I->getOpcode()))
+ return;
+
+ // If this is an add tree that is used by a sub instruction, ignore it
+ // until we process the subtract.
+ if (I->hasOneUse() && I->getOpcode() == Instruction::Add &&
+ cast<Instruction>(I->use_back())->getOpcode() == Instruction::Sub)
+ return;
+
+ ReassociateExpression(I);
+}
+
+Value *Reassociate::ReassociateExpression(BinaryOperator *I) {
+
+ // First, walk the expression tree, linearizing the tree, collecting the
+ // operand information.
+ SmallVector<ValueEntry, 8> Ops;
+ LinearizeExprTree(I, Ops);
+
+ DEBUG(dbgs() << "RAIn:\t"; PrintOps(I, Ops); dbgs() << '\n');
+
+ // Now that we have linearized the tree to a list and have gathered all of
+ // the operands and their ranks, sort the operands by their rank. Use a
+ // stable_sort so that values with equal ranks will have their relative
+ // positions maintained (and so the compiler is deterministic). Note that
+ // this sorts so that the highest ranking values end up at the beginning of
+ // the vector.
+ std::stable_sort(Ops.begin(), Ops.end());
+
+ // OptimizeExpression - Now that we have the expression tree in a convenient
+ // sorted form, optimize it globally if possible.
+ if (Value *V = OptimizeExpression(I, Ops)) {
+ // This expression tree simplified to something that isn't a tree,
+ // eliminate it.
+ DEBUG(dbgs() << "Reassoc to scalar: " << *V << '\n');
+ I->replaceAllUsesWith(V);
+ if (Instruction *VI = dyn_cast<Instruction>(V))
+ VI->setDebugLoc(I->getDebugLoc());
+ RemoveDeadBinaryOp(I);
+ ++NumAnnihil;
+ return V;
+ }
+
+ // We want to sink immediates as deeply as possible except in the case where
+ // this is a multiply tree used only by an add, and the immediate is a -1.
+ // In this case we reassociate to put the negation on the outside so that we
+ // can fold the negation into the add: (-X)*Y + Z -> Z-X*Y
+ if (I->getOpcode() == Instruction::Mul && I->hasOneUse() &&
+ cast<Instruction>(I->use_back())->getOpcode() == Instruction::Add &&
+ isa<ConstantInt>(Ops.back().Op) &&
+ cast<ConstantInt>(Ops.back().Op)->isAllOnesValue()) {
+ ValueEntry Tmp = Ops.pop_back_val();
+ Ops.insert(Ops.begin(), Tmp);
+ }
+
+ DEBUG(dbgs() << "RAOut:\t"; PrintOps(I, Ops); dbgs() << '\n');
+
+ if (Ops.size() == 1) {
+ // This expression tree simplified to something that isn't a tree,
+ // eliminate it.
+ I->replaceAllUsesWith(Ops[0].Op);
+ if (Instruction *OI = dyn_cast<Instruction>(Ops[0].Op))
+ OI->setDebugLoc(I->getDebugLoc());
+ RemoveDeadBinaryOp(I);
+ return Ops[0].Op;
+ }
+
+ // Now that we ordered and optimized the expressions, splat them back into
+ // the expression tree, removing any unneeded nodes.
+ RewriteExprTree(I, Ops);
+ return I;
+}
+
+
+bool Reassociate::runOnFunction(Function &F) {
+ // Recalculate the rank map for F
+ BuildRankMap(F);
+
+ MadeChange = false;
+ for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
+ for (BasicBlock::iterator BBI = FI->begin(); BBI != FI->end(); )
+ ReassociateInst(BBI);
+
+ // Now that we're done, revisit any instructions which are likely to
+ // have secondary reassociation opportunities.
+ while (!RedoInsts.empty())
+ if (Value *V = RedoInsts.pop_back_val()) {
+ BasicBlock::iterator BBI = cast<Instruction>(V);
+ ReassociateInst(BBI);
+ }
+
+ // Now that we're done, delete any instructions which are no longer used.
+ while (!DeadInsts.empty())
+ if (Value *V = DeadInsts.pop_back_val())
+ RecursivelyDeleteTriviallyDeadInstructions(V);
+
+ // We are done with the rank map.
+ RankMap.clear();
+ ValueRankMap.clear();
+ return MadeChange;
+}
+