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diff --git a/contrib/llvm/lib/Target/SystemZ/SystemZMachineScheduler.cpp b/contrib/llvm/lib/Target/SystemZ/SystemZMachineScheduler.cpp
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+//-- SystemZMachineScheduler.cpp - SystemZ Scheduler Interface -*- C++ -*---==//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// -------------------------- Post RA scheduling ---------------------------- //
+// SystemZPostRASchedStrategy is a scheduling strategy which is plugged into
+// the MachineScheduler. It has a sorted Available set of SUs and a pickNode()
+// implementation that looks to optimize decoder grouping and balance the
+// usage of processor resources.
+//===----------------------------------------------------------------------===//
+
+#include "SystemZMachineScheduler.h"
+
+using namespace llvm;
+
+#define DEBUG_TYPE "misched"
+
+#ifndef NDEBUG
+// Print the set of SUs
+void SystemZPostRASchedStrategy::SUSet::
+dump(SystemZHazardRecognizer &HazardRec) const {
+ dbgs() << "{";
+ for (auto &SU : *this) {
+ HazardRec.dumpSU(SU, dbgs());
+ if (SU != *rbegin())
+ dbgs() << ", ";
+ }
+ dbgs() << "}\n";
+}
+#endif
+
+SystemZPostRASchedStrategy::
+SystemZPostRASchedStrategy(const MachineSchedContext *C)
+ : DAG(nullptr), HazardRec(C) {}
+
+void SystemZPostRASchedStrategy::initialize(ScheduleDAGMI *dag) {
+ DAG = dag;
+ HazardRec.setDAG(dag);
+ HazardRec.Reset();
+}
+
+// Pick the next node to schedule.
+SUnit *SystemZPostRASchedStrategy::pickNode(bool &IsTopNode) {
+ // Only scheduling top-down.
+ IsTopNode = true;
+
+ if (Available.empty())
+ return nullptr;
+
+ // If only one choice, return it.
+ if (Available.size() == 1) {
+ DEBUG (dbgs() << "+++ Only one: ";
+ HazardRec.dumpSU(*Available.begin(), dbgs()); dbgs() << "\n";);
+ return *Available.begin();
+ }
+
+ // All nodes that are possible to schedule are stored by in the
+ // Available set.
+ DEBUG(dbgs() << "+++ Available: "; Available.dump(HazardRec););
+
+ Candidate Best;
+ for (auto *SU : Available) {
+
+ // SU is the next candidate to be compared against current Best.
+ Candidate c(SU, HazardRec);
+
+ // Remeber which SU is the best candidate.
+ if (Best.SU == nullptr || c < Best) {
+ Best = c;
+ DEBUG(dbgs() << "+++ Best sofar: ";
+ HazardRec.dumpSU(Best.SU, dbgs());
+ if (Best.GroupingCost != 0)
+ dbgs() << "\tGrouping cost:" << Best.GroupingCost;
+ if (Best.ResourcesCost != 0)
+ dbgs() << " Resource cost:" << Best.ResourcesCost;
+ dbgs() << " Height:" << Best.SU->getHeight();
+ dbgs() << "\n";);
+ }
+
+ // Once we know we have seen all SUs that affect grouping or use unbuffered
+ // resources, we can stop iterating if Best looks good.
+ if (!SU->isScheduleHigh && Best.noCost())
+ break;
+ }
+
+ assert (Best.SU != nullptr);
+ return Best.SU;
+}
+
+SystemZPostRASchedStrategy::Candidate::
+Candidate(SUnit *SU_, SystemZHazardRecognizer &HazardRec) : Candidate() {
+ SU = SU_;
+
+ // Check the grouping cost. For a node that must begin / end a
+ // group, it is positive if it would do so prematurely, or negative
+ // if it would fit naturally into the schedule.
+ GroupingCost = HazardRec.groupingCost(SU);
+
+ // Check the resources cost for this SU.
+ ResourcesCost = HazardRec.resourcesCost(SU);
+}
+
+bool SystemZPostRASchedStrategy::Candidate::
+operator<(const Candidate &other) {
+
+ // Check decoder grouping.
+ if (GroupingCost < other.GroupingCost)
+ return true;
+ if (GroupingCost > other.GroupingCost)
+ return false;
+
+ // Compare the use of resources.
+ if (ResourcesCost < other.ResourcesCost)
+ return true;
+ if (ResourcesCost > other.ResourcesCost)
+ return false;
+
+ // Higher SU is otherwise generally better.
+ if (SU->getHeight() > other.SU->getHeight())
+ return true;
+ if (SU->getHeight() < other.SU->getHeight())
+ return false;
+
+ // If all same, fall back to original order.
+ if (SU->NodeNum < other.SU->NodeNum)
+ return true;
+
+ return false;
+}
+
+void SystemZPostRASchedStrategy::schedNode(SUnit *SU, bool IsTopNode) {
+ DEBUG(dbgs() << "+++ Scheduling SU(" << SU->NodeNum << ")\n";);
+
+ // Remove SU from Available set and update HazardRec.
+ Available.erase(SU);
+ HazardRec.EmitInstruction(SU);
+}
+
+void SystemZPostRASchedStrategy::releaseTopNode(SUnit *SU) {
+ // Set isScheduleHigh flag on all SUs that we want to consider first in
+ // pickNode().
+ const MCSchedClassDesc *SC = DAG->getSchedClass(SU);
+ bool AffectsGrouping = (SC->isValid() && (SC->BeginGroup || SC->EndGroup));
+ SU->isScheduleHigh = (AffectsGrouping || SU->isUnbuffered);
+
+ // Put all released SUs in the Available set.
+ Available.insert(SU);
+}