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diff --git a/contrib/llvm/lib/Target/AMDGPU/Utils/AMDGPULaneDominator.cpp b/contrib/llvm/lib/Target/AMDGPU/Utils/AMDGPULaneDominator.cpp
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+//===-- AMDGPULaneDominator.cpp - Determine Lane Dominators ---------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// MBB A lane-dominates MBB B if
+// 1. A dominates B in the usual sense, i.e. every path from the entry to B
+// goes through A, and
+// 2. whenever B executes, every active lane during that execution of B was
+// also active during the most recent execution of A.
+//
+// The simplest example where A dominates B but does not lane-dominate it is
+// where A is a loop:
+//
+// |
+// +--+
+// A |
+// +--+
+// |
+// B
+//
+// Unfortunately, the second condition is not fully captured by the control
+// flow graph when it is unstructured (as may happen when branch conditions are
+// uniform).
+//
+// The following replacement of the second condition is a conservative
+// approximation. It is an equivalent condition when the CFG is fully
+// structured:
+//
+// 2'. every cycle in the CFG that contains A also contains B.
+//
+//===----------------------------------------------------------------------===//
+
+#include "AMDGPULaneDominator.h"
+
+#include "llvm/ADT/DenseSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
+
+namespace llvm {
+
+namespace AMDGPU {
+
+// Given machine basic blocks A and B where A dominates B, check whether
+// A lane-dominates B.
+//
+// The check is conservative, i.e. there can be false-negatives.
+bool laneDominates(MachineBasicBlock *A, MachineBasicBlock *B) {
+ // Check whether A is reachable from itself without going through B.
+ DenseSet<MachineBasicBlock *> Reachable;
+ SmallVector<MachineBasicBlock *, 8> Stack;
+
+ Stack.push_back(A);
+ do {
+ MachineBasicBlock *MBB = Stack.back();
+ Stack.pop_back();
+
+ for (MachineBasicBlock *Succ : MBB->successors()) {
+ if (Succ == A)
+ return false;
+ if (Succ != B && Reachable.insert(Succ).second)
+ Stack.push_back(Succ);
+ }
+ } while (!Stack.empty());
+
+ return true;
+}
+
+} // namespace AMDGPU
+
+} // namespace llvm