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-rw-r--r--contrib/llvm/lib/Support/CrashRecoveryContext.cpp356
1 files changed, 356 insertions, 0 deletions
diff --git a/contrib/llvm/lib/Support/CrashRecoveryContext.cpp b/contrib/llvm/lib/Support/CrashRecoveryContext.cpp
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+++ b/contrib/llvm/lib/Support/CrashRecoveryContext.cpp
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+//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Support/CrashRecoveryContext.h"
+#include "llvm/ADT/SmallString.h"
+#include "llvm/Config/config.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/ManagedStatic.h"
+#include "llvm/Support/Mutex.h"
+#include "llvm/Support/ThreadLocal.h"
+#include <cstdio>
+#include <setjmp.h>
+using namespace llvm;
+
+namespace {
+
+struct CrashRecoveryContextImpl;
+
+static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext;
+
+struct CrashRecoveryContextImpl {
+ CrashRecoveryContext *CRC;
+ std::string Backtrace;
+ ::jmp_buf JumpBuffer;
+ volatile unsigned Failed : 1;
+ unsigned SwitchedThread : 1;
+
+public:
+ CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC),
+ Failed(false),
+ SwitchedThread(false) {
+ CurrentContext->set(this);
+ }
+ ~CrashRecoveryContextImpl() {
+ if (!SwitchedThread)
+ CurrentContext->erase();
+ }
+
+ /// \brief Called when the separate crash-recovery thread was finished, to
+ /// indicate that we don't need to clear the thread-local CurrentContext.
+ void setSwitchedThread() { SwitchedThread = true; }
+
+ void HandleCrash() {
+ // Eliminate the current context entry, to avoid re-entering in case the
+ // cleanup code crashes.
+ CurrentContext->erase();
+
+ assert(!Failed && "Crash recovery context already failed!");
+ Failed = true;
+
+ // FIXME: Stash the backtrace.
+
+ // Jump back to the RunSafely we were called under.
+ longjmp(JumpBuffer, 1);
+ }
+};
+
+}
+
+static ManagedStatic<sys::Mutex> gCrashRecoveryContextMutex;
+static bool gCrashRecoveryEnabled = false;
+
+static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContextCleanup> >
+ tlIsRecoveringFromCrash;
+
+CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {}
+
+CrashRecoveryContext::~CrashRecoveryContext() {
+ // Reclaim registered resources.
+ CrashRecoveryContextCleanup *i = head;
+ tlIsRecoveringFromCrash->set(head);
+ while (i) {
+ CrashRecoveryContextCleanup *tmp = i;
+ i = tmp->next;
+ tmp->cleanupFired = true;
+ tmp->recoverResources();
+ delete tmp;
+ }
+ tlIsRecoveringFromCrash->erase();
+
+ CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
+ delete CRCI;
+}
+
+bool CrashRecoveryContext::isRecoveringFromCrash() {
+ return tlIsRecoveringFromCrash->get() != 0;
+}
+
+CrashRecoveryContext *CrashRecoveryContext::GetCurrent() {
+ if (!gCrashRecoveryEnabled)
+ return 0;
+
+ const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
+ if (!CRCI)
+ return 0;
+
+ return CRCI->CRC;
+}
+
+void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup)
+{
+ if (!cleanup)
+ return;
+ if (head)
+ head->prev = cleanup;
+ cleanup->next = head;
+ head = cleanup;
+}
+
+void
+CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
+ if (!cleanup)
+ return;
+ if (cleanup == head) {
+ head = cleanup->next;
+ if (head)
+ head->prev = 0;
+ }
+ else {
+ cleanup->prev->next = cleanup->next;
+ if (cleanup->next)
+ cleanup->next->prev = cleanup->prev;
+ }
+ delete cleanup;
+}
+
+#ifdef LLVM_ON_WIN32
+
+#include "Windows/Windows.h"
+
+// On Windows, we can make use of vectored exception handling to
+// catch most crashing situations. Note that this does mean
+// we will be alerted of exceptions *before* structured exception
+// handling has the opportunity to catch it. But that isn't likely
+// to cause problems because nowhere in the project is SEH being
+// used.
+//
+// Vectored exception handling is built on top of SEH, and so it
+// works on a per-thread basis.
+//
+// The vectored exception handler functionality was added in Windows
+// XP, so if support for older versions of Windows is required,
+// it will have to be added.
+//
+// If we want to support as far back as Win2k, we could use the
+// SetUnhandledExceptionFilter API, but there's a risk of that
+// being entirely overwritten (it's not a chain).
+
+static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
+{
+ // Lookup the current thread local recovery object.
+ const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
+
+ if (!CRCI) {
+ // Something has gone horribly wrong, so let's just tell everyone
+ // to keep searching
+ CrashRecoveryContext::Disable();
+ return EXCEPTION_CONTINUE_SEARCH;
+ }
+
+ // TODO: We can capture the stack backtrace here and store it on the
+ // implementation if we so choose.
+
+ // Handle the crash
+ const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
+
+ // Note that we don't actually get here because HandleCrash calls
+ // longjmp, which means the HandleCrash function never returns.
+ llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
+}
+
+// Because the Enable and Disable calls are static, it means that
+// there may not actually be an Impl available, or even a current
+// CrashRecoveryContext at all. So we make use of a thread-local
+// exception table. The handles contained in here will either be
+// non-NULL, valid VEH handles, or NULL.
+static sys::ThreadLocal<const void> sCurrentExceptionHandle;
+
+void CrashRecoveryContext::Enable() {
+ sys::ScopedLock L(*gCrashRecoveryContextMutex);
+
+ if (gCrashRecoveryEnabled)
+ return;
+
+ gCrashRecoveryEnabled = true;
+
+ // We can set up vectored exception handling now. We will install our
+ // handler as the front of the list, though there's no assurances that
+ // it will remain at the front (another call could install itself before
+ // our handler). This 1) isn't likely, and 2) shouldn't cause problems.
+ PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
+ sCurrentExceptionHandle.set(handle);
+}
+
+void CrashRecoveryContext::Disable() {
+ sys::ScopedLock L(*gCrashRecoveryContextMutex);
+
+ if (!gCrashRecoveryEnabled)
+ return;
+
+ gCrashRecoveryEnabled = false;
+
+ PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
+ if (currentHandle) {
+ // Now we can remove the vectored exception handler from the chain
+ ::RemoveVectoredExceptionHandler(currentHandle);
+
+ // Reset the handle in our thread-local set.
+ sCurrentExceptionHandle.set(NULL);
+ }
+}
+
+#else
+
+// Generic POSIX implementation.
+//
+// This implementation relies on synchronous signals being delivered to the
+// current thread. We use a thread local object to keep track of the active
+// crash recovery context, and install signal handlers to invoke HandleCrash on
+// the active object.
+//
+// This implementation does not to attempt to chain signal handlers in any
+// reliable fashion -- if we get a signal outside of a crash recovery context we
+// simply disable crash recovery and raise the signal again.
+
+#include <signal.h>
+
+static const int Signals[] = { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP };
+static const unsigned NumSignals = sizeof(Signals) / sizeof(Signals[0]);
+static struct sigaction PrevActions[NumSignals];
+
+static void CrashRecoverySignalHandler(int Signal) {
+ // Lookup the current thread local recovery object.
+ const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
+
+ if (!CRCI) {
+ // We didn't find a crash recovery context -- this means either we got a
+ // signal on a thread we didn't expect it on, the application got a signal
+ // outside of a crash recovery context, or something else went horribly
+ // wrong.
+ //
+ // Disable crash recovery and raise the signal again. The assumption here is
+ // that the enclosing application will terminate soon, and we won't want to
+ // attempt crash recovery again.
+ //
+ // This call of Disable isn't thread safe, but it doesn't actually matter.
+ CrashRecoveryContext::Disable();
+ raise(Signal);
+
+ // The signal will be thrown once the signal mask is restored.
+ return;
+ }
+
+ // Unblock the signal we received.
+ sigset_t SigMask;
+ sigemptyset(&SigMask);
+ sigaddset(&SigMask, Signal);
+ sigprocmask(SIG_UNBLOCK, &SigMask, 0);
+
+ if (CRCI)
+ const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
+}
+
+void CrashRecoveryContext::Enable() {
+ sys::ScopedLock L(*gCrashRecoveryContextMutex);
+
+ if (gCrashRecoveryEnabled)
+ return;
+
+ gCrashRecoveryEnabled = true;
+
+ // Setup the signal handler.
+ struct sigaction Handler;
+ Handler.sa_handler = CrashRecoverySignalHandler;
+ Handler.sa_flags = 0;
+ sigemptyset(&Handler.sa_mask);
+
+ for (unsigned i = 0; i != NumSignals; ++i) {
+ sigaction(Signals[i], &Handler, &PrevActions[i]);
+ }
+}
+
+void CrashRecoveryContext::Disable() {
+ sys::ScopedLock L(*gCrashRecoveryContextMutex);
+
+ if (!gCrashRecoveryEnabled)
+ return;
+
+ gCrashRecoveryEnabled = false;
+
+ // Restore the previous signal handlers.
+ for (unsigned i = 0; i != NumSignals; ++i)
+ sigaction(Signals[i], &PrevActions[i], 0);
+}
+
+#endif
+
+bool CrashRecoveryContext::RunSafely(void (*Fn)(void*), void *UserData) {
+ // If crash recovery is disabled, do nothing.
+ if (gCrashRecoveryEnabled) {
+ assert(!Impl && "Crash recovery context already initialized!");
+ CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this);
+ Impl = CRCI;
+
+ if (setjmp(CRCI->JumpBuffer) != 0) {
+ return false;
+ }
+ }
+
+ Fn(UserData);
+ return true;
+}
+
+void CrashRecoveryContext::HandleCrash() {
+ CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
+ assert(CRCI && "Crash recovery context never initialized!");
+ CRCI->HandleCrash();
+}
+
+const std::string &CrashRecoveryContext::getBacktrace() const {
+ CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *) Impl;
+ assert(CRC && "Crash recovery context never initialized!");
+ assert(CRC->Failed && "No crash was detected!");
+ return CRC->Backtrace;
+}
+
+//
+
+namespace {
+struct RunSafelyOnThreadInfo {
+ void (*UserFn)(void*);
+ void *UserData;
+ CrashRecoveryContext *CRC;
+ bool Result;
+};
+}
+
+static void RunSafelyOnThread_Dispatch(void *UserData) {
+ RunSafelyOnThreadInfo *Info =
+ reinterpret_cast<RunSafelyOnThreadInfo*>(UserData);
+ Info->Result = Info->CRC->RunSafely(Info->UserFn, Info->UserData);
+}
+bool CrashRecoveryContext::RunSafelyOnThread(void (*Fn)(void*), void *UserData,
+ unsigned RequestedStackSize) {
+ RunSafelyOnThreadInfo Info = { Fn, UserData, this, false };
+ llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize);
+ if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl)
+ CRC->setSwitchedThread();
+ return Info.Result;
+}