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Diffstat (limited to 'contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h')
-rw-r--r-- | contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h b/contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h new file mode 100644 index 000000000000..3014b30773ac --- /dev/null +++ b/contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h @@ -0,0 +1,368 @@ +//===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// Interface for the implementations of runtime dynamic linker facilities. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_RUNTIME_DYLD_IMPL_H +#define LLVM_RUNTIME_DYLD_IMPL_H + +#include "llvm/ADT/DenseMap.h" +#include "llvm/ADT/SmallVector.h" +#include "llvm/ADT/StringMap.h" +#include "llvm/ADT/Triple.h" +#include "llvm/ExecutionEngine/ObjectImage.h" +#include "llvm/ExecutionEngine/RuntimeDyld.h" +#include "llvm/Object/ObjectFile.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/Format.h" +#include "llvm/Support/Host.h" +#include "llvm/Support/Mutex.h" +#include "llvm/Support/SwapByteOrder.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/Support/system_error.h" +#include <map> + +using namespace llvm; +using namespace llvm::object; + +namespace llvm { + +class ObjectBuffer; +class Twine; + + +/// SectionEntry - represents a section emitted into memory by the dynamic +/// linker. +class SectionEntry { +public: + /// Name - section name. + StringRef Name; + + /// Address - address in the linker's memory where the section resides. + uint8_t *Address; + + /// Size - section size. Doesn't include the stubs. + size_t Size; + + /// LoadAddress - the address of the section in the target process's memory. + /// Used for situations in which JIT-ed code is being executed in the address + /// space of a separate process. If the code executes in the same address + /// space where it was JIT-ed, this just equals Address. + uint64_t LoadAddress; + + /// StubOffset - used for architectures with stub functions for far + /// relocations (like ARM). + uintptr_t StubOffset; + + /// ObjAddress - address of the section in the in-memory object file. Used + /// for calculating relocations in some object formats (like MachO). + uintptr_t ObjAddress; + + SectionEntry(StringRef name, uint8_t *address, size_t size, + uintptr_t objAddress) + : Name(name), Address(address), Size(size), LoadAddress((uintptr_t)address), + StubOffset(size), ObjAddress(objAddress) {} +}; + +/// RelocationEntry - used to represent relocations internally in the dynamic +/// linker. +class RelocationEntry { +public: + /// SectionID - the section this relocation points to. + unsigned SectionID; + + /// Offset - offset into the section. + uint64_t Offset; + + /// RelType - relocation type. + uint32_t RelType; + + /// Addend - the relocation addend encoded in the instruction itself. Also + /// used to make a relocation section relative instead of symbol relative. + int64_t Addend; + + /// SymOffset - Section offset of the relocation entry's symbol (used for GOT + /// lookup). + uint64_t SymOffset; + + /// True if this is a PCRel relocation (MachO specific). + bool IsPCRel; + + /// The size of this relocation (MachO specific). + unsigned Size; + + RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend) + : SectionID(id), Offset(offset), RelType(type), Addend(addend), + SymOffset(0), IsPCRel(false), Size(0) {} + + RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend, + uint64_t symoffset) + : SectionID(id), Offset(offset), RelType(type), Addend(addend), + SymOffset(symoffset), IsPCRel(false), Size(0) {} + + RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend, + bool IsPCRel, unsigned Size) + : SectionID(id), Offset(offset), RelType(type), Addend(addend), + SymOffset(0), IsPCRel(IsPCRel), Size(Size) {} +}; + +class RelocationValueRef { +public: + unsigned SectionID; + uint64_t Offset; + int64_t Addend; + const char *SymbolName; + RelocationValueRef(): SectionID(0), Offset(0), Addend(0), SymbolName(0) {} + + inline bool operator==(const RelocationValueRef &Other) const { + return SectionID == Other.SectionID && Offset == Other.Offset && + Addend == Other.Addend && SymbolName == Other.SymbolName; + } + inline bool operator <(const RelocationValueRef &Other) const { + if (SectionID != Other.SectionID) + return SectionID < Other.SectionID; + if (Offset != Other.Offset) + return Offset < Other.Offset; + if (Addend != Other.Addend) + return Addend < Other.Addend; + return SymbolName < Other.SymbolName; + } +}; + +class RuntimeDyldImpl { +protected: + // The MemoryManager to load objects into. + RTDyldMemoryManager *MemMgr; + + // A list of all sections emitted by the dynamic linker. These sections are + // referenced in the code by means of their index in this list - SectionID. + typedef SmallVector<SectionEntry, 64> SectionList; + SectionList Sections; + + typedef unsigned SID; // Type for SectionIDs + #define RTDYLD_INVALID_SECTION_ID ((SID)(-1)) + + // Keep a map of sections from object file to the SectionID which + // references it. + typedef std::map<SectionRef, unsigned> ObjSectionToIDMap; + + // A global symbol table for symbols from all loaded modules. Maps the + // symbol name to a (SectionID, offset in section) pair. + typedef std::pair<unsigned, uintptr_t> SymbolLoc; + typedef StringMap<SymbolLoc> SymbolTableMap; + SymbolTableMap GlobalSymbolTable; + + // Pair representing the size and alignment requirement for a common symbol. + typedef std::pair<unsigned, unsigned> CommonSymbolInfo; + // Keep a map of common symbols to their info pairs + typedef std::map<SymbolRef, CommonSymbolInfo> CommonSymbolMap; + + // For each symbol, keep a list of relocations based on it. Anytime + // its address is reassigned (the JIT re-compiled the function, e.g.), + // the relocations get re-resolved. + // The symbol (or section) the relocation is sourced from is the Key + // in the relocation list where it's stored. + typedef SmallVector<RelocationEntry, 64> RelocationList; + // Relocations to sections already loaded. Indexed by SectionID which is the + // source of the address. The target where the address will be written is + // SectionID/Offset in the relocation itself. + DenseMap<unsigned, RelocationList> Relocations; + + // Relocations to external symbols that are not yet resolved. Symbols are + // external when they aren't found in the global symbol table of all loaded + // modules. This map is indexed by symbol name. + StringMap<RelocationList> ExternalSymbolRelocations; + + typedef std::map<RelocationValueRef, uintptr_t> StubMap; + + Triple::ArchType Arch; + bool IsTargetLittleEndian; + + // This mutex prevents simultaneously loading objects from two different + // threads. This keeps us from having to protect individual data structures + // and guarantees that section allocation requests to the memory manager + // won't be interleaved between modules. It is also used in mapSectionAddress + // and resolveRelocations to protect write access to internal data structures. + // + // loadObject may be called on the same thread during the handling of of + // processRelocations, and that's OK. The handling of the relocation lists + // is written in such a way as to work correctly if new elements are added to + // the end of the list while the list is being processed. + sys::Mutex lock; + + virtual unsigned getMaxStubSize() = 0; + virtual unsigned getStubAlignment() = 0; + + bool HasError; + std::string ErrorStr; + + // Set the error state and record an error string. + bool Error(const Twine &Msg) { + ErrorStr = Msg.str(); + HasError = true; + return true; + } + + uint64_t getSectionLoadAddress(unsigned SectionID) { + return Sections[SectionID].LoadAddress; + } + + uint8_t *getSectionAddress(unsigned SectionID) { + return (uint8_t*)Sections[SectionID].Address; + } + + void writeInt16BE(uint8_t *Addr, uint16_t Value) { + if (IsTargetLittleEndian) + Value = sys::SwapByteOrder(Value); + *Addr = (Value >> 8) & 0xFF; + *(Addr+1) = Value & 0xFF; + } + + void writeInt32BE(uint8_t *Addr, uint32_t Value) { + if (IsTargetLittleEndian) + Value = sys::SwapByteOrder(Value); + *Addr = (Value >> 24) & 0xFF; + *(Addr+1) = (Value >> 16) & 0xFF; + *(Addr+2) = (Value >> 8) & 0xFF; + *(Addr+3) = Value & 0xFF; + } + + void writeInt64BE(uint8_t *Addr, uint64_t Value) { + if (IsTargetLittleEndian) + Value = sys::SwapByteOrder(Value); + *Addr = (Value >> 56) & 0xFF; + *(Addr+1) = (Value >> 48) & 0xFF; + *(Addr+2) = (Value >> 40) & 0xFF; + *(Addr+3) = (Value >> 32) & 0xFF; + *(Addr+4) = (Value >> 24) & 0xFF; + *(Addr+5) = (Value >> 16) & 0xFF; + *(Addr+6) = (Value >> 8) & 0xFF; + *(Addr+7) = Value & 0xFF; + } + + /// \brief Given the common symbols discovered in the object file, emit a + /// new section for them and update the symbol mappings in the object and + /// symbol table. + void emitCommonSymbols(ObjectImage &Obj, + const CommonSymbolMap &CommonSymbols, + uint64_t TotalSize, + SymbolTableMap &SymbolTable); + + /// \brief Emits section data from the object file to the MemoryManager. + /// \param IsCode if it's true then allocateCodeSection() will be + /// used for emits, else allocateDataSection() will be used. + /// \return SectionID. + unsigned emitSection(ObjectImage &Obj, + const SectionRef &Section, + bool IsCode); + + /// \brief Find Section in LocalSections. If the secton is not found - emit + /// it and store in LocalSections. + /// \param IsCode if it's true then allocateCodeSection() will be + /// used for emmits, else allocateDataSection() will be used. + /// \return SectionID. + unsigned findOrEmitSection(ObjectImage &Obj, + const SectionRef &Section, + bool IsCode, + ObjSectionToIDMap &LocalSections); + + // \brief Add a relocation entry that uses the given section. + void addRelocationForSection(const RelocationEntry &RE, unsigned SectionID); + + // \brief Add a relocation entry that uses the given symbol. This symbol may + // be found in the global symbol table, or it may be external. + void addRelocationForSymbol(const RelocationEntry &RE, StringRef SymbolName); + + /// \brief Emits long jump instruction to Addr. + /// \return Pointer to the memory area for emitting target address. + uint8_t* createStubFunction(uint8_t *Addr); + + /// \brief Resolves relocations from Relocs list with address from Value. + void resolveRelocationList(const RelocationList &Relocs, uint64_t Value); + + /// \brief A object file specific relocation resolver + /// \param RE The relocation to be resolved + /// \param Value Target symbol address to apply the relocation action + virtual void resolveRelocation(const RelocationEntry &RE, uint64_t Value) = 0; + + /// \brief Parses the object file relocation and stores it to Relocations + /// or SymbolRelocations (this depends on the object file type). + virtual void processRelocationRef(unsigned SectionID, + RelocationRef RelI, + ObjectImage &Obj, + ObjSectionToIDMap &ObjSectionToID, + const SymbolTableMap &Symbols, + StubMap &Stubs) = 0; + + /// \brief Resolve relocations to external symbols. + void resolveExternalSymbols(); + + /// \brief Update GOT entries for external symbols. + // The base class does nothing. ELF overrides this. + virtual void updateGOTEntries(StringRef Name, uint64_t Addr) {} + + virtual ObjectImage *createObjectImage(ObjectBuffer *InputBuffer); +public: + RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {} + + virtual ~RuntimeDyldImpl(); + + ObjectImage *loadObject(ObjectBuffer *InputBuffer); + + void *getSymbolAddress(StringRef Name) { + // FIXME: Just look up as a function for now. Overly simple of course. + // Work in progress. + SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name); + if (pos == GlobalSymbolTable.end()) + return 0; + SymbolLoc Loc = pos->second; + return getSectionAddress(Loc.first) + Loc.second; + } + + uint64_t getSymbolLoadAddress(StringRef Name) { + // FIXME: Just look up as a function for now. Overly simple of course. + // Work in progress. + SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name); + if (pos == GlobalSymbolTable.end()) + return 0; + SymbolLoc Loc = pos->second; + return getSectionLoadAddress(Loc.first) + Loc.second; + } + + void resolveRelocations(); + + void reassignSectionAddress(unsigned SectionID, uint64_t Addr); + + void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); + + // Is the linker in an error state? + bool hasError() { return HasError; } + + // Mark the error condition as handled and continue. + void clearError() { HasError = false; } + + // Get the error message. + StringRef getErrorString() { return ErrorStr; } + + virtual bool isCompatibleFormat(const ObjectBuffer *Buffer) const = 0; + + virtual void registerEHFrames(); + + virtual void deregisterEHFrames(); + + virtual void finalizeLoad(ObjSectionToIDMap &SectionMap) {} +}; + +} // end namespace llvm + + +#endif |