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+//===-- lib/divdf3.c - Double-precision division ------------------*- C -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements double-precision soft-float division
+// with the IEEE-754 default rounding (to nearest, ties to even).
+//
+// For simplicity, this implementation currently flushes denormals to zero.
+// It should be a fairly straightforward exercise to implement gradual
+// underflow with correct rounding.
+//
+//===----------------------------------------------------------------------===//
+
+#define DOUBLE_PRECISION
+#include "fp_lib.h"
+
+COMPILER_RT_ABI fp_t __divdf3(fp_t a, fp_t b) {
+
+ const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
+ const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
+ const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit;
+
+ rep_t aSignificand = toRep(a) & significandMask;
+ rep_t bSignificand = toRep(b) & significandMask;
+ int scale = 0;
+
+ // Detect if a or b is zero, denormal, infinity, or NaN.
+ if (aExponent - 1U >= maxExponent - 1U ||
+ bExponent - 1U >= maxExponent - 1U) {
+
+ const rep_t aAbs = toRep(a) & absMask;
+ const rep_t bAbs = toRep(b) & absMask;
+
+ // NaN / anything = qNaN
+ if (aAbs > infRep)
+ return fromRep(toRep(a) | quietBit);
+ // anything / NaN = qNaN
+ if (bAbs > infRep)
+ return fromRep(toRep(b) | quietBit);
+
+ if (aAbs == infRep) {
+ // infinity / infinity = NaN
+ if (bAbs == infRep)
+ return fromRep(qnanRep);
+ // infinity / anything else = +/- infinity
+ else
+ return fromRep(aAbs | quotientSign);
+ }
+
+ // anything else / infinity = +/- 0
+ if (bAbs == infRep)
+ return fromRep(quotientSign);
+
+ if (!aAbs) {
+ // zero / zero = NaN
+ if (!bAbs)
+ return fromRep(qnanRep);
+ // zero / anything else = +/- zero
+ else
+ return fromRep(quotientSign);
+ }
+ // anything else / zero = +/- infinity
+ if (!bAbs)
+ return fromRep(infRep | quotientSign);
+
+ // One or both of a or b is denormal. The other (if applicable) is a
+ // normal number. Renormalize one or both of a and b, and set scale to
+ // include the necessary exponent adjustment.
+ if (aAbs < implicitBit)
+ scale += normalize(&aSignificand);
+ if (bAbs < implicitBit)
+ scale -= normalize(&bSignificand);
+ }
+
+ // Set the implicit significand bit. If we fell through from the
+ // denormal path it was already set by normalize( ), but setting it twice
+ // won't hurt anything.
+ aSignificand |= implicitBit;
+ bSignificand |= implicitBit;
+ int quotientExponent = aExponent - bExponent + scale;
+
+ // Align the significand of b as a Q31 fixed-point number in the range
+ // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
+ // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
+ // is accurate to about 3.5 binary digits.
+ const uint32_t q31b = bSignificand >> 21;
+ uint32_t recip32 = UINT32_C(0x7504f333) - q31b;
+ // 0x7504F333 / 2^32 + 1 = 3/4 + 1/sqrt(2)
+
+ // Now refine the reciprocal estimate using a Newton-Raphson iteration:
+ //
+ // x1 = x0 * (2 - x0 * b)
+ //
+ // This doubles the number of correct binary digits in the approximation
+ // with each iteration.
+ uint32_t correction32;
+ correction32 = -((uint64_t)recip32 * q31b >> 32);
+ recip32 = (uint64_t)recip32 * correction32 >> 31;
+ correction32 = -((uint64_t)recip32 * q31b >> 32);
+ recip32 = (uint64_t)recip32 * correction32 >> 31;
+ correction32 = -((uint64_t)recip32 * q31b >> 32);
+ recip32 = (uint64_t)recip32 * correction32 >> 31;
+
+ // The reciprocal may have overflowed to zero if the upper half of b is
+ // exactly 1.0. This would sabatoge the full-width final stage of the
+ // computation that follows, so we adjust the reciprocal down by one bit.
+ recip32--;
+
+ // We need to perform one more iteration to get us to 56 binary digits.
+ // The last iteration needs to happen with extra precision.
+ const uint32_t q63blo = bSignificand << 11;
+ uint64_t correction, reciprocal;
+ correction = -((uint64_t)recip32 * q31b + ((uint64_t)recip32 * q63blo >> 32));
+ uint32_t cHi = correction >> 32;
+ uint32_t cLo = correction;
+ reciprocal = (uint64_t)recip32 * cHi + ((uint64_t)recip32 * cLo >> 32);
+
+ // Adjust the final 64-bit reciprocal estimate downward to ensure that it is
+ // strictly smaller than the infinitely precise exact reciprocal. Because
+ // the computation of the Newton-Raphson step is truncating at every step,
+ // this adjustment is small; most of the work is already done.
+ reciprocal -= 2;
+
+ // The numerical reciprocal is accurate to within 2^-56, lies in the
+ // interval [0.5, 1.0), and is strictly smaller than the true reciprocal
+ // of b. Multiplying a by this reciprocal thus gives a numerical q = a/b
+ // in Q53 with the following properties:
+ //
+ // 1. q < a/b
+ // 2. q is in the interval [0.5, 2.0)
+ // 3. The error in q is bounded away from 2^-53 (actually, we have a
+ // couple of bits to spare, but this is all we need).
+
+ // We need a 64 x 64 multiply high to compute q, which isn't a basic
+ // operation in C, so we need to be a little bit fussy.
+ rep_t quotient, quotientLo;
+ wideMultiply(aSignificand << 2, reciprocal, &quotient, &quotientLo);
+
+ // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
+ // In either case, we are going to compute a residual of the form
+ //
+ // r = a - q*b
+ //
+ // We know from the construction of q that r satisfies:
+ //
+ // 0 <= r < ulp(q)*b
+ //
+ // If r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
+ // already have the correct result. The exact halfway case cannot occur.
+ // We also take this time to right shift quotient if it falls in the [1,2)
+ // range and adjust the exponent accordingly.
+ rep_t residual;
+ if (quotient < (implicitBit << 1)) {
+ residual = (aSignificand << 53) - quotient * bSignificand;
+ quotientExponent--;
+ } else {
+ quotient >>= 1;
+ residual = (aSignificand << 52) - quotient * bSignificand;
+ }
+
+ const int writtenExponent = quotientExponent + exponentBias;
+
+ if (writtenExponent >= maxExponent) {
+ // If we have overflowed the exponent, return infinity.
+ return fromRep(infRep | quotientSign);
+ }
+
+ else if (writtenExponent < 1) {
+ if (writtenExponent == 0) {
+ // Check whether the rounded result is normal.
+ const bool round = (residual << 1) > bSignificand;
+ // Clear the implicit bit.
+ rep_t absResult = quotient & significandMask;
+ // Round.
+ absResult += round;
+ if (absResult & ~significandMask) {
+ // The rounded result is normal; return it.
+ return fromRep(absResult | quotientSign);
+ }
+ }
+ // Flush denormals to zero. In the future, it would be nice to add
+ // code to round them correctly.
+ return fromRep(quotientSign);
+ }
+
+ else {
+ const bool round = (residual << 1) > bSignificand;
+ // Clear the implicit bit.
+ rep_t absResult = quotient & significandMask;
+ // Insert the exponent.
+ absResult |= (rep_t)writtenExponent << significandBits;
+ // Round.
+ absResult += round;
+ // Insert the sign and return.
+ const double result = fromRep(absResult | quotientSign);
+ return result;
+ }
+}
+
+#if defined(__ARM_EABI__)
+#if defined(COMPILER_RT_ARMHF_TARGET)
+AEABI_RTABI fp_t __aeabi_ddiv(fp_t a, fp_t b) { return __divdf3(a, b); }
+#else
+COMPILER_RT_ALIAS(__divdf3, __aeabi_ddiv)
+#endif
+#endif