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authorEdward Tomasz Napierala <trasz@FreeBSD.org>2020-10-15 12:48:30 +0000
committerEdward Tomasz Napierala <trasz@FreeBSD.org>2020-10-15 12:48:30 +0000
commit766ae4c7393bdd84394a27dccd103e7bc57c2011 (patch)
treeff42d8c5908b6fa12ddee3b718d2f879815c26f4 /sys/compat/linprocfs/linprocfs.c
parentb3460f44524b145c6c8a760ebe65052560a810bf (diff)
With some popular multiplayer games (such as Counter-Strike: Global
Offensive) the Linux Steam client likes to occasionally scan the game process memory, presumably as part anti-cheat measures. Turns out the client also expects each inode entry to be followed by a space character, otherwise the parsing code crashes. PR: 248216 Submitted by: Alex S <iwtcex@gmail.com> MFC after: 2 weeks
Notes
Notes: svn path=/head/; revision=366722
Diffstat (limited to 'sys/compat/linprocfs/linprocfs.c')
-rw-r--r--sys/compat/linprocfs/linprocfs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sys/compat/linprocfs/linprocfs.c b/sys/compat/linprocfs/linprocfs.c
index cc0fd7e2dce3..992b86c614ca 100644
--- a/sys/compat/linprocfs/linprocfs.c
+++ b/sys/compat/linprocfs/linprocfs.c
@@ -1249,7 +1249,7 @@ linprocfs_doprocmaps(PFS_FILL_ARGS)
0,
0,
(u_long)ino,
- *name ? " " : "",
+ *name ? " " : " ",
name
);
if (freename)