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authorJohn Baldwin <jhb@FreeBSD.org>2002-10-09 17:17:24 +0000
committerJohn Baldwin <jhb@FreeBSD.org>2002-10-09 17:17:24 +0000
commit5715307f74621e9e2dcde38412eb6dc54b79d8ad (patch)
tree3e3a76a37ddfc3f0b9a6307cc20b48df759ba06c /games/primes/pattern.c
parente7ab2f36839cb4658e277b12feb3fcec37aa99bf (diff)
- Move p_cpulimit to struct proc from struct plimit and protect it with
sched_lock. This means that we no longer access p_limit in mi_switch() and the p_limit pointer can be protected by the proc lock. - Remove PRS_ZOMBIE check from CPU limit test in mi_switch(). PRS_ZOMBIE processes don't call mi_switch(), and even if they did there is no longer the danger of p_limit being NULL (which is what the original zombie check was added for). - When we bump the current processes soft CPU limit in ast(), just bump the private p_cpulimit instead of the shared rlimit. This fixes an XXX for some value of fix. There is still a (probably benign) bug in that this code doesn't check that the new soft limit exceeds the hard limit. Inspired by: bde (2)
Notes
Notes: svn path=/head/; revision=104719
Diffstat (limited to 'games/primes/pattern.c')
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