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author | Mark Murray <markm@FreeBSD.org> | 1998-09-09 07:00:04 +0000 |
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committer | Mark Murray <markm@FreeBSD.org> | 1998-09-09 07:00:04 +0000 |
commit | ff6b7ba98e8d4aab04cbe2bfdffdfc9171c1812b (patch) | |
tree | 58b20e81687d6d5931f120b50802ed21225bf440 /contrib/perl5/pod/perlguts.pod |
Initial import of Perl5. The king is dead; long live the king!vendor/perl5/5.005.02
Notes
Notes:
svn path=/vendor/perl5/dist/; revision=38980
svn path=/vendor/perl5/5.005.02/; revision=38982; tag=vendor/perl5/5.005.02
Diffstat (limited to 'contrib/perl5/pod/perlguts.pod')
-rw-r--r-- | contrib/perl5/pod/perlguts.pod | 3557 |
1 files changed, 3557 insertions, 0 deletions
diff --git a/contrib/perl5/pod/perlguts.pod b/contrib/perl5/pod/perlguts.pod new file mode 100644 index 000000000000..20a07d38540d --- /dev/null +++ b/contrib/perl5/pod/perlguts.pod @@ -0,0 +1,3557 @@ +=head1 NAME + +perlguts - Perl's Internal Functions + +=head1 DESCRIPTION + +This document attempts to describe some of the internal functions of the +Perl executable. It is far from complete and probably contains many errors. +Please refer any questions or comments to the author below. + +=head1 Variables + +=head2 Datatypes + +Perl has three typedefs that handle Perl's three main data types: + + SV Scalar Value + AV Array Value + HV Hash Value + +Each typedef has specific routines that manipulate the various data types. + +=head2 What is an "IV"? + +Perl uses a special typedef IV which is a simple integer type that is +guaranteed to be large enough to hold a pointer (as well as an integer). + +Perl also uses two special typedefs, I32 and I16, which will always be at +least 32-bits and 16-bits long, respectively. + +=head2 Working with SVs + +An SV can be created and loaded with one command. There are four types of +values that can be loaded: an integer value (IV), a double (NV), a string, +(PV), and another scalar (SV). + +The six routines are: + + SV* newSViv(IV); + SV* newSVnv(double); + SV* newSVpv(char*, int); + SV* newSVpvn(char*, int); + SV* newSVpvf(const char*, ...); + SV* newSVsv(SV*); + +To change the value of an *already-existing* SV, there are seven routines: + + void sv_setiv(SV*, IV); + void sv_setuv(SV*, UV); + void sv_setnv(SV*, double); + void sv_setpv(SV*, char*); + void sv_setpvn(SV*, char*, int) + void sv_setpvf(SV*, const char*, ...); + void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); + void sv_setsv(SV*, SV*); + +Notice that you can choose to specify the length of the string to be +assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may +allow Perl to calculate the length by using C<sv_setpv> or by specifying +0 as the second argument to C<newSVpv>. Be warned, though, that Perl will +determine the string's length by using C<strlen>, which depends on the +string terminating with a NUL character. + +The arguments of C<sv_setpvf> are processed like C<sprintf>, and the +formatted output becomes the value. + +C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify +either a pointer to a variable argument list or the address and length of +an array of SVs. The last argument points to a boolean; on return, if that +boolean is true, then locale-specific information has been used to format +the string, and the string's contents are therefore untrustworty (see +L<perlsec>). This pointer may be NULL if that information is not +important. Note that this function requires you to specify the length of +the format. + +The C<sv_set*()> functions are not generic enough to operate on values +that have "magic". See L<Magic Virtual Tables> later in this document. + +All SVs that contain strings should be terminated with a NUL character. +If it is not NUL-terminated there is a risk of +core dumps and corruptions from code which passes the string to C +functions or system calls which expect a NUL-terminated string. +Perl's own functions typically add a trailing NUL for this reason. +Nevertheless, you should be very careful when you pass a string stored +in an SV to a C function or system call. + +To access the actual value that an SV points to, you can use the macros: + + SvIV(SV*) + SvNV(SV*) + SvPV(SV*, STRLEN len) + +which will automatically coerce the actual scalar type into an IV, double, +or string. + +In the C<SvPV> macro, the length of the string returned is placed into the +variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do not +care what the length of the data is, use the global variable C<PL_na>. Remember, +however, that Perl allows arbitrary strings of data that may both contain +NULs and might not be terminated by a NUL. + +If you want to know if the scalar value is TRUE, you can use: + + SvTRUE(SV*) + +Although Perl will automatically grow strings for you, if you need to force +Perl to allocate more memory for your SV, you can use the macro + + SvGROW(SV*, STRLEN newlen) + +which will determine if more memory needs to be allocated. If so, it will +call the function C<sv_grow>. Note that C<SvGROW> can only increase, not +decrease, the allocated memory of an SV and that it does not automatically +add a byte for the a trailing NUL (perl's own string functions typically do +C<SvGROW(sv, len + 1)>). + +If you have an SV and want to know what kind of data Perl thinks is stored +in it, you can use the following macros to check the type of SV you have. + + SvIOK(SV*) + SvNOK(SV*) + SvPOK(SV*) + +You can get and set the current length of the string stored in an SV with +the following macros: + + SvCUR(SV*) + SvCUR_set(SV*, I32 val) + +You can also get a pointer to the end of the string stored in the SV +with the macro: + + SvEND(SV*) + +But note that these last three macros are valid only if C<SvPOK()> is true. + +If you want to append something to the end of string stored in an C<SV*>, +you can use the following functions: + + void sv_catpv(SV*, char*); + void sv_catpvn(SV*, char*, int); + void sv_catpvf(SV*, const char*, ...); + void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); + void sv_catsv(SV*, SV*); + +The first function calculates the length of the string to be appended by +using C<strlen>. In the second, you specify the length of the string +yourself. The third function processes its arguments like C<sprintf> and +appends the formatted output. The fourth function works like C<vsprintf>. +You can specify the address and length of an array of SVs instead of the +va_list argument. The fifth function extends the string stored in the first +SV with the string stored in the second SV. It also forces the second SV +to be interpreted as a string. + +The C<sv_cat*()> functions are not generic enough to operate on values that +have "magic". See L<Magic Virtual Tables> later in this document. + +If you know the name of a scalar variable, you can get a pointer to its SV +by using the following: + + SV* perl_get_sv("package::varname", FALSE); + +This returns NULL if the variable does not exist. + +If you want to know if this variable (or any other SV) is actually C<defined>, +you can call: + + SvOK(SV*) + +The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its +address can be used whenever an C<SV*> is needed. + +There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean +TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can +be used whenever an C<SV*> is needed. + +Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. +Take this code: + + SV* sv = (SV*) 0; + if (I-am-to-return-a-real-value) { + sv = sv_2mortal(newSViv(42)); + } + sv_setsv(ST(0), sv); + +This code tries to return a new SV (which contains the value 42) if it should +return a real value, or undef otherwise. Instead it has returned a NULL +pointer which, somewhere down the line, will cause a segmentation violation, +bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first +line and all will be well. + +To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this +call is not necessary (see L<Reference Counts and Mortality>). + +=head2 What's Really Stored in an SV? + +Recall that the usual method of determining the type of scalar you have is +to use C<Sv*OK> macros. Because a scalar can be both a number and a string, +usually these macros will always return TRUE and calling the C<Sv*V> +macros will do the appropriate conversion of string to integer/double or +integer/double to string. + +If you I<really> need to know if you have an integer, double, or string +pointer in an SV, you can use the following three macros instead: + + SvIOKp(SV*) + SvNOKp(SV*) + SvPOKp(SV*) + +These will tell you if you truly have an integer, double, or string pointer +stored in your SV. The "p" stands for private. + +In general, though, it's best to use the C<Sv*V> macros. + +=head2 Working with AVs + +There are two ways to create and load an AV. The first method creates an +empty AV: + + AV* newAV(); + +The second method both creates the AV and initially populates it with SVs: + + AV* av_make(I32 num, SV **ptr); + +The second argument points to an array containing C<num> C<SV*>'s. Once the +AV has been created, the SVs can be destroyed, if so desired. + +Once the AV has been created, the following operations are possible on AVs: + + void av_push(AV*, SV*); + SV* av_pop(AV*); + SV* av_shift(AV*); + void av_unshift(AV*, I32 num); + +These should be familiar operations, with the exception of C<av_unshift>. +This routine adds C<num> elements at the front of the array with the C<undef> +value. You must then use C<av_store> (described below) to assign values +to these new elements. + +Here are some other functions: + + I32 av_len(AV*); + SV** av_fetch(AV*, I32 key, I32 lval); + SV** av_store(AV*, I32 key, SV* val); + +The C<av_len> function returns the highest index value in array (just +like $#array in Perl). If the array is empty, -1 is returned. The +C<av_fetch> function returns the value at index C<key>, but if C<lval> +is non-zero, then C<av_fetch> will store an undef value at that index. +The C<av_store> function stores the value C<val> at index C<key>, and does +not increment the reference count of C<val>. Thus the caller is responsible +for taking care of that, and if C<av_store> returns NULL, the caller will +have to decrement the reference count to avoid a memory leak. Note that +C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their +return value. + + void av_clear(AV*); + void av_undef(AV*); + void av_extend(AV*, I32 key); + +The C<av_clear> function deletes all the elements in the AV* array, but +does not actually delete the array itself. The C<av_undef> function will +delete all the elements in the array plus the array itself. The +C<av_extend> function extends the array so that it contains C<key> +elements. If C<key> is less than the current length of the array, then +nothing is done. + +If you know the name of an array variable, you can get a pointer to its AV +by using the following: + + AV* perl_get_av("package::varname", FALSE); + +This returns NULL if the variable does not exist. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use the array access functions on tied arrays. + +=head2 Working with HVs + +To create an HV, you use the following routine: + + HV* newHV(); + +Once the HV has been created, the following operations are possible on HVs: + + SV** hv_store(HV*, char* key, U32 klen, SV* val, U32 hash); + SV** hv_fetch(HV*, char* key, U32 klen, I32 lval); + +The C<klen> parameter is the length of the key being passed in (Note that +you cannot pass 0 in as a value of C<klen> to tell Perl to measure the +length of the key). The C<val> argument contains the SV pointer to the +scalar being stored, and C<hash> is the precomputed hash value (zero if +you want C<hv_store> to calculate it for you). The C<lval> parameter +indicates whether this fetch is actually a part of a store operation, in +which case a new undefined value will be added to the HV with the supplied +key and C<hv_fetch> will return as if the value had already existed. + +Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just +C<SV*>. To access the scalar value, you must first dereference the return +value. However, you should check to make sure that the return value is +not NULL before dereferencing it. + +These two functions check if a hash table entry exists, and deletes it. + + bool hv_exists(HV*, char* key, U32 klen); + SV* hv_delete(HV*, char* key, U32 klen, I32 flags); + +If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will +create and return a mortal copy of the deleted value. + +And more miscellaneous functions: + + void hv_clear(HV*); + void hv_undef(HV*); + +Like their AV counterparts, C<hv_clear> deletes all the entries in the hash +table but does not actually delete the hash table. The C<hv_undef> deletes +both the entries and the hash table itself. + +Perl keeps the actual data in linked list of structures with a typedef of HE. +These contain the actual key and value pointers (plus extra administrative +overhead). The key is a string pointer; the value is an C<SV*>. However, +once you have an C<HE*>, to get the actual key and value, use the routines +specified below. + + I32 hv_iterinit(HV*); + /* Prepares starting point to traverse hash table */ + HE* hv_iternext(HV*); + /* Get the next entry, and return a pointer to a + structure that has both the key and value */ + char* hv_iterkey(HE* entry, I32* retlen); + /* Get the key from an HE structure and also return + the length of the key string */ + SV* hv_iterval(HV*, HE* entry); + /* Return a SV pointer to the value of the HE + structure */ + SV* hv_iternextsv(HV*, char** key, I32* retlen); + /* This convenience routine combines hv_iternext, + hv_iterkey, and hv_iterval. The key and retlen + arguments are return values for the key and its + length. The value is returned in the SV* argument */ + +If you know the name of a hash variable, you can get a pointer to its HV +by using the following: + + HV* perl_get_hv("package::varname", FALSE); + +This returns NULL if the variable does not exist. + +The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: + + i = klen; + hash = 0; + s = key; + while (i--) + hash = hash * 33 + *s++; + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use the hash access functions on tied hashes. + +=head2 Hash API Extensions + +Beginning with version 5.004, the following functions are also supported: + + HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); + HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); + + bool hv_exists_ent (HV* tb, SV* key, U32 hash); + SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); + + SV* hv_iterkeysv (HE* entry); + +Note that these functions take C<SV*> keys, which simplifies writing +of extension code that deals with hash structures. These functions +also allow passing of C<SV*> keys to C<tie> functions without forcing +you to stringify the keys (unlike the previous set of functions). + +They also return and accept whole hash entries (C<HE*>), making their +use more efficient (since the hash number for a particular string +doesn't have to be recomputed every time). See L<API LISTING> later in +this document for detailed descriptions. + +The following macros must always be used to access the contents of hash +entries. Note that the arguments to these macros must be simple +variables, since they may get evaluated more than once. See +L<API LISTING> later in this document for detailed descriptions of these +macros. + + HePV(HE* he, STRLEN len) + HeVAL(HE* he) + HeHASH(HE* he) + HeSVKEY(HE* he) + HeSVKEY_force(HE* he) + HeSVKEY_set(HE* he, SV* sv) + +These two lower level macros are defined, but must only be used when +dealing with keys that are not C<SV*>s: + + HeKEY(HE* he) + HeKLEN(HE* he) + +Note that both C<hv_store> and C<hv_store_ent> do not increment the +reference count of the stored C<val>, which is the caller's responsibility. +If these functions return a NULL value, the caller will usually have to +decrement the reference count of C<val> to avoid a memory leak. + +=head2 References + +References are a special type of scalar that point to other data types +(including references). + +To create a reference, use either of the following functions: + + SV* newRV_inc((SV*) thing); + SV* newRV_noinc((SV*) thing); + +The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The +functions are identical except that C<newRV_inc> increments the reference +count of the C<thing>, while C<newRV_noinc> does not. For historical +reasons, C<newRV> is a synonym for C<newRV_inc>. + +Once you have a reference, you can use the following macro to dereference +the reference: + + SvRV(SV*) + +then call the appropriate routines, casting the returned C<SV*> to either an +C<AV*> or C<HV*>, if required. + +To determine if an SV is a reference, you can use the following macro: + + SvROK(SV*) + +To discover what type of value the reference refers to, use the following +macro and then check the return value. + + SvTYPE(SvRV(SV*)) + +The most useful types that will be returned are: + + SVt_IV Scalar + SVt_NV Scalar + SVt_PV Scalar + SVt_RV Scalar + SVt_PVAV Array + SVt_PVHV Hash + SVt_PVCV Code + SVt_PVGV Glob (possible a file handle) + SVt_PVMG Blessed or Magical Scalar + + See the sv.h header file for more details. + +=head2 Blessed References and Class Objects + +References are also used to support object-oriented programming. In the +OO lexicon, an object is simply a reference that has been blessed into a +package (or class). Once blessed, the programmer may now use the reference +to access the various methods in the class. + +A reference can be blessed into a package with the following function: + + SV* sv_bless(SV* sv, HV* stash); + +The C<sv> argument must be a reference. The C<stash> argument specifies +which class the reference will belong to. See +L<Stashes and Globs> for information on converting class names into stashes. + +/* Still under construction */ + +Upgrades rv to reference if not already one. Creates new SV for rv to +point to. If C<classname> is non-null, the SV is blessed into the specified +class. SV is returned. + + SV* newSVrv(SV* rv, char* classname); + +Copies integer or double into an SV whose reference is C<rv>. SV is blessed +if C<classname> is non-null. + + SV* sv_setref_iv(SV* rv, char* classname, IV iv); + SV* sv_setref_nv(SV* rv, char* classname, NV iv); + +Copies the pointer value (I<the address, not the string!>) into an SV whose +reference is rv. SV is blessed if C<classname> is non-null. + + SV* sv_setref_pv(SV* rv, char* classname, PV iv); + +Copies string into an SV whose reference is C<rv>. Set length to 0 to let +Perl calculate the string length. SV is blessed if C<classname> is non-null. + + SV* sv_setref_pvn(SV* rv, char* classname, PV iv, int length); + +Tests whether the SV is blessed into the specified class. It does not +check inheritance relationships. + + int sv_isa(SV* sv, char* name); + +Tests whether the SV is a reference to a blessed object. + + int sv_isobject(SV* sv); + +Tests whether the SV is derived from the specified class. SV can be either +a reference to a blessed object or a string containing a class name. This +is the function implementing the C<UNIVERSAL::isa> functionality. + + bool sv_derived_from(SV* sv, char* name); + +To check if you've got an object derived from a specific class you have +to write: + + if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } + +=head2 Creating New Variables + +To create a new Perl variable with an undef value which can be accessed from +your Perl script, use the following routines, depending on the variable type. + + SV* perl_get_sv("package::varname", TRUE); + AV* perl_get_av("package::varname", TRUE); + HV* perl_get_hv("package::varname", TRUE); + +Notice the use of TRUE as the second parameter. The new variable can now +be set, using the routines appropriate to the data type. + +There are additional macros whose values may be bitwise OR'ed with the +C<TRUE> argument to enable certain extra features. Those bits are: + + GV_ADDMULTI Marks the variable as multiply defined, thus preventing the + "Name <varname> used only once: possible typo" warning. + GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if + the variable did not exist before the function was called. + +If you do not specify a package name, the variable is created in the current +package. + +=head2 Reference Counts and Mortality + +Perl uses an reference count-driven garbage collection mechanism. SVs, +AVs, or HVs (xV for short in the following) start their life with a +reference count of 1. If the reference count of an xV ever drops to 0, +then it will be destroyed and its memory made available for reuse. + +This normally doesn't happen at the Perl level unless a variable is +undef'ed or the last variable holding a reference to it is changed or +overwritten. At the internal level, however, reference counts can be +manipulated with the following macros: + + int SvREFCNT(SV* sv); + SV* SvREFCNT_inc(SV* sv); + void SvREFCNT_dec(SV* sv); + +However, there is one other function which manipulates the reference +count of its argument. The C<newRV_inc> function, you will recall, +creates a reference to the specified argument. As a side effect, +it increments the argument's reference count. If this is not what +you want, use C<newRV_noinc> instead. + +For example, imagine you want to return a reference from an XSUB function. +Inside the XSUB routine, you create an SV which initially has a reference +count of one. Then you call C<newRV_inc>, passing it the just-created SV. +This returns the reference as a new SV, but the reference count of the +SV you passed to C<newRV_inc> has been incremented to two. Now you +return the reference from the XSUB routine and forget about the SV. +But Perl hasn't! Whenever the returned reference is destroyed, the +reference count of the original SV is decreased to one and nothing happens. +The SV will hang around without any way to access it until Perl itself +terminates. This is a memory leak. + +The correct procedure, then, is to use C<newRV_noinc> instead of +C<newRV_inc>. Then, if and when the last reference is destroyed, +the reference count of the SV will go to zero and it will be destroyed, +stopping any memory leak. + +There are some convenience functions available that can help with the +destruction of xVs. These functions introduce the concept of "mortality". +An xV that is mortal has had its reference count marked to be decremented, +but not actually decremented, until "a short time later". Generally the +term "short time later" means a single Perl statement, such as a call to +an XSUB function. The actual determinant for when mortal xVs have their +reference count decremented depends on two macros, SAVETMPS and FREETMPS. +See L<perlcall> and L<perlxs> for more details on these macros. + +"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. +However, if you mortalize a variable twice, the reference count will +later be decremented twice. + +You should be careful about creating mortal variables. Strange things +can happen if you make the same value mortal within multiple contexts, +or if you make a variable mortal multiple times. + +To create a mortal variable, use the functions: + + SV* sv_newmortal() + SV* sv_2mortal(SV*) + SV* sv_mortalcopy(SV*) + +The first call creates a mortal SV, the second converts an existing +SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the +third creates a mortal copy of an existing SV. + +The mortal routines are not just for SVs -- AVs and HVs can be +made mortal by passing their address (type-casted to C<SV*>) to the +C<sv_2mortal> or C<sv_mortalcopy> routines. + +=head2 Stashes and Globs + +A "stash" is a hash that contains all of the different objects that +are contained within a package. Each key of the stash is a symbol +name (shared by all the different types of objects that have the same +name), and each value in the hash table is a GV (Glob Value). This GV +in turn contains references to the various objects of that name, +including (but not limited to) the following: + + Scalar Value + Array Value + Hash Value + I/O Handle + Format + Subroutine + +There is a single stash called "PL_defstash" that holds the items that exist +in the "main" package. To get at the items in other packages, append the +string "::" to the package name. The items in the "Foo" package are in +the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are +in the stash "Baz::" in "Bar::"'s stash. + +To get the stash pointer for a particular package, use the function: + + HV* gv_stashpv(char* name, I32 create) + HV* gv_stashsv(SV*, I32 create) + +The first function takes a literal string, the second uses the string stored +in the SV. Remember that a stash is just a hash table, so you get back an +C<HV*>. The C<create> flag will create a new package if it is set. + +The name that C<gv_stash*v> wants is the name of the package whose symbol table +you want. The default package is called C<main>. If you have multiply nested +packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl +language itself. + +Alternately, if you have an SV that is a blessed reference, you can find +out the stash pointer by using: + + HV* SvSTASH(SvRV(SV*)); + +then use the following to get the package name itself: + + char* HvNAME(HV* stash); + +If you need to bless or re-bless an object you can use the following +function: + + SV* sv_bless(SV*, HV* stash) + +where the first argument, an C<SV*>, must be a reference, and the second +argument is a stash. The returned C<SV*> can now be used in the same way +as any other SV. + +For more information on references and blessings, consult L<perlref>. + +=head2 Double-Typed SVs + +Scalar variables normally contain only one type of value, an integer, +double, pointer, or reference. Perl will automatically convert the +actual scalar data from the stored type into the requested type. + +Some scalar variables contain more than one type of scalar data. For +example, the variable C<$!> contains either the numeric value of C<errno> +or its string equivalent from either C<strerror> or C<sys_errlist[]>. + +To force multiple data values into an SV, you must do two things: use the +C<sv_set*v> routines to add the additional scalar type, then set a flag +so that Perl will believe it contains more than one type of data. The +four macros to set the flags are: + + SvIOK_on + SvNOK_on + SvPOK_on + SvROK_on + +The particular macro you must use depends on which C<sv_set*v> routine +you called first. This is because every C<sv_set*v> routine turns on +only the bit for the particular type of data being set, and turns off +all the rest. + +For example, to create a new Perl variable called "dberror" that contains +both the numeric and descriptive string error values, you could use the +following code: + + extern int dberror; + extern char *dberror_list; + + SV* sv = perl_get_sv("dberror", TRUE); + sv_setiv(sv, (IV) dberror); + sv_setpv(sv, dberror_list[dberror]); + SvIOK_on(sv); + +If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the +macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. + +=head2 Magic Variables + +[This section still under construction. Ignore everything here. Post no +bills. Everything not permitted is forbidden.] + +Any SV may be magical, that is, it has special features that a normal +SV does not have. These features are stored in the SV structure in a +linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. + + struct magic { + MAGIC* mg_moremagic; + MGVTBL* mg_virtual; + U16 mg_private; + char mg_type; + U8 mg_flags; + SV* mg_obj; + char* mg_ptr; + I32 mg_len; + }; + +Note this is current as of patchlevel 0, and could change at any time. + +=head2 Assigning Magic + +Perl adds magic to an SV using the sv_magic function: + + void sv_magic(SV* sv, SV* obj, int how, char* name, I32 namlen); + +The C<sv> argument is a pointer to the SV that is to acquire a new magical +feature. + +If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to +set the C<SVt_PVMG> flag for the C<sv>. Perl then continues by adding +it to the beginning of the linked list of magical features. Any prior +entry of the same type of magic is deleted. Note that this can be +overridden, and multiple instances of the same type of magic can be +associated with an SV. + +The C<name> and C<namlen> arguments are used to associate a string with +the magic, typically the name of a variable. C<namlen> is stored in the +C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd +copy of the name is stored in C<mg_ptr> field. + +The sv_magic function uses C<how> to determine which, if any, predefined +"Magic Virtual Table" should be assigned to the C<mg_virtual> field. +See the "Magic Virtual Table" section below. The C<how> argument is also +stored in the C<mg_type> field. + +The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> +structure. If it is not the same as the C<sv> argument, the reference +count of the C<obj> object is incremented. If it is the same, or if +the C<how> argument is "#", or if it is a NULL pointer, then C<obj> is +merely stored, without the reference count being incremented. + +There is also a function to add magic to an C<HV>: + + void hv_magic(HV *hv, GV *gv, int how); + +This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. + +To remove the magic from an SV, call the function sv_unmagic: + + void sv_unmagic(SV *sv, int type); + +The C<type> argument should be equal to the C<how> value when the C<SV> +was initially made magical. + +=head2 Magic Virtual Tables + +The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a +C<MGVTBL>, which is a structure of function pointers and stands for +"Magic Virtual Table" to handle the various operations that might be +applied to that variable. + +The C<MGVTBL> has five pointers to the following routine types: + + int (*svt_get)(SV* sv, MAGIC* mg); + int (*svt_set)(SV* sv, MAGIC* mg); + U32 (*svt_len)(SV* sv, MAGIC* mg); + int (*svt_clear)(SV* sv, MAGIC* mg); + int (*svt_free)(SV* sv, MAGIC* mg); + +This MGVTBL structure is set at compile-time in C<perl.h> and there are +currently 19 types (or 21 with overloading turned on). These different +structures contain pointers to various routines that perform additional +actions depending on which function is being called. + + Function pointer Action taken + ---------------- ------------ + svt_get Do something after the value of the SV is retrieved. + svt_set Do something after the SV is assigned a value. + svt_len Report on the SV's length. + svt_clear Clear something the SV represents. + svt_free Free any extra storage associated with the SV. + +For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds +to an C<mg_type> of '\0') contains: + + { magic_get, magic_set, magic_len, 0, 0 } + +Thus, when an SV is determined to be magical and of type '\0', if a get +operation is being performed, the routine C<magic_get> is called. All +the various routines for the various magical types begin with C<magic_>. + +The current kinds of Magic Virtual Tables are: + + mg_type MGVTBL Type of magic + ------- ------ ---------------------------- + \0 vtbl_sv Special scalar variable + A vtbl_amagic %OVERLOAD hash + a vtbl_amagicelem %OVERLOAD hash element + c (none) Holds overload table (AMT) on stash + B vtbl_bm Boyer-Moore (fast string search) + E vtbl_env %ENV hash + e vtbl_envelem %ENV hash element + f vtbl_fm Formline ('compiled' format) + g vtbl_mglob m//g target / study()ed string + I vtbl_isa @ISA array + i vtbl_isaelem @ISA array element + k vtbl_nkeys scalar(keys()) lvalue + L (none) Debugger %_<filename + l vtbl_dbline Debugger %_<filename element + o vtbl_collxfrm Locale transformation + P vtbl_pack Tied array or hash + p vtbl_packelem Tied array or hash element + q vtbl_packelem Tied scalar or handle + S vtbl_sig %SIG hash + s vtbl_sigelem %SIG hash element + t vtbl_taint Taintedness + U vtbl_uvar Available for use by extensions + v vtbl_vec vec() lvalue + x vtbl_substr substr() lvalue + y vtbl_defelem Shadow "foreach" iterator variable / + smart parameter vivification + * vtbl_glob GV (typeglob) + # vtbl_arylen Array length ($#ary) + . vtbl_pos pos() lvalue + ~ (none) Available for use by extensions + +When an uppercase and lowercase letter both exist in the table, then the +uppercase letter is used to represent some kind of composite type (a list +or a hash), and the lowercase letter is used to represent an element of +that composite type. + +The '~' and 'U' magic types are defined specifically for use by +extensions and will not be used by perl itself. Extensions can use +'~' magic to 'attach' private information to variables (typically +objects). This is especially useful because there is no way for +normal perl code to corrupt this private information (unlike using +extra elements of a hash object). + +Similarly, 'U' magic can be used much like tie() to call a C function +any time a scalar's value is used or changed. The C<MAGIC>'s +C<mg_ptr> field points to a C<ufuncs> structure: + + struct ufuncs { + I32 (*uf_val)(IV, SV*); + I32 (*uf_set)(IV, SV*); + IV uf_index; + }; + +When the SV is read from or written to, the C<uf_val> or C<uf_set> +function will be called with C<uf_index> as the first arg and a +pointer to the SV as the second. + +Note that because multiple extensions may be using '~' or 'U' magic, +it is important for extensions to take extra care to avoid conflict. +Typically only using the magic on objects blessed into the same class +as the extension is sufficient. For '~' magic, it may also be +appropriate to add an I32 'signature' at the top of the private data +area and check that. + +Also note that the C<sv_set*()> and C<sv_cat*()> functions described +earlier do B<not> invoke 'set' magic on their targets. This must +be done by the user either by calling the C<SvSETMAGIC()> macro after +calling these functions, or by using one of the C<sv_set*_mg()> or +C<sv_cat*_mg()> functions. Similarly, generic C code must call the +C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV +obtained from external sources in functions that don't handle magic. +L<API LISTING> later in this document identifies such functions. +For example, calls to the C<sv_cat*()> functions typically need to be +followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> +since their implementation handles 'get' magic. + +=head2 Finding Magic + + MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ + +This routine returns a pointer to the C<MAGIC> structure stored in the SV. +If the SV does not have that magical feature, C<NULL> is returned. Also, +if the SV is not of type SVt_PVMG, Perl may core dump. + + int mg_copy(SV* sv, SV* nsv, char* key, STRLEN klen); + +This routine checks to see what types of magic C<sv> has. If the mg_type +field is an uppercase letter, then the mg_obj is copied to C<nsv>, but +the mg_type field is changed to be the lowercase letter. + +=head2 Understanding the Magic of Tied Hashes and Arrays + +Tied hashes and arrays are magical beasts of the 'P' magic type. + +WARNING: As of the 5.004 release, proper usage of the array and hash +access functions requires understanding a few caveats. Some +of these caveats are actually considered bugs in the API, to be fixed +in later releases, and are bracketed with [MAYCHANGE] below. If +you find yourself actually applying such information in this section, be +aware that the behavior may change in the future, umm, without warning. + +The C<av_store> function, when given a tied array argument, merely +copies the magic of the array onto the value to be "stored", using +C<mg_copy>. It may also return NULL, indicating that the value did not +actually need to be stored in the array. [MAYCHANGE] After a call to +C<av_store> on a tied array, the caller will usually need to call +C<mg_set(val)> to actually invoke the perl level "STORE" method on the +TIEARRAY object. If C<av_store> did return NULL, a call to +C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory +leak. [/MAYCHANGE] + +The previous paragraph is applicable verbatim to tied hash access using the +C<hv_store> and C<hv_store_ent> functions as well. + +C<av_fetch> and the corresponding hash functions C<hv_fetch> and +C<hv_fetch_ent> actually return an undefined mortal value whose magic +has been initialized using C<mg_copy>. Note the value so returned does not +need to be deallocated, as it is already mortal. [MAYCHANGE] But you will +need to call C<mg_get()> on the returned value in order to actually invoke +the perl level "FETCH" method on the underlying TIE object. Similarly, +you may also call C<mg_set()> on the return value after possibly assigning +a suitable value to it using C<sv_setsv>, which will invoke the "STORE" +method on the TIE object. [/MAYCHANGE] + +[MAYCHANGE] +In other words, the array or hash fetch/store functions don't really +fetch and store actual values in the case of tied arrays and hashes. They +merely call C<mg_copy> to attach magic to the values that were meant to be +"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually +do the job of invoking the TIE methods on the underlying objects. Thus +the magic mechanism currently implements a kind of lazy access to arrays +and hashes. + +Currently (as of perl version 5.004), use of the hash and array access +functions requires the user to be aware of whether they are operating on +"normal" hashes and arrays, or on their tied variants. The API may be +changed to provide more transparent access to both tied and normal data +types in future versions. +[/MAYCHANGE] + +You would do well to understand that the TIEARRAY and TIEHASH interfaces +are mere sugar to invoke some perl method calls while using the uniform hash +and array syntax. The use of this sugar imposes some overhead (typically +about two to four extra opcodes per FETCH/STORE operation, in addition to +the creation of all the mortal variables required to invoke the methods). +This overhead will be comparatively small if the TIE methods are themselves +substantial, but if they are only a few statements long, the overhead +will not be insignificant. + +=head2 Localizing changes + +Perl has a very handy construction + + { + local $var = 2; + ... + } + +This construction is I<approximately> equivalent to + + { + my $oldvar = $var; + $var = 2; + ... + $var = $oldvar; + } + +The biggest difference is that the first construction would +reinstate the initial value of $var, irrespective of how control exits +the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit +more efficient as well. + +There is a way to achieve a similar task from C via Perl API: create a +I<pseudo-block>, and arrange for some changes to be automatically +undone at the end of it, either explicit, or via a non-local exit (via +die()). A I<block>-like construct is created by a pair of +C<ENTER>/C<LEAVE> macros (see L<perlcall/EXAMPLE/"Returning a +Scalar">). Such a construct may be created specially for some +important localized task, or an existing one (like boundaries of +enclosing Perl subroutine/block, or an existing pair for freeing TMPs) +may be used. (In the second case the overhead of additional +localization must be almost negligible.) Note that any XSUB is +automatically enclosed in an C<ENTER>/C<LEAVE> pair. + +Inside such a I<pseudo-block> the following service is available: + +=over + +=item C<SAVEINT(int i)> + +=item C<SAVEIV(IV i)> + +=item C<SAVEI32(I32 i)> + +=item C<SAVELONG(long i)> + +These macros arrange things to restore the value of integer variable +C<i> at the end of enclosing I<pseudo-block>. + +=item C<SAVESPTR(s)> + +=item C<SAVEPPTR(p)> + +These macros arrange things to restore the value of pointers C<s> and +C<p>. C<s> must be a pointer of a type which survives conversion to +C<SV*> and back, C<p> should be able to survive conversion to C<char*> +and back. + +=item C<SAVEFREESV(SV *sv)> + +The refcount of C<sv> would be decremented at the end of +I<pseudo-block>. This is similar to C<sv_2mortal>, which should (?) be +used instead. + +=item C<SAVEFREEOP(OP *op)> + +The C<OP *> is op_free()ed at the end of I<pseudo-block>. + +=item C<SAVEFREEPV(p)> + +The chunk of memory which is pointed to by C<p> is Safefree()ed at the +end of I<pseudo-block>. + +=item C<SAVECLEARSV(SV *sv)> + +Clears a slot in the current scratchpad which corresponds to C<sv> at +the end of I<pseudo-block>. + +=item C<SAVEDELETE(HV *hv, char *key, I32 length)> + +The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The +string pointed to by C<key> is Safefree()ed. If one has a I<key> in +short-lived storage, the corresponding string may be reallocated like +this: + + SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); + +=item C<SAVEDESTRUCTOR(f,p)> + +At the end of I<pseudo-block> the function C<f> is called with the +only argument (of type C<void*>) C<p>. + +=item C<SAVESTACK_POS()> + +The current offset on the Perl internal stack (cf. C<SP>) is restored +at the end of I<pseudo-block>. + +=back + +The following API list contains functions, thus one needs to +provide pointers to the modifiable data explicitly (either C pointers, +or Perlish C<GV *>s). Where the above macros take C<int>, a similar +function takes C<int *>. + +=over + +=item C<SV* save_scalar(GV *gv)> + +Equivalent to Perl code C<local $gv>. + +=item C<AV* save_ary(GV *gv)> + +=item C<HV* save_hash(GV *gv)> + +Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. + +=item C<void save_item(SV *item)> + +Duplicates the current value of C<SV>, on the exit from the current +C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> +using the stored value. + +=item C<void save_list(SV **sarg, I32 maxsarg)> + +A variant of C<save_item> which takes multiple arguments via an array +C<sarg> of C<SV*> of length C<maxsarg>. + +=item C<SV* save_svref(SV **sptr)> + +Similar to C<save_scalar>, but will reinstate a C<SV *>. + +=item C<void save_aptr(AV **aptr)> + +=item C<void save_hptr(HV **hptr)> + +Similar to C<save_svref>, but localize C<AV *> and C<HV *>. + +=back + +The C<Alias> module implements localization of the basic types within the +I<caller's scope>. People who are interested in how to localize things in +the containing scope should take a look there too. + +=head1 Subroutines + +=head2 XSUBs and the Argument Stack + +The XSUB mechanism is a simple way for Perl programs to access C subroutines. +An XSUB routine will have a stack that contains the arguments from the Perl +program, and a way to map from the Perl data structures to a C equivalent. + +The stack arguments are accessible through the C<ST(n)> macro, which returns +the C<n>'th stack argument. Argument 0 is the first argument passed in the +Perl subroutine call. These arguments are C<SV*>, and can be used anywhere +an C<SV*> is used. + +Most of the time, output from the C routine can be handled through use of +the RETVAL and OUTPUT directives. However, there are some cases where the +argument stack is not already long enough to handle all the return values. +An example is the POSIX tzname() call, which takes no arguments, but returns +two, the local time zone's standard and summer time abbreviations. + +To handle this situation, the PPCODE directive is used and the stack is +extended using the macro: + + EXTEND(SP, num); + +where C<SP> is the macro that represents the local copy of the stack pointer, +and C<num> is the number of elements the stack should be extended by. + +Now that there is room on the stack, values can be pushed on it using the +macros to push IVs, doubles, strings, and SV pointers respectively: + + PUSHi(IV) + PUSHn(double) + PUSHp(char*, I32) + PUSHs(SV*) + +And now the Perl program calling C<tzname>, the two values will be assigned +as in: + + ($standard_abbrev, $summer_abbrev) = POSIX::tzname; + +An alternate (and possibly simpler) method to pushing values on the stack is +to use the macros: + + XPUSHi(IV) + XPUSHn(double) + XPUSHp(char*, I32) + XPUSHs(SV*) + +These macros automatically adjust the stack for you, if needed. Thus, you +do not need to call C<EXTEND> to extend the stack. + +For more information, consult L<perlxs> and L<perlxstut>. + +=head2 Calling Perl Routines from within C Programs + +There are four routines that can be used to call a Perl subroutine from +within a C program. These four are: + + I32 perl_call_sv(SV*, I32); + I32 perl_call_pv(char*, I32); + I32 perl_call_method(char*, I32); + I32 perl_call_argv(char*, I32, register char**); + +The routine most often used is C<perl_call_sv>. The C<SV*> argument +contains either the name of the Perl subroutine to be called, or a +reference to the subroutine. The second argument consists of flags +that control the context in which the subroutine is called, whether +or not the subroutine is being passed arguments, how errors should be +trapped, and how to treat return values. + +All four routines return the number of arguments that the subroutine returned +on the Perl stack. + +When using any of these routines (except C<perl_call_argv>), the programmer +must manipulate the Perl stack. These include the following macros and +functions: + + dSP + SP + PUSHMARK() + PUTBACK + SPAGAIN + ENTER + SAVETMPS + FREETMPS + LEAVE + XPUSH*() + POP*() + +For a detailed description of calling conventions from C to Perl, +consult L<perlcall>. + +=head2 Memory Allocation + +It is suggested that you use the version of malloc that is distributed +with Perl. It keeps pools of various sizes of unallocated memory in +order to satisfy allocation requests more quickly. However, on some +platforms, it may cause spurious malloc or free errors. + + New(x, pointer, number, type); + Newc(x, pointer, number, type, cast); + Newz(x, pointer, number, type); + +These three macros are used to initially allocate memory. + +The first argument C<x> was a "magic cookie" that was used to keep track +of who called the macro, to help when debugging memory problems. However, +the current code makes no use of this feature (most Perl developers now +use run-time memory checkers), so this argument can be any number. + +The second argument C<pointer> should be the name of a variable that will +point to the newly allocated memory. + +The third and fourth arguments C<number> and C<type> specify how many of +the specified type of data structure should be allocated. The argument +C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>, +should be used if the C<pointer> argument is different from the C<type> +argument. + +Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero> +to zero out all the newly allocated memory. + + Renew(pointer, number, type); + Renewc(pointer, number, type, cast); + Safefree(pointer) + +These three macros are used to change a memory buffer size or to free a +piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> +match those of C<New> and C<Newc> with the exception of not needing the +"magic cookie" argument. + + Move(source, dest, number, type); + Copy(source, dest, number, type); + Zero(dest, number, type); + +These three macros are used to move, copy, or zero out previously allocated +memory. The C<source> and C<dest> arguments point to the source and +destination starting points. Perl will move, copy, or zero out C<number> +instances of the size of the C<type> data structure (using the C<sizeof> +function). + +=head2 PerlIO + +The most recent development releases of Perl has been experimenting with +removing Perl's dependency on the "normal" standard I/O suite and allowing +other stdio implementations to be used. This involves creating a new +abstraction layer that then calls whichever implementation of stdio Perl +was compiled with. All XSUBs should now use the functions in the PerlIO +abstraction layer and not make any assumptions about what kind of stdio +is being used. + +For a complete description of the PerlIO abstraction, consult L<perlapio>. + +=head2 Putting a C value on Perl stack + +A lot of opcodes (this is an elementary operation in the internal perl +stack machine) put an SV* on the stack. However, as an optimization +the corresponding SV is (usually) not recreated each time. The opcodes +reuse specially assigned SVs (I<target>s) which are (as a corollary) +not constantly freed/created. + +Each of the targets is created only once (but see +L<Scratchpads and recursion> below), and when an opcode needs to put +an integer, a double, or a string on stack, it just sets the +corresponding parts of its I<target> and puts the I<target> on stack. + +The macro to put this target on stack is C<PUSHTARG>, and it is +directly used in some opcodes, as well as indirectly in zillions of +others, which use it via C<(X)PUSH[pni]>. + +=head2 Scratchpads + +The question remains on when the SVs which are I<target>s for opcodes +are created. The answer is that they are created when the current unit -- +a subroutine or a file (for opcodes for statements outside of +subroutines) -- is compiled. During this time a special anonymous Perl +array is created, which is called a scratchpad for the current +unit. + +A scratchpad keeps SVs which are lexicals for the current unit and are +targets for opcodes. One can deduce that an SV lives on a scratchpad +by looking on its flags: lexicals have C<SVs_PADMY> set, and +I<target>s have C<SVs_PADTMP> set. + +The correspondence between OPs and I<target>s is not 1-to-1. Different +OPs in the compile tree of the unit can use the same target, if this +would not conflict with the expected life of the temporary. + +=head2 Scratchpads and recursion + +In fact it is not 100% true that a compiled unit contains a pointer to +the scratchpad AV. In fact it contains a pointer to an AV of +(initially) one element, and this element is the scratchpad AV. Why do +we need an extra level of indirection? + +The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both +these can create several execution pointers going into the same +subroutine. For the subroutine-child not write over the temporaries +for the subroutine-parent (lifespan of which covers the call to the +child), the parent and the child should have different +scratchpads. (I<And> the lexicals should be separate anyway!) + +So each subroutine is born with an array of scratchpads (of length 1). +On each entry to the subroutine it is checked that the current +depth of the recursion is not more than the length of this array, and +if it is, new scratchpad is created and pushed into the array. + +The I<target>s on this scratchpad are C<undef>s, but they are already +marked with correct flags. + +=head1 Compiled code + +=head2 Code tree + +Here we describe the internal form your code is converted to by +Perl. Start with a simple example: + + $a = $b + $c; + +This is converted to a tree similar to this one: + + assign-to + / \ + + $a + / \ + $b $c + +(but slightly more complicated). This tree reflects the way Perl +parsed your code, but has nothing to do with the execution order. +There is an additional "thread" going through the nodes of the tree +which shows the order of execution of the nodes. In our simplified +example above it looks like: + + $b ---> $c ---> + ---> $a ---> assign-to + +But with the actual compile tree for C<$a = $b + $c> it is different: +some nodes I<optimized away>. As a corollary, though the actual tree +contains more nodes than our simplified example, the execution order +is the same as in our example. + +=head2 Examining the tree + +If you have your perl compiled for debugging (usually done with C<-D +optimize=-g> on C<Configure> command line), you may examine the +compiled tree by specifying C<-Dx> on the Perl command line. The +output takes several lines per node, and for C<$b+$c> it looks like +this: + + 5 TYPE = add ===> 6 + TARG = 1 + FLAGS = (SCALAR,KIDS) + { + TYPE = null ===> (4) + (was rv2sv) + FLAGS = (SCALAR,KIDS) + { + 3 TYPE = gvsv ===> 4 + FLAGS = (SCALAR) + GV = main::b + } + } + { + TYPE = null ===> (5) + (was rv2sv) + FLAGS = (SCALAR,KIDS) + { + 4 TYPE = gvsv ===> 5 + FLAGS = (SCALAR) + GV = main::c + } + } + +This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are +not optimized away (one per number in the left column). The immediate +children of the given node correspond to C<{}> pairs on the same level +of indentation, thus this listing corresponds to the tree: + + add + / \ + null null + | | + gvsv gvsv + +The execution order is indicated by C<===E<gt>> marks, thus it is C<3 +4 5 6> (node C<6> is not included into above listing), i.e., +C<gvsv gvsv add whatever>. + +=head2 Compile pass 1: check routines + +The tree is created by the I<pseudo-compiler> while yacc code feeds it +the constructions it recognizes. Since yacc works bottom-up, so does +the first pass of perl compilation. + +What makes this pass interesting for perl developers is that some +optimization may be performed on this pass. This is optimization by +so-called I<check routines>. The correspondence between node names +and corresponding check routines is described in F<opcode.pl> (do not +forget to run C<make regen_headers> if you modify this file). + +A check routine is called when the node is fully constructed except +for the execution-order thread. Since at this time there are no +back-links to the currently constructed node, one can do most any +operation to the top-level node, including freeing it and/or creating +new nodes above/below it. + +The check routine returns the node which should be inserted into the +tree (if the top-level node was not modified, check routine returns +its argument). + +By convention, check routines have names C<ck_*>. They are usually +called from C<new*OP> subroutines (or C<convert>) (which in turn are +called from F<perly.y>). + +=head2 Compile pass 1a: constant folding + +Immediately after the check routine is called the returned node is +checked for being compile-time executable. If it is (the value is +judged to be constant) it is immediately executed, and a I<constant> +node with the "return value" of the corresponding subtree is +substituted instead. The subtree is deleted. + +If constant folding was not performed, the execution-order thread is +created. + +=head2 Compile pass 2: context propagation + +When a context for a part of compile tree is known, it is propagated +down through the tree. At this time the context can have 5 values +(instead of 2 for runtime context): void, boolean, scalar, list, and +lvalue. In contrast with the pass 1 this pass is processed from top +to bottom: a node's context determines the context for its children. + +Additional context-dependent optimizations are performed at this time. +Since at this moment the compile tree contains back-references (via +"thread" pointers), nodes cannot be free()d now. To allow +optimized-away nodes at this stage, such nodes are null()ified instead +of free()ing (i.e. their type is changed to OP_NULL). + +=head2 Compile pass 3: peephole optimization + +After the compile tree for a subroutine (or for an C<eval> or a file) +is created, an additional pass over the code is performed. This pass +is neither top-down or bottom-up, but in the execution order (with +additional complications for conditionals). These optimizations are +done in the subroutine peep(). Optimizations performed at this stage +are subject to the same restrictions as in the pass 2. + +=head1 API LISTING + +This is a listing of functions, macros, flags, and variables that may be +useful to extension writers or that may be found while reading other +extensions. + +Note that all Perl API global variables must be referenced with the C<PL_> +prefix. Some macros are provided for compatibility with the older, +unadorned names, but this support will be removed in a future release. + +It is strongly recommended that all Perl API functions that don't begin +with C<perl> be referenced with an explicit C<Perl_> prefix. + +The sort order of the listing is case insensitive, with any +occurrences of '_' ignored for the the purpose of sorting. + +=over 8 + +=item av_clear + +Clears an array, making it empty. Does not free the memory used by the +array itself. + + void av_clear (AV* ar) + +=item av_extend + +Pre-extend an array. The C<key> is the index to which the array should be +extended. + + void av_extend (AV* ar, I32 key) + +=item av_fetch + +Returns the SV at the specified index in the array. The C<key> is the +index. If C<lval> is set then the fetch will be part of a store. Check +that the return value is non-null before dereferencing it to a C<SV*>. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use this function on tied arrays. + + SV** av_fetch (AV* ar, I32 key, I32 lval) + +=item AvFILL + +Same as C<av_len()>. Deprecated, use C<av_len()> instead. + +=item av_len + +Returns the highest index in the array. Returns -1 if the array is empty. + + I32 av_len (AV* ar) + +=item av_make + +Creates a new AV and populates it with a list of SVs. The SVs are copied +into the array, so they may be freed after the call to av_make. The new AV +will have a reference count of 1. + + AV* av_make (I32 size, SV** svp) + +=item av_pop + +Pops an SV off the end of the array. Returns C<&PL_sv_undef> if the array is +empty. + + SV* av_pop (AV* ar) + +=item av_push + +Pushes an SV onto the end of the array. The array will grow automatically +to accommodate the addition. + + void av_push (AV* ar, SV* val) + +=item av_shift + +Shifts an SV off the beginning of the array. + + SV* av_shift (AV* ar) + +=item av_store + +Stores an SV in an array. The array index is specified as C<key>. The +return value will be NULL if the operation failed or if the value did not +need to be actually stored within the array (as in the case of tied arrays). +Otherwise it can be dereferenced to get the original C<SV*>. Note that the +caller is responsible for suitably incrementing the reference count of C<val> +before the call, and decrementing it if the function returned NULL. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use this function on tied arrays. + + SV** av_store (AV* ar, I32 key, SV* val) + +=item av_undef + +Undefines the array. Frees the memory used by the array itself. + + void av_undef (AV* ar) + +=item av_unshift + +Unshift the given number of C<undef> values onto the beginning of the +array. The array will grow automatically to accommodate the addition. +You must then use C<av_store> to assign values to these new elements. + + void av_unshift (AV* ar, I32 num) + +=item CLASS + +Variable which is setup by C<xsubpp> to indicate the class name for a C++ XS +constructor. This is always a C<char*>. See C<THIS> and +L<perlxs/"Using XS With C++">. + +=item Copy + +The XSUB-writer's interface to the C C<memcpy> function. The C<s> is the +source, C<d> is the destination, C<n> is the number of items, and C<t> is +the type. May fail on overlapping copies. See also C<Move>. + + void Copy( s, d, n, t ) + +=item croak + +This is the XSUB-writer's interface to Perl's C<die> function. Use this +function the same way you use the C C<printf> function. See C<warn>. + +=item CvSTASH + +Returns the stash of the CV. + + HV* CvSTASH( SV* sv ) + +=item PL_DBsingle + +When Perl is run in debugging mode, with the B<-d> switch, this SV is a +boolean which indicates whether subs are being single-stepped. +Single-stepping is automatically turned on after every step. This is the C +variable which corresponds to Perl's $DB::single variable. See C<PL_DBsub>. + +=item PL_DBsub + +When Perl is run in debugging mode, with the B<-d> switch, this GV contains +the SV which holds the name of the sub being debugged. This is the C +variable which corresponds to Perl's $DB::sub variable. See C<PL_DBsingle>. +The sub name can be found by + + SvPV( GvSV( PL_DBsub ), PL_na ) + +=item PL_DBtrace + +Trace variable used when Perl is run in debugging mode, with the B<-d> +switch. This is the C variable which corresponds to Perl's $DB::trace +variable. See C<PL_DBsingle>. + +=item dMARK + +Declare a stack marker variable, C<mark>, for the XSUB. See C<MARK> and +C<dORIGMARK>. + +=item dORIGMARK + +Saves the original stack mark for the XSUB. See C<ORIGMARK>. + +=item PL_dowarn + +The C variable which corresponds to Perl's $^W warning variable. + +=item dSP + +Declares a local copy of perl's stack pointer for the XSUB, available via +the C<SP> macro. See C<SP>. + +=item dXSARGS + +Sets up stack and mark pointers for an XSUB, calling dSP and dMARK. This is +usually handled automatically by C<xsubpp>. Declares the C<items> variable +to indicate the number of items on the stack. + +=item dXSI32 + +Sets up the C<ix> variable for an XSUB which has aliases. This is usually +handled automatically by C<xsubpp>. + +=item do_binmode + +Switches filehandle to binmode. C<iotype> is what C<IoTYPE(io)> would +contain. + + do_binmode(fp, iotype, TRUE); + +=item ENTER + +Opening bracket on a callback. See C<LEAVE> and L<perlcall>. + + ENTER; + +=item EXTEND + +Used to extend the argument stack for an XSUB's return values. + + EXTEND( sp, int x ) + +=item fbm_compile + +Analyses the string in order to make fast searches on it using fbm_instr() -- +the Boyer-Moore algorithm. + + void fbm_compile(SV* sv, U32 flags) + +=item fbm_instr + +Returns the location of the SV in the string delimited by C<str> and +C<strend>. It returns C<Nullch> if the string can't be found. The +C<sv> does not have to be fbm_compiled, but the search will not be as +fast then. + + char* fbm_instr(char *str, char *strend, SV *sv, U32 flags) + +=item FREETMPS + +Closing bracket for temporaries on a callback. See C<SAVETMPS> and +L<perlcall>. + + FREETMPS; + +=item G_ARRAY + +Used to indicate array context. See C<GIMME_V>, C<GIMME> and L<perlcall>. + +=item G_DISCARD + +Indicates that arguments returned from a callback should be discarded. See +L<perlcall>. + +=item G_EVAL + +Used to force a Perl C<eval> wrapper around a callback. See L<perlcall>. + +=item GIMME + +A backward-compatible version of C<GIMME_V> which can only return +C<G_SCALAR> or C<G_ARRAY>; in a void context, it returns C<G_SCALAR>. + +=item GIMME_V + +The XSUB-writer's equivalent to Perl's C<wantarray>. Returns +C<G_VOID>, C<G_SCALAR> or C<G_ARRAY> for void, scalar or array +context, respectively. + +=item G_NOARGS + +Indicates that no arguments are being sent to a callback. See L<perlcall>. + +=item G_SCALAR + +Used to indicate scalar context. See C<GIMME_V>, C<GIMME>, and L<perlcall>. + +=item gv_fetchmeth + +Returns the glob with the given C<name> and a defined subroutine or +C<NULL>. The glob lives in the given C<stash>, or in the stashes +accessible via @ISA and @UNIVERSAL. + +The argument C<level> should be either 0 or -1. If C<level==0>, as a +side-effect creates a glob with the given C<name> in the given +C<stash> which in the case of success contains an alias for the +subroutine, and sets up caching info for this glob. Similarly for all +the searched stashes. + +This function grants C<"SUPER"> token as a postfix of the stash name. + +The GV returned from C<gv_fetchmeth> may be a method cache entry, +which is not visible to Perl code. So when calling C<perl_call_sv>, +you should not use the GV directly; instead, you should use the +method's CV, which can be obtained from the GV with the C<GvCV> macro. + + GV* gv_fetchmeth (HV* stash, char* name, STRLEN len, I32 level) + +=item gv_fetchmethod + +=item gv_fetchmethod_autoload + +Returns the glob which contains the subroutine to call to invoke the +method on the C<stash>. In fact in the presense of autoloading this may +be the glob for "AUTOLOAD". In this case the corresponding variable +$AUTOLOAD is already setup. + +The third parameter of C<gv_fetchmethod_autoload> determines whether AUTOLOAD +lookup is performed if the given method is not present: non-zero means +yes, look for AUTOLOAD; zero means no, don't look for AUTOLOAD. Calling +C<gv_fetchmethod> is equivalent to calling C<gv_fetchmethod_autoload> with a +non-zero C<autoload> parameter. + +These functions grant C<"SUPER"> token as a prefix of the method name. + +Note that if you want to keep the returned glob for a long time, you +need to check for it being "AUTOLOAD", since at the later time the call +may load a different subroutine due to $AUTOLOAD changing its value. +Use the glob created via a side effect to do this. + +These functions have the same side-effects and as C<gv_fetchmeth> with +C<level==0>. C<name> should be writable if contains C<':'> or C<'\''>. +The warning against passing the GV returned by C<gv_fetchmeth> to +C<perl_call_sv> apply equally to these functions. + + GV* gv_fetchmethod (HV* stash, char* name) + GV* gv_fetchmethod_autoload (HV* stash, char* name, I32 autoload) + +=item G_VOID + +Used to indicate void context. See C<GIMME_V> and L<perlcall>. + +=item gv_stashpv + +Returns a pointer to the stash for a specified package. If C<create> is set +then the package will be created if it does not already exist. If C<create> +is not set and the package does not exist then NULL is returned. + + HV* gv_stashpv (char* name, I32 create) + +=item gv_stashsv + +Returns a pointer to the stash for a specified package. See C<gv_stashpv>. + + HV* gv_stashsv (SV* sv, I32 create) + +=item GvSV + +Return the SV from the GV. + +=item HEf_SVKEY + +This flag, used in the length slot of hash entries and magic +structures, specifies the structure contains a C<SV*> pointer where a +C<char*> pointer is to be expected. (For information only--not to be used). + +=item HeHASH + +Returns the computed hash stored in the hash entry. + + U32 HeHASH(HE* he) + +=item HeKEY + +Returns the actual pointer stored in the key slot of the hash entry. +The pointer may be either C<char*> or C<SV*>, depending on the value of +C<HeKLEN()>. Can be assigned to. The C<HePV()> or C<HeSVKEY()> macros +are usually preferable for finding the value of a key. + + char* HeKEY(HE* he) + +=item HeKLEN + +If this is negative, and amounts to C<HEf_SVKEY>, it indicates the entry +holds an C<SV*> key. Otherwise, holds the actual length of the key. +Can be assigned to. The C<HePV()> macro is usually preferable for finding +key lengths. + + int HeKLEN(HE* he) + +=item HePV + +Returns the key slot of the hash entry as a C<char*> value, doing any +necessary dereferencing of possibly C<SV*> keys. The length of +the string is placed in C<len> (this is a macro, so do I<not> use +C<&len>). If you do not care about what the length of the key is, +you may use the global variable C<PL_na>. Remember though, that hash +keys in perl are free to contain embedded nulls, so using C<strlen()> +or similar is not a good way to find the length of hash keys. +This is very similar to the C<SvPV()> macro described elsewhere in +this document. + + char* HePV(HE* he, STRLEN len) + +=item HeSVKEY + +Returns the key as an C<SV*>, or C<Nullsv> if the hash entry +does not contain an C<SV*> key. + + HeSVKEY(HE* he) + +=item HeSVKEY_force + +Returns the key as an C<SV*>. Will create and return a temporary +mortal C<SV*> if the hash entry contains only a C<char*> key. + + HeSVKEY_force(HE* he) + +=item HeSVKEY_set + +Sets the key to a given C<SV*>, taking care to set the appropriate flags +to indicate the presence of an C<SV*> key, and returns the same C<SV*>. + + HeSVKEY_set(HE* he, SV* sv) + +=item HeVAL + +Returns the value slot (type C<SV*>) stored in the hash entry. + + HeVAL(HE* he) + +=item hv_clear + +Clears a hash, making it empty. + + void hv_clear (HV* tb) + +=item hv_delayfree_ent + +Releases a hash entry, such as while iterating though the hash, but +delays actual freeing of key and value until the end of the current +statement (or thereabouts) with C<sv_2mortal>. See C<hv_iternext> +and C<hv_free_ent>. + + void hv_delayfree_ent (HV* hv, HE* entry) + +=item hv_delete + +Deletes a key/value pair in the hash. The value SV is removed from the hash +and returned to the caller. The C<klen> is the length of the key. The +C<flags> value will normally be zero; if set to G_DISCARD then NULL will be +returned. + + SV* hv_delete (HV* tb, char* key, U32 klen, I32 flags) + +=item hv_delete_ent + +Deletes a key/value pair in the hash. The value SV is removed from the hash +and returned to the caller. The C<flags> value will normally be zero; if set +to G_DISCARD then NULL will be returned. C<hash> can be a valid precomputed +hash value, or 0 to ask for it to be computed. + + SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash) + +=item hv_exists + +Returns a boolean indicating whether the specified hash key exists. The +C<klen> is the length of the key. + + bool hv_exists (HV* tb, char* key, U32 klen) + +=item hv_exists_ent + +Returns a boolean indicating whether the specified hash key exists. C<hash> +can be a valid precomputed hash value, or 0 to ask for it to be computed. + + bool hv_exists_ent (HV* tb, SV* key, U32 hash) + +=item hv_fetch + +Returns the SV which corresponds to the specified key in the hash. The +C<klen> is the length of the key. If C<lval> is set then the fetch will be +part of a store. Check that the return value is non-null before +dereferencing it to a C<SV*>. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use this function on tied hashes. + + SV** hv_fetch (HV* tb, char* key, U32 klen, I32 lval) + +=item hv_fetch_ent + +Returns the hash entry which corresponds to the specified key in the hash. +C<hash> must be a valid precomputed hash number for the given C<key>, or +0 if you want the function to compute it. IF C<lval> is set then the +fetch will be part of a store. Make sure the return value is non-null +before accessing it. The return value when C<tb> is a tied hash +is a pointer to a static location, so be sure to make a copy of the +structure if you need to store it somewhere. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use this function on tied hashes. + + HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash) + +=item hv_free_ent + +Releases a hash entry, such as while iterating though the hash. See +C<hv_iternext> and C<hv_delayfree_ent>. + + void hv_free_ent (HV* hv, HE* entry) + +=item hv_iterinit + +Prepares a starting point to traverse a hash table. + + I32 hv_iterinit (HV* tb) + +Returns the number of keys in the hash (i.e. the same as C<HvKEYS(tb)>). +The return value is currently only meaningful for hashes without tie +magic. + +NOTE: Before version 5.004_65, C<hv_iterinit> used to return the number +of hash buckets that happen to be in use. If you still need that +esoteric value, you can get it through the macro C<HvFILL(tb)>. + +=item hv_iterkey + +Returns the key from the current position of the hash iterator. See +C<hv_iterinit>. + + char* hv_iterkey (HE* entry, I32* retlen) + +=item hv_iterkeysv + +Returns the key as an C<SV*> from the current position of the hash +iterator. The return value will always be a mortal copy of the +key. Also see C<hv_iterinit>. + + SV* hv_iterkeysv (HE* entry) + +=item hv_iternext + +Returns entries from a hash iterator. See C<hv_iterinit>. + + HE* hv_iternext (HV* tb) + +=item hv_iternextsv + +Performs an C<hv_iternext>, C<hv_iterkey>, and C<hv_iterval> in one +operation. + + SV* hv_iternextsv (HV* hv, char** key, I32* retlen) + +=item hv_iterval + +Returns the value from the current position of the hash iterator. See +C<hv_iterkey>. + + SV* hv_iterval (HV* tb, HE* entry) + +=item hv_magic + +Adds magic to a hash. See C<sv_magic>. + + void hv_magic (HV* hv, GV* gv, int how) + +=item HvNAME + +Returns the package name of a stash. See C<SvSTASH>, C<CvSTASH>. + + char* HvNAME (HV* stash) + +=item hv_store + +Stores an SV in a hash. The hash key is specified as C<key> and C<klen> is +the length of the key. The C<hash> parameter is the precomputed hash +value; if it is zero then Perl will compute it. The return value will be +NULL if the operation failed or if the value did not need to be actually +stored within the hash (as in the case of tied hashes). Otherwise it can +be dereferenced to get the original C<SV*>. Note that the caller is +responsible for suitably incrementing the reference count of C<val> +before the call, and decrementing it if the function returned NULL. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use this function on tied hashes. + + SV** hv_store (HV* tb, char* key, U32 klen, SV* val, U32 hash) + +=item hv_store_ent + +Stores C<val> in a hash. The hash key is specified as C<key>. The C<hash> +parameter is the precomputed hash value; if it is zero then Perl will +compute it. The return value is the new hash entry so created. It will be +NULL if the operation failed or if the value did not need to be actually +stored within the hash (as in the case of tied hashes). Otherwise the +contents of the return value can be accessed using the C<He???> macros +described here. Note that the caller is responsible for suitably +incrementing the reference count of C<val> before the call, and decrementing +it if the function returned NULL. + +See L<Understanding the Magic of Tied Hashes and Arrays> for more +information on how to use this function on tied hashes. + + HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash) + +=item hv_undef + +Undefines the hash. + + void hv_undef (HV* tb) + +=item isALNUM + +Returns a boolean indicating whether the C C<char> is an ascii alphanumeric +character or digit. + + int isALNUM (char c) + +=item isALPHA + +Returns a boolean indicating whether the C C<char> is an ascii alphabetic +character. + + int isALPHA (char c) + +=item isDIGIT + +Returns a boolean indicating whether the C C<char> is an ascii digit. + + int isDIGIT (char c) + +=item isLOWER + +Returns a boolean indicating whether the C C<char> is a lowercase character. + + int isLOWER (char c) + +=item isSPACE + +Returns a boolean indicating whether the C C<char> is whitespace. + + int isSPACE (char c) + +=item isUPPER + +Returns a boolean indicating whether the C C<char> is an uppercase character. + + int isUPPER (char c) + +=item items + +Variable which is setup by C<xsubpp> to indicate the number of items on the +stack. See L<perlxs/"Variable-length Parameter Lists">. + +=item ix + +Variable which is setup by C<xsubpp> to indicate which of an XSUB's aliases +was used to invoke it. See L<perlxs/"The ALIAS: Keyword">. + +=item LEAVE + +Closing bracket on a callback. See C<ENTER> and L<perlcall>. + + LEAVE; + +=item looks_like_number + +Test if an the content of an SV looks like a number (or is a number). + + int looks_like_number(SV*) + + +=item MARK + +Stack marker variable for the XSUB. See C<dMARK>. + +=item mg_clear + +Clear something magical that the SV represents. See C<sv_magic>. + + int mg_clear (SV* sv) + +=item mg_copy + +Copies the magic from one SV to another. See C<sv_magic>. + + int mg_copy (SV *, SV *, char *, STRLEN) + +=item mg_find + +Finds the magic pointer for type matching the SV. See C<sv_magic>. + + MAGIC* mg_find (SV* sv, int type) + +=item mg_free + +Free any magic storage used by the SV. See C<sv_magic>. + + int mg_free (SV* sv) + +=item mg_get + +Do magic after a value is retrieved from the SV. See C<sv_magic>. + + int mg_get (SV* sv) + +=item mg_len + +Report on the SV's length. See C<sv_magic>. + + U32 mg_len (SV* sv) + +=item mg_magical + +Turns on the magical status of an SV. See C<sv_magic>. + + void mg_magical (SV* sv) + +=item mg_set + +Do magic after a value is assigned to the SV. See C<sv_magic>. + + int mg_set (SV* sv) + +=item Move + +The XSUB-writer's interface to the C C<memmove> function. The C<s> is the +source, C<d> is the destination, C<n> is the number of items, and C<t> is +the type. Can do overlapping moves. See also C<Copy>. + + void Move( s, d, n, t ) + +=item PL_na + +A variable which may be used with C<SvPV> to tell Perl to calculate the +string length. + +=item New + +The XSUB-writer's interface to the C C<malloc> function. + + void* New( x, void *ptr, int size, type ) + +=item newAV + +Creates a new AV. The reference count is set to 1. + + AV* newAV (void) + +=item Newc + +The XSUB-writer's interface to the C C<malloc> function, with cast. + + void* Newc( x, void *ptr, int size, type, cast ) + +=item newCONSTSUB + +Creates a constant sub equivalent to Perl C<sub FOO () { 123 }> +which is eligible for inlining at compile-time. + + void newCONSTSUB(HV* stash, char* name, SV* sv) + +=item newHV + +Creates a new HV. The reference count is set to 1. + + HV* newHV (void) + +=item newRV_inc + +Creates an RV wrapper for an SV. The reference count for the original SV is +incremented. + + SV* newRV_inc (SV* ref) + +For historical reasons, "newRV" is a synonym for "newRV_inc". + +=item newRV_noinc + +Creates an RV wrapper for an SV. The reference count for the original +SV is B<not> incremented. + + SV* newRV_noinc (SV* ref) + +=item NEWSV + +Creates a new SV. A non-zero C<len> parameter indicates the number of +bytes of preallocated string space the SV should have. An extra byte +for a tailing NUL is also reserved. (SvPOK is not set for the SV even +if string space is allocated.) The reference count for the new SV is +set to 1. C<id> is an integer id between 0 and 1299 (used to identify +leaks). + + SV* NEWSV (int id, STRLEN len) + +=item newSViv + +Creates a new SV and copies an integer into it. The reference count for the +SV is set to 1. + + SV* newSViv (IV i) + +=item newSVnv + +Creates a new SV and copies a double into it. The reference count for the +SV is set to 1. + + SV* newSVnv (NV i) + +=item newSVpv + +Creates a new SV and copies a string into it. The reference count for the +SV is set to 1. If C<len> is zero then Perl will compute the length. + + SV* newSVpv (char* s, STRLEN len) + +=item newSVpvf + +Creates a new SV an initialize it with the string formatted like +C<sprintf>. + + SV* newSVpvf(const char* pat, ...); + +=item newSVpvn + +Creates a new SV and copies a string into it. The reference count for the +SV is set to 1. If C<len> is zero then Perl will create a zero length +string. + + SV* newSVpvn (char* s, STRLEN len) + +=item newSVrv + +Creates a new SV for the RV, C<rv>, to point to. If C<rv> is not an RV then +it will be upgraded to one. If C<classname> is non-null then the new SV will +be blessed in the specified package. The new SV is returned and its +reference count is 1. + + SV* newSVrv (SV* rv, char* classname) + +=item newSVsv + +Creates a new SV which is an exact duplicate of the original SV. + + SV* newSVsv (SV* old) + +=item newXS + +Used by C<xsubpp> to hook up XSUBs as Perl subs. + +=item newXSproto + +Used by C<xsubpp> to hook up XSUBs as Perl subs. Adds Perl prototypes to +the subs. + +=item Newz + +The XSUB-writer's interface to the C C<malloc> function. The allocated +memory is zeroed with C<memzero>. + + void* Newz( x, void *ptr, int size, type ) + +=item Nullav + +Null AV pointer. + +=item Nullch + +Null character pointer. + +=item Nullcv + +Null CV pointer. + +=item Nullhv + +Null HV pointer. + +=item Nullsv + +Null SV pointer. + +=item ORIGMARK + +The original stack mark for the XSUB. See C<dORIGMARK>. + +=item perl_alloc + +Allocates a new Perl interpreter. See L<perlembed>. + +=item perl_call_argv + +Performs a callback to the specified Perl sub. See L<perlcall>. + + I32 perl_call_argv (char* subname, I32 flags, char** argv) + +=item perl_call_method + +Performs a callback to the specified Perl method. The blessed object must +be on the stack. See L<perlcall>. + + I32 perl_call_method (char* methname, I32 flags) + +=item perl_call_pv + +Performs a callback to the specified Perl sub. See L<perlcall>. + + I32 perl_call_pv (char* subname, I32 flags) + +=item perl_call_sv + +Performs a callback to the Perl sub whose name is in the SV. See +L<perlcall>. + + I32 perl_call_sv (SV* sv, I32 flags) + +=item perl_construct + +Initializes a new Perl interpreter. See L<perlembed>. + +=item perl_destruct + +Shuts down a Perl interpreter. See L<perlembed>. + +=item perl_eval_sv + +Tells Perl to C<eval> the string in the SV. + + I32 perl_eval_sv (SV* sv, I32 flags) + +=item perl_eval_pv + +Tells Perl to C<eval> the given string and return an SV* result. + + SV* perl_eval_pv (char* p, I32 croak_on_error) + +=item perl_free + +Releases a Perl interpreter. See L<perlembed>. + +=item perl_get_av + +Returns the AV of the specified Perl array. If C<create> is set and the +Perl variable does not exist then it will be created. If C<create> is not +set and the variable does not exist then NULL is returned. + + AV* perl_get_av (char* name, I32 create) + +=item perl_get_cv + +Returns the CV of the specified Perl sub. If C<create> is set and the Perl +variable does not exist then it will be created. If C<create> is not +set and the variable does not exist then NULL is returned. + + CV* perl_get_cv (char* name, I32 create) + +=item perl_get_hv + +Returns the HV of the specified Perl hash. If C<create> is set and the Perl +variable does not exist then it will be created. If C<create> is not +set and the variable does not exist then NULL is returned. + + HV* perl_get_hv (char* name, I32 create) + +=item perl_get_sv + +Returns the SV of the specified Perl scalar. If C<create> is set and the +Perl variable does not exist then it will be created. If C<create> is not +set and the variable does not exist then NULL is returned. + + SV* perl_get_sv (char* name, I32 create) + +=item perl_parse + +Tells a Perl interpreter to parse a Perl script. See L<perlembed>. + +=item perl_require_pv + +Tells Perl to C<require> a module. + + void perl_require_pv (char* pv) + +=item perl_run + +Tells a Perl interpreter to run. See L<perlembed>. + +=item POPi + +Pops an integer off the stack. + + int POPi() + +=item POPl + +Pops a long off the stack. + + long POPl() + +=item POPp + +Pops a string off the stack. + + char* POPp() + +=item POPn + +Pops a double off the stack. + + double POPn() + +=item POPs + +Pops an SV off the stack. + + SV* POPs() + +=item PUSHMARK + +Opening bracket for arguments on a callback. See C<PUTBACK> and L<perlcall>. + + PUSHMARK(p) + +=item PUSHi + +Push an integer onto the stack. The stack must have room for this element. +Handles 'set' magic. See C<XPUSHi>. + + void PUSHi(int d) + +=item PUSHn + +Push a double onto the stack. The stack must have room for this element. +Handles 'set' magic. See C<XPUSHn>. + + void PUSHn(double d) + +=item PUSHp + +Push a string onto the stack. The stack must have room for this element. +The C<len> indicates the length of the string. Handles 'set' magic. See +C<XPUSHp>. + + void PUSHp(char *c, int len ) + +=item PUSHs + +Push an SV onto the stack. The stack must have room for this element. Does +not handle 'set' magic. See C<XPUSHs>. + + void PUSHs(sv) + +=item PUSHu + +Push an unsigned integer onto the stack. The stack must have room for +this element. See C<XPUSHu>. + + void PUSHu(unsigned int d) + + +=item PUTBACK + +Closing bracket for XSUB arguments. This is usually handled by C<xsubpp>. +See C<PUSHMARK> and L<perlcall> for other uses. + + PUTBACK; + +=item Renew + +The XSUB-writer's interface to the C C<realloc> function. + + void* Renew( void *ptr, int size, type ) + +=item Renewc + +The XSUB-writer's interface to the C C<realloc> function, with cast. + + void* Renewc( void *ptr, int size, type, cast ) + +=item RETVAL + +Variable which is setup by C<xsubpp> to hold the return value for an XSUB. +This is always the proper type for the XSUB. +See L<perlxs/"The RETVAL Variable">. + +=item safefree + +The XSUB-writer's interface to the C C<free> function. + +=item safemalloc + +The XSUB-writer's interface to the C C<malloc> function. + +=item saferealloc + +The XSUB-writer's interface to the C C<realloc> function. + +=item savepv + +Copy a string to a safe spot. This does not use an SV. + + char* savepv (char* sv) + +=item savepvn + +Copy a string to a safe spot. The C<len> indicates number of bytes to +copy. This does not use an SV. + + char* savepvn (char* sv, I32 len) + +=item SAVETMPS + +Opening bracket for temporaries on a callback. See C<FREETMPS> and +L<perlcall>. + + SAVETMPS; + +=item SP + +Stack pointer. This is usually handled by C<xsubpp>. See C<dSP> and +C<SPAGAIN>. + +=item SPAGAIN + +Refetch the stack pointer. Used after a callback. See L<perlcall>. + + SPAGAIN; + +=item ST + +Used to access elements on the XSUB's stack. + + SV* ST(int x) + +=item strEQ + +Test two strings to see if they are equal. Returns true or false. + + int strEQ( char *s1, char *s2 ) + +=item strGE + +Test two strings to see if the first, C<s1>, is greater than or equal to the +second, C<s2>. Returns true or false. + + int strGE( char *s1, char *s2 ) + +=item strGT + +Test two strings to see if the first, C<s1>, is greater than the second, +C<s2>. Returns true or false. + + int strGT( char *s1, char *s2 ) + +=item strLE + +Test two strings to see if the first, C<s1>, is less than or equal to the +second, C<s2>. Returns true or false. + + int strLE( char *s1, char *s2 ) + +=item strLT + +Test two strings to see if the first, C<s1>, is less than the second, +C<s2>. Returns true or false. + + int strLT( char *s1, char *s2 ) + +=item strNE + +Test two strings to see if they are different. Returns true or false. + + int strNE( char *s1, char *s2 ) + +=item strnEQ + +Test two strings to see if they are equal. The C<len> parameter indicates +the number of bytes to compare. Returns true or false. + + int strnEQ( char *s1, char *s2 ) + +=item strnNE + +Test two strings to see if they are different. The C<len> parameter +indicates the number of bytes to compare. Returns true or false. + + int strnNE( char *s1, char *s2, int len ) + +=item sv_2mortal + +Marks an SV as mortal. The SV will be destroyed when the current context +ends. + + SV* sv_2mortal (SV* sv) + +=item sv_bless + +Blesses an SV into a specified package. The SV must be an RV. The package +must be designated by its stash (see C<gv_stashpv()>). The reference count +of the SV is unaffected. + + SV* sv_bless (SV* sv, HV* stash) + +=item sv_catpv + +Concatenates the string onto the end of the string which is in the SV. +Handles 'get' magic, but not 'set' magic. See C<sv_catpv_mg>. + + void sv_catpv (SV* sv, char* ptr) + +=item sv_catpv_mg + +Like C<sv_catpv>, but also handles 'set' magic. + + void sv_catpvn (SV* sv, char* ptr) + +=item sv_catpvn + +Concatenates the string onto the end of the string which is in the SV. The +C<len> indicates number of bytes to copy. Handles 'get' magic, but not +'set' magic. See C<sv_catpvn_mg>. + + void sv_catpvn (SV* sv, char* ptr, STRLEN len) + +=item sv_catpvn_mg + +Like C<sv_catpvn>, but also handles 'set' magic. + + void sv_catpvn_mg (SV* sv, char* ptr, STRLEN len) + +=item sv_catpvf + +Processes its arguments like C<sprintf> and appends the formatted output +to an SV. Handles 'get' magic, but not 'set' magic. C<SvSETMAGIC()> must +typically be called after calling this function to handle 'set' magic. + + void sv_catpvf (SV* sv, const char* pat, ...) + +=item sv_catpvf_mg + +Like C<sv_catpvf>, but also handles 'set' magic. + + void sv_catpvf_mg (SV* sv, const char* pat, ...) + +=item sv_catsv + +Concatenates the string from SV C<ssv> onto the end of the string in SV +C<dsv>. Handles 'get' magic, but not 'set' magic. See C<sv_catsv_mg>. + + void sv_catsv (SV* dsv, SV* ssv) + +=item sv_catsv_mg + +Like C<sv_catsv>, but also handles 'set' magic. + + void sv_catsv_mg (SV* dsv, SV* ssv) + +=item sv_chop + +Efficient removal of characters from the beginning of the string +buffer. SvPOK(sv) must be true and the C<ptr> must be a pointer to +somewhere inside the string buffer. The C<ptr> becomes the first +character of the adjusted string. + + void sv_chop(SV* sv, char *ptr) + + +=item sv_cmp + +Compares the strings in two SVs. Returns -1, 0, or 1 indicating whether the +string in C<sv1> is less than, equal to, or greater than the string in +C<sv2>. + + I32 sv_cmp (SV* sv1, SV* sv2) + +=item SvCUR + +Returns the length of the string which is in the SV. See C<SvLEN>. + + int SvCUR (SV* sv) + +=item SvCUR_set + +Set the length of the string which is in the SV. See C<SvCUR>. + + void SvCUR_set (SV* sv, int val ) + +=item sv_dec + +Auto-decrement of the value in the SV. + + void sv_dec (SV* sv) + +=item sv_derived_from + +Returns a boolean indicating whether the SV is a subclass of the +specified class. + + int sv_derived_from(SV* sv, char* class) + +=item sv_derived_from + +Returns a boolean indicating whether the SV is derived from the specified +class. This is the function that implements C<UNIVERSAL::isa>. It works +for class names as well as for objects. + + bool sv_derived_from _((SV* sv, char* name)); + +=item SvEND + +Returns a pointer to the last character in the string which is in the SV. +See C<SvCUR>. Access the character as + + char* SvEND(sv) + +=item sv_eq + +Returns a boolean indicating whether the strings in the two SVs are +identical. + + I32 sv_eq (SV* sv1, SV* sv2) + +=item SvGETMAGIC + +Invokes C<mg_get> on an SV if it has 'get' magic. This macro evaluates +its argument more than once. + + void SvGETMAGIC( SV *sv ) + +=item SvGROW + +Expands the character buffer in the SV so that it has room for the +indicated number of bytes (remember to reserve space for an extra +trailing NUL character). Calls C<sv_grow> to perform the expansion if +necessary. Returns a pointer to the character buffer. + + char* SvGROW( SV* sv, int len ) + +=item sv_grow + +Expands the character buffer in the SV. This will use C<sv_unref> and will +upgrade the SV to C<SVt_PV>. Returns a pointer to the character buffer. +Use C<SvGROW>. + +=item sv_inc + +Auto-increment of the value in the SV. + + void sv_inc (SV* sv) + +=item sv_insert + +Inserts a string at the specified offset/length within the SV. +Similar to the Perl substr() function. + + void sv_insert(SV *sv, STRLEN offset, STRLEN len, + char *str, STRLEN strlen) + +=item SvIOK + +Returns a boolean indicating whether the SV contains an integer. + + int SvIOK (SV* SV) + +=item SvIOK_off + +Unsets the IV status of an SV. + + void SvIOK_off (SV* sv) + +=item SvIOK_on + +Tells an SV that it is an integer. + + void SvIOK_on (SV* sv) + +=item SvIOK_only + +Tells an SV that it is an integer and disables all other OK bits. + + void SvIOK_only (SV* sv) + +=item SvIOKp + +Returns a boolean indicating whether the SV contains an integer. Checks the +B<private> setting. Use C<SvIOK>. + + int SvIOKp (SV* SV) + +=item sv_isa + +Returns a boolean indicating whether the SV is blessed into the specified +class. This does not check for subtypes; use C<sv_derived_from> to verify +an inheritance relationship. + + int sv_isa (SV* sv, char* name) + +=item sv_isobject + +Returns a boolean indicating whether the SV is an RV pointing to a blessed +object. If the SV is not an RV, or if the object is not blessed, then this +will return false. + + int sv_isobject (SV* sv) + +=item SvIV + +Returns the integer which is in the SV. + + int SvIV (SV* sv) + +=item SvIVX + +Returns the integer which is stored in the SV. + + int SvIVX (SV* sv) + +=item SvLEN + +Returns the size of the string buffer in the SV. See C<SvCUR>. + + int SvLEN (SV* sv) + +=item sv_len + +Returns the length of the string in the SV. Use C<SvCUR>. + + STRLEN sv_len (SV* sv) + +=item sv_magic + +Adds magic to an SV. + + void sv_magic (SV* sv, SV* obj, int how, char* name, I32 namlen) + +=item sv_mortalcopy + +Creates a new SV which is a copy of the original SV. The new SV is marked +as mortal. + + SV* sv_mortalcopy (SV* oldsv) + +=item sv_newmortal + +Creates a new SV which is mortal. The reference count of the SV is set to 1. + + SV* sv_newmortal (void) + +=item SvNIOK + +Returns a boolean indicating whether the SV contains a number, integer or +double. + + int SvNIOK (SV* SV) + +=item SvNIOK_off + +Unsets the NV/IV status of an SV. + + void SvNIOK_off (SV* sv) + +=item SvNIOKp + +Returns a boolean indicating whether the SV contains a number, integer or +double. Checks the B<private> setting. Use C<SvNIOK>. + + int SvNIOKp (SV* SV) + +=item PL_sv_no + +This is the C<false> SV. See C<PL_sv_yes>. Always refer to this as C<&PL_sv_no>. + +=item SvNOK + +Returns a boolean indicating whether the SV contains a double. + + int SvNOK (SV* SV) + +=item SvNOK_off + +Unsets the NV status of an SV. + + void SvNOK_off (SV* sv) + +=item SvNOK_on + +Tells an SV that it is a double. + + void SvNOK_on (SV* sv) + +=item SvNOK_only + +Tells an SV that it is a double and disables all other OK bits. + + void SvNOK_only (SV* sv) + +=item SvNOKp + +Returns a boolean indicating whether the SV contains a double. Checks the +B<private> setting. Use C<SvNOK>. + + int SvNOKp (SV* SV) + +=item SvNV + +Returns the double which is stored in the SV. + + double SvNV (SV* sv) + +=item SvNVX + +Returns the double which is stored in the SV. + + double SvNVX (SV* sv) + +=item SvOK + +Returns a boolean indicating whether the value is an SV. + + int SvOK (SV* sv) + +=item SvOOK + +Returns a boolean indicating whether the SvIVX is a valid offset value +for the SvPVX. This hack is used internally to speed up removal of +characters from the beginning of a SvPV. When SvOOK is true, then the +start of the allocated string buffer is really (SvPVX - SvIVX). + + int SvOOK(SV* sv) + +=item SvPOK + +Returns a boolean indicating whether the SV contains a character string. + + int SvPOK (SV* SV) + +=item SvPOK_off + +Unsets the PV status of an SV. + + void SvPOK_off (SV* sv) + +=item SvPOK_on + +Tells an SV that it is a string. + + void SvPOK_on (SV* sv) + +=item SvPOK_only + +Tells an SV that it is a string and disables all other OK bits. + + void SvPOK_only (SV* sv) + +=item SvPOKp + +Returns a boolean indicating whether the SV contains a character string. +Checks the B<private> setting. Use C<SvPOK>. + + int SvPOKp (SV* SV) + +=item SvPV + +Returns a pointer to the string in the SV, or a stringified form of the SV +if the SV does not contain a string. If C<len> is C<PL_na> then Perl will +handle the length on its own. Handles 'get' magic. + + char* SvPV (SV* sv, int len ) + +=item SvPV_force + +Like <SvPV> but will force the SV into becoming a string (SvPOK). You +want force if you are going to update the SvPVX directly. + + char* SvPV_force(SV* sv, int len) + + +=item SvPVX + +Returns a pointer to the string in the SV. The SV must contain a string. + + char* SvPVX (SV* sv) + +=item SvREFCNT + +Returns the value of the object's reference count. + + int SvREFCNT (SV* sv) + +=item SvREFCNT_dec + +Decrements the reference count of the given SV. + + void SvREFCNT_dec (SV* sv) + +=item SvREFCNT_inc + +Increments the reference count of the given SV. + + void SvREFCNT_inc (SV* sv) + +=item SvROK + +Tests if the SV is an RV. + + int SvROK (SV* sv) + +=item SvROK_off + +Unsets the RV status of an SV. + + void SvROK_off (SV* sv) + +=item SvROK_on + +Tells an SV that it is an RV. + + void SvROK_on (SV* sv) + +=item SvRV + +Dereferences an RV to return the SV. + + SV* SvRV (SV* sv) + +=item SvSETMAGIC + +Invokes C<mg_set> on an SV if it has 'set' magic. This macro evaluates +its argument more than once. + + void SvSETMAGIC( SV *sv ) + +=item sv_setiv + +Copies an integer into the given SV. Does not handle 'set' magic. +See C<sv_setiv_mg>. + + void sv_setiv (SV* sv, IV num) + +=item sv_setiv_mg + +Like C<sv_setiv>, but also handles 'set' magic. + + void sv_setiv_mg (SV* sv, IV num) + +=item sv_setnv + +Copies a double into the given SV. Does not handle 'set' magic. +See C<sv_setnv_mg>. + + void sv_setnv (SV* sv, double num) + +=item sv_setnv_mg + +Like C<sv_setnv>, but also handles 'set' magic. + + void sv_setnv_mg (SV* sv, double num) + +=item sv_setpv + +Copies a string into an SV. The string must be null-terminated. +Does not handle 'set' magic. See C<sv_setpv_mg>. + + void sv_setpv (SV* sv, char* ptr) + +=item sv_setpv_mg + +Like C<sv_setpv>, but also handles 'set' magic. + + void sv_setpv_mg (SV* sv, char* ptr) + +=item sv_setpviv + +Copies an integer into the given SV, also updating its string value. +Does not handle 'set' magic. See C<sv_setpviv_mg>. + + void sv_setpviv (SV* sv, IV num) + +=item sv_setpviv_mg + +Like C<sv_setpviv>, but also handles 'set' magic. + + void sv_setpviv_mg (SV* sv, IV num) + +=item sv_setpvn + +Copies a string into an SV. The C<len> parameter indicates the number of +bytes to be copied. Does not handle 'set' magic. See C<sv_setpvn_mg>. + + void sv_setpvn (SV* sv, char* ptr, STRLEN len) + +=item sv_setpvn_mg + +Like C<sv_setpvn>, but also handles 'set' magic. + + void sv_setpvn_mg (SV* sv, char* ptr, STRLEN len) + +=item sv_setpvf + +Processes its arguments like C<sprintf> and sets an SV to the formatted +output. Does not handle 'set' magic. See C<sv_setpvf_mg>. + + void sv_setpvf (SV* sv, const char* pat, ...) + +=item sv_setpvf_mg + +Like C<sv_setpvf>, but also handles 'set' magic. + + void sv_setpvf_mg (SV* sv, const char* pat, ...) + +=item sv_setref_iv + +Copies an integer into a new SV, optionally blessing the SV. The C<rv> +argument will be upgraded to an RV. That RV will be modified to point to +the new SV. The C<classname> argument indicates the package for the +blessing. Set C<classname> to C<Nullch> to avoid the blessing. The new SV +will be returned and will have a reference count of 1. + + SV* sv_setref_iv (SV *rv, char *classname, IV iv) + +=item sv_setref_nv + +Copies a double into a new SV, optionally blessing the SV. The C<rv> +argument will be upgraded to an RV. That RV will be modified to point to +the new SV. The C<classname> argument indicates the package for the +blessing. Set C<classname> to C<Nullch> to avoid the blessing. The new SV +will be returned and will have a reference count of 1. + + SV* sv_setref_nv (SV *rv, char *classname, double nv) + +=item sv_setref_pv + +Copies a pointer into a new SV, optionally blessing the SV. The C<rv> +argument will be upgraded to an RV. That RV will be modified to point to +the new SV. If the C<pv> argument is NULL then C<PL_sv_undef> will be placed +into the SV. The C<classname> argument indicates the package for the +blessing. Set C<classname> to C<Nullch> to avoid the blessing. The new SV +will be returned and will have a reference count of 1. + + SV* sv_setref_pv (SV *rv, char *classname, void* pv) + +Do not use with integral Perl types such as HV, AV, SV, CV, because those +objects will become corrupted by the pointer copy process. + +Note that C<sv_setref_pvn> copies the string while this copies the pointer. + +=item sv_setref_pvn + +Copies a string into a new SV, optionally blessing the SV. The length of the +string must be specified with C<n>. The C<rv> argument will be upgraded to +an RV. That RV will be modified to point to the new SV. The C<classname> +argument indicates the package for the blessing. Set C<classname> to +C<Nullch> to avoid the blessing. The new SV will be returned and will have +a reference count of 1. + + SV* sv_setref_pvn (SV *rv, char *classname, char* pv, I32 n) + +Note that C<sv_setref_pv> copies the pointer while this copies the string. + +=item SvSetSV + +Calls C<sv_setsv> if dsv is not the same as ssv. May evaluate arguments +more than once. + + void SvSetSV (SV* dsv, SV* ssv) + +=item SvSetSV_nosteal + +Calls a non-destructive version of C<sv_setsv> if dsv is not the same as ssv. +May evaluate arguments more than once. + + void SvSetSV_nosteal (SV* dsv, SV* ssv) + +=item sv_setsv + +Copies the contents of the source SV C<ssv> into the destination SV C<dsv>. +The source SV may be destroyed if it is mortal. Does not handle 'set' magic. +See the macro forms C<SvSetSV>, C<SvSetSV_nosteal> and C<sv_setsv_mg>. + + void sv_setsv (SV* dsv, SV* ssv) + +=item sv_setsv_mg + +Like C<sv_setsv>, but also handles 'set' magic. + + void sv_setsv_mg (SV* dsv, SV* ssv) + +=item sv_setuv + +Copies an unsigned integer into the given SV. Does not handle 'set' magic. +See C<sv_setuv_mg>. + + void sv_setuv (SV* sv, UV num) + +=item sv_setuv_mg + +Like C<sv_setuv>, but also handles 'set' magic. + + void sv_setuv_mg (SV* sv, UV num) + +=item SvSTASH + +Returns the stash of the SV. + + HV* SvSTASH (SV* sv) + +=item SvTAINT + +Taints an SV if tainting is enabled + + void SvTAINT (SV* sv) + +=item SvTAINTED + +Checks to see if an SV is tainted. Returns TRUE if it is, FALSE if not. + + int SvTAINTED (SV* sv) + +=item SvTAINTED_off + +Untaints an SV. Be I<very> careful with this routine, as it short-circuits +some of Perl's fundamental security features. XS module authors should +not use this function unless they fully understand all the implications +of unconditionally untainting the value. Untainting should be done in +the standard perl fashion, via a carefully crafted regexp, rather than +directly untainting variables. + + void SvTAINTED_off (SV* sv) + +=item SvTAINTED_on + +Marks an SV as tainted. + + void SvTAINTED_on (SV* sv) + +=item SVt_IV + +Integer type flag for scalars. See C<svtype>. + +=item SVt_PV + +Pointer type flag for scalars. See C<svtype>. + +=item SVt_PVAV + +Type flag for arrays. See C<svtype>. + +=item SVt_PVCV + +Type flag for code refs. See C<svtype>. + +=item SVt_PVHV + +Type flag for hashes. See C<svtype>. + +=item SVt_PVMG + +Type flag for blessed scalars. See C<svtype>. + +=item SVt_NV + +Double type flag for scalars. See C<svtype>. + +=item SvTRUE + +Returns a boolean indicating whether Perl would evaluate the SV as true or +false, defined or undefined. Does not handle 'get' magic. + + int SvTRUE (SV* sv) + +=item SvTYPE + +Returns the type of the SV. See C<svtype>. + + svtype SvTYPE (SV* sv) + +=item svtype + +An enum of flags for Perl types. These are found in the file B<sv.h> in the +C<svtype> enum. Test these flags with the C<SvTYPE> macro. + +=item PL_sv_undef + +This is the C<undef> SV. Always refer to this as C<&PL_sv_undef>. + +=item sv_unref + +Unsets the RV status of the SV, and decrements the reference count of +whatever was being referenced by the RV. This can almost be thought of +as a reversal of C<newSVrv>. See C<SvROK_off>. + + void sv_unref (SV* sv) + +=item SvUPGRADE + +Used to upgrade an SV to a more complex form. Uses C<sv_upgrade> to perform +the upgrade if necessary. See C<svtype>. + + bool SvUPGRADE (SV* sv, svtype mt) + +=item sv_upgrade + +Upgrade an SV to a more complex form. Use C<SvUPGRADE>. See C<svtype>. + +=item sv_usepvn + +Tells an SV to use C<ptr> to find its string value. Normally the string is +stored inside the SV but sv_usepvn allows the SV to use an outside string. +The C<ptr> should point to memory that was allocated by C<malloc>. The +string length, C<len>, must be supplied. This function will realloc the +memory pointed to by C<ptr>, so that pointer should not be freed or used by +the programmer after giving it to sv_usepvn. Does not handle 'set' magic. +See C<sv_usepvn_mg>. + + void sv_usepvn (SV* sv, char* ptr, STRLEN len) + +=item sv_usepvn_mg + +Like C<sv_usepvn>, but also handles 'set' magic. + + void sv_usepvn_mg (SV* sv, char* ptr, STRLEN len) + +=item sv_vcatpvfn(sv, pat, patlen, args, svargs, svmax, used_locale) + +Processes its arguments like C<vsprintf> and appends the formatted output +to an SV. Uses an array of SVs if the C style variable argument list is +missing (NULL). Indicates if locale information has been used for formatting. + + void sv_catpvfn _((SV* sv, const char* pat, STRLEN patlen, + va_list *args, SV **svargs, I32 svmax, + bool *used_locale)); + +=item sv_vsetpvfn(sv, pat, patlen, args, svargs, svmax, used_locale) + +Works like C<vcatpvfn> but copies the text into the SV instead of +appending it. + + void sv_setpvfn _((SV* sv, const char* pat, STRLEN patlen, + va_list *args, SV **svargs, I32 svmax, + bool *used_locale)); + +=item SvUV + +Returns the unsigned integer which is in the SV. + + UV SvUV(SV* sv) + +=item SvUVX + +Returns the unsigned integer which is stored in the SV. + + UV SvUVX(SV* sv) + +=item PL_sv_yes + +This is the C<true> SV. See C<PL_sv_no>. Always refer to this as C<&PL_sv_yes>. + +=item THIS + +Variable which is setup by C<xsubpp> to designate the object in a C++ XSUB. +This is always the proper type for the C++ object. See C<CLASS> and +L<perlxs/"Using XS With C++">. + +=item toLOWER + +Converts the specified character to lowercase. + + int toLOWER (char c) + +=item toUPPER + +Converts the specified character to uppercase. + + int toUPPER (char c) + +=item warn + +This is the XSUB-writer's interface to Perl's C<warn> function. Use this +function the same way you use the C C<printf> function. See C<croak()>. + +=item XPUSHi + +Push an integer onto the stack, extending the stack if necessary. Handles +'set' magic. See C<PUSHi>. + + XPUSHi(int d) + +=item XPUSHn + +Push a double onto the stack, extending the stack if necessary. Handles 'set' +magic. See C<PUSHn>. + + XPUSHn(double d) + +=item XPUSHp + +Push a string onto the stack, extending the stack if necessary. The C<len> +indicates the length of the string. Handles 'set' magic. See C<PUSHp>. + + XPUSHp(char *c, int len) + +=item XPUSHs + +Push an SV onto the stack, extending the stack if necessary. Does not +handle 'set' magic. See C<PUSHs>. + + XPUSHs(sv) + +=item XPUSHu + +Push an unsigned integer onto the stack, extending the stack if +necessary. See C<PUSHu>. + +=item XS + +Macro to declare an XSUB and its C parameter list. This is handled by +C<xsubpp>. + +=item XSRETURN + +Return from XSUB, indicating number of items on the stack. This is usually +handled by C<xsubpp>. + + XSRETURN(int x) + +=item XSRETURN_EMPTY + +Return an empty list from an XSUB immediately. + + XSRETURN_EMPTY; + +=item XSRETURN_IV + +Return an integer from an XSUB immediately. Uses C<XST_mIV>. + + XSRETURN_IV(IV v) + +=item XSRETURN_NO + +Return C<&PL_sv_no> from an XSUB immediately. Uses C<XST_mNO>. + + XSRETURN_NO; + +=item XSRETURN_NV + +Return an double from an XSUB immediately. Uses C<XST_mNV>. + + XSRETURN_NV(NV v) + +=item XSRETURN_PV + +Return a copy of a string from an XSUB immediately. Uses C<XST_mPV>. + + XSRETURN_PV(char *v) + +=item XSRETURN_UNDEF + +Return C<&PL_sv_undef> from an XSUB immediately. Uses C<XST_mUNDEF>. + + XSRETURN_UNDEF; + +=item XSRETURN_YES + +Return C<&PL_sv_yes> from an XSUB immediately. Uses C<XST_mYES>. + + XSRETURN_YES; + +=item XST_mIV + +Place an integer into the specified position C<i> on the stack. The value is +stored in a new mortal SV. + + XST_mIV( int i, IV v ) + +=item XST_mNV + +Place a double into the specified position C<i> on the stack. The value is +stored in a new mortal SV. + + XST_mNV( int i, NV v ) + +=item XST_mNO + +Place C<&PL_sv_no> into the specified position C<i> on the stack. + + XST_mNO( int i ) + +=item XST_mPV + +Place a copy of a string into the specified position C<i> on the stack. The +value is stored in a new mortal SV. + + XST_mPV( int i, char *v ) + +=item XST_mUNDEF + +Place C<&PL_sv_undef> into the specified position C<i> on the stack. + + XST_mUNDEF( int i ) + +=item XST_mYES + +Place C<&PL_sv_yes> into the specified position C<i> on the stack. + + XST_mYES( int i ) + +=item XS_VERSION + +The version identifier for an XS module. This is usually handled +automatically by C<ExtUtils::MakeMaker>. See C<XS_VERSION_BOOTCHECK>. + +=item XS_VERSION_BOOTCHECK + +Macro to verify that a PM module's $VERSION variable matches the XS module's +C<XS_VERSION> variable. This is usually handled automatically by +C<xsubpp>. See L<perlxs/"The VERSIONCHECK: Keyword">. + +=item Zero + +The XSUB-writer's interface to the C C<memzero> function. The C<d> is the +destination, C<n> is the number of items, and C<t> is the type. + + void Zero( d, n, t ) + +=back + +=head1 AUTHORS + +Until May 1997, this document was maintained by Jeff Okamoto +<okamoto@corp.hp.com>. It is now maintained as part of Perl itself. + +With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, +Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil +Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, +Stephen McCamant, and Gurusamy Sarathy. + +API Listing originally by Dean Roehrich <roehrich@cray.com>. |