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author | cvs2svn <cvs2svn@FreeBSD.org> | 2001-12-18 04:13:59 +0000 |
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committer | cvs2svn <cvs2svn@FreeBSD.org> | 2001-12-18 04:13:59 +0000 |
commit | 8baceaba7914799fb78a4a8a177423bab95a6fae (patch) | |
tree | cd1904fa8adf734febb3ac5d4d64250908ee2713 /contrib/gcc/bitmap.c | |
parent | 8489cc4415b1edcaf1bfe1bc43893024b91b599d (diff) |
This commit was manufactured by cvs2svn to create tagvendor/gcc/3.0.2
'gcc-vendor-gcc_3_0_2'.
Notes
Notes:
svn path=/vendor/gcc/dist/; revision=88109
svn path=/vendor/gcc/3.0.2/; revision=88111; tag=vendor/gcc/3.0.2
Diffstat (limited to 'contrib/gcc/bitmap.c')
-rw-r--r-- | contrib/gcc/bitmap.c | 642 |
1 files changed, 0 insertions, 642 deletions
diff --git a/contrib/gcc/bitmap.c b/contrib/gcc/bitmap.c deleted file mode 100644 index b4fc0971601d..000000000000 --- a/contrib/gcc/bitmap.c +++ /dev/null @@ -1,642 +0,0 @@ -/* Functions to support general ended bitmaps. - Copyright (C) 1997, 1998 Free Software Foundation, Inc. - -This file is part of GNU CC. - -GNU CC is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2, or (at your option) -any later version. - -GNU CC is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GNU CC; see the file COPYING. If not, write to -the Free Software Foundation, 59 Temple Place - Suite 330, -Boston, MA 02111-1307, USA. */ - -#include "config.h" -#include "system.h" -#include "rtl.h" -#include "flags.h" -#include "obstack.h" -#include "regs.h" -#include "basic-block.h" - -/* Obstack to allocate bitmap elements from. */ -static struct obstack bitmap_obstack; -static int bitmap_obstack_init = FALSE; - - -#ifndef INLINE -#ifndef __GNUC__ -#define INLINE -#else -#define INLINE __inline__ -#endif -#endif - -/* Global data */ -bitmap_element bitmap_zero; /* An element of all zero bits. */ -bitmap_element *bitmap_free; /* Freelist of bitmap elements. */ - -static void bitmap_element_free PROTO((bitmap, bitmap_element *)); -static bitmap_element *bitmap_element_allocate PROTO((void)); -static int bitmap_element_zerop PROTO((bitmap_element *)); -static void bitmap_element_link PROTO((bitmap, bitmap_element *)); -static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int)); - -/* Free a bitmap element */ - -static INLINE void -bitmap_element_free (head, elt) - bitmap head; - bitmap_element *elt; -{ - bitmap_element *next = elt->next; - bitmap_element *prev = elt->prev; - - if (prev) - prev->next = next; - - if (next) - next->prev = prev; - - if (head->first == elt) - head->first = next; - - /* Since the first thing we try is to insert before current, - make current the next entry in preference to the previous. */ - if (head->current == elt) - head->current = next != 0 ? next : prev; - - elt->next = bitmap_free; - bitmap_free = elt; -} - -/* Allocate a bitmap element. The bits are cleared, but nothing else is. */ - -static INLINE bitmap_element * -bitmap_element_allocate () -{ - bitmap_element *element; -#if BITMAP_ELEMENT_WORDS != 2 - int i; -#endif - - if (bitmap_free != 0) - { - element = bitmap_free; - bitmap_free = element->next; - } - else - { - /* We can't use gcc_obstack_init to initialize the obstack since - print-rtl.c now calls bitmap functions, and bitmap is linked - into the gen* functions. */ - if (!bitmap_obstack_init) - { - bitmap_obstack_init = TRUE; - - /* Let particular systems override the size of a chunk. */ -#ifndef OBSTACK_CHUNK_SIZE -#define OBSTACK_CHUNK_SIZE 0 -#endif - /* Let them override the alloc and free routines too. */ -#ifndef OBSTACK_CHUNK_ALLOC -#define OBSTACK_CHUNK_ALLOC xmalloc -#endif -#ifndef OBSTACK_CHUNK_FREE -#define OBSTACK_CHUNK_FREE free -#endif - -#if !defined(__GNUC__) || (__GNUC__ < 2) -#define __alignof__(type) 0 -#endif - - obstack_specify_allocation (&bitmap_obstack, OBSTACK_CHUNK_SIZE, - __alignof__ (bitmap_element), - (void *(*) ()) OBSTACK_CHUNK_ALLOC, - (void (*) ()) OBSTACK_CHUNK_FREE); - } - - element = (bitmap_element *) obstack_alloc (&bitmap_obstack, - sizeof (bitmap_element)); - } - -#if BITMAP_ELEMENT_WORDS == 2 - element->bits[0] = element->bits[1] = 0; -#else - for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) - element->bits[i] = 0; -#endif - - return element; -} - -/* Return nonzero if all bits in an element are zero. */ - -static INLINE int -bitmap_element_zerop (element) - bitmap_element *element; -{ -#if BITMAP_ELEMENT_WORDS == 2 - return (element->bits[0] | element->bits[1]) == 0; -#else - int i; - - for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) - if (element->bits[i] != 0) - return 0; - - return 1; -#endif -} - -/* Link the bitmap element into the current bitmap linked list. */ - -static INLINE void -bitmap_element_link (head, element) - bitmap head; - bitmap_element *element; -{ - unsigned int indx = element->indx; - bitmap_element *ptr; - - /* If this is the first and only element, set it in. */ - if (head->first == 0) - { - element->next = element->prev = 0; - head->first = element; - } - - /* If this index is less than that of the current element, it goes someplace - before the current element. */ - else if (indx < head->indx) - { - for (ptr = head->current; - ptr->prev != 0 && ptr->prev->indx > indx; - ptr = ptr->prev) - ; - - if (ptr->prev) - ptr->prev->next = element; - else - head->first = element; - - element->prev = ptr->prev; - element->next = ptr; - ptr->prev = element; - } - - /* Otherwise, it must go someplace after the current element. */ - else - { - for (ptr = head->current; - ptr->next != 0 && ptr->next->indx < indx; - ptr = ptr->next) - ; - - if (ptr->next) - ptr->next->prev = element; - - element->next = ptr->next; - element->prev = ptr; - ptr->next = element; - } - - /* Set up so this is the first element searched. */ - head->current = element; - head->indx = indx; -} - -/* Clear a bitmap by freeing the linked list. */ - -INLINE void -bitmap_clear (head) - bitmap head; -{ - bitmap_element *element, *next; - - for (element = head->first; element != 0; element = next) - { - next = element->next; - element->next = bitmap_free; - bitmap_free = element; - } - - head->first = head->current = 0; -} - -/* Copy a bitmap to another bitmap */ - -void -bitmap_copy (to, from) - bitmap to; - bitmap from; -{ - bitmap_element *from_ptr, *to_ptr = 0; -#if BITMAP_ELEMENT_WORDS != 2 - int i; -#endif - - bitmap_clear (to); - - /* Copy elements in forward direction one at a time */ - for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next) - { - bitmap_element *to_elt = bitmap_element_allocate (); - - to_elt->indx = from_ptr->indx; - -#if BITMAP_ELEMENT_WORDS == 2 - to_elt->bits[0] = from_ptr->bits[0]; - to_elt->bits[1] = from_ptr->bits[1]; -#else - for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) - to_elt->bits[i] = from_ptr->bits[i]; -#endif - - /* Here we have a special case of bitmap_element_link, for the case - where we know the links are being entered in sequence. */ - if (to_ptr == 0) - { - to->first = to->current = to_elt; - to->indx = from_ptr->indx; - to_elt->next = to_elt->prev = 0; - } - else - { - to_elt->prev = to_ptr; - to_elt->next = 0; - to_ptr->next = to_elt; - } - - to_ptr = to_elt; - } -} - -/* Find a bitmap element that would hold a bitmap's bit. - Update the `current' field even if we can't find an element that - would hold the bitmap's bit to make eventual allocation - faster. */ - -static INLINE bitmap_element * -bitmap_find_bit (head, bit) - bitmap head; - unsigned int bit; -{ - bitmap_element *element; - unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS; - - if (head->current == 0) - return 0; - - if (head->indx > indx) - for (element = head->current; - element->prev != 0 && element->indx > indx; - element = element->prev) - ; - - else - for (element = head->current; - element->next != 0 && element->indx < indx; - element = element->next) - ; - - /* `element' is the nearest to the one we want. If it's not the one we - want, the one we want doesn't exist. */ - head->current = element; - head->indx = element->indx; - if (element != 0 && element->indx != indx) - element = 0; - - return element; -} - -/* Clear a single bit in a bitmap. */ - -void -bitmap_clear_bit (head, bit) - bitmap head; - int bit; -{ - bitmap_element *ptr = bitmap_find_bit (head, bit); - - if (ptr != 0) - { - unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; - unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) - % BITMAP_ELEMENT_WORDS); - ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num); - - /* If we cleared the entire word, free up the element */ - if (bitmap_element_zerop (ptr)) - bitmap_element_free (head, ptr); - } -} - - -/* Set a single bit in a bitmap. */ - -void -bitmap_set_bit (head, bit) - bitmap head; - int bit; -{ - bitmap_element *ptr = bitmap_find_bit (head, bit); - unsigned word_num - = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); - unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; - unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num; - - if (ptr == 0) - { - ptr = bitmap_element_allocate (); - ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS; - ptr->bits[word_num] = bit_val; - bitmap_element_link (head, ptr); - } - else - ptr->bits[word_num] |= bit_val; -} - -/* Return whether a bit is set within a bitmap. */ - -int -bitmap_bit_p (head, bit) - bitmap head; - int bit; -{ - bitmap_element *ptr; - unsigned bit_num; - unsigned word_num; - - ptr = bitmap_find_bit (head, bit); - if (ptr == 0) - return 0; - - bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; - word_num - = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); - - return - (ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0; -} - -/* Store in bitmap TO the result of combining bitmap FROM1 and - FROM2 using a specific bit manipulation. */ - -void -bitmap_operation (to, from1, from2, operation) - bitmap to; - bitmap from1; - bitmap from2; - enum bitmap_bits operation; -{ - bitmap_element *delete_list = 0; - bitmap_element *from1_ptr = from1->first; - bitmap_element *from2_ptr = from2->first; - unsigned int indx1 - = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; - unsigned int indx2 - = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; - bitmap_element *to_ptr = 0; - bitmap_element *from1_tmp; - bitmap_element *from2_tmp; - unsigned int indx; -#if BITMAP_ELEMENT_WORDS != 2 - int i; -#endif - - /* To simplify things, always create a new list. If the old list was one - of the inputs, free it later. Otherwise, free it now. */ - if (to == from1 || to == from2) - { - delete_list = to->first; - to->first = to->current = 0; - } - else - bitmap_clear (to); - - while (from1_ptr != 0 || from2_ptr != 0) - { - /* Figure out whether we need to substitute zero elements for - missing links. */ - if (indx1 == indx2) - { - indx = indx1; - from1_tmp = from1_ptr; - from2_tmp = from2_ptr; - from1_ptr = from1_ptr->next; - indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; - from2_ptr = from2_ptr->next; - indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; - } - else if (indx1 < indx2) - { - indx = indx1; - from1_tmp = from1_ptr; - from2_tmp = &bitmap_zero; - from1_ptr = from1_ptr->next; - indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; - } - else - { - indx = indx2; - from1_tmp = &bitmap_zero; - from2_tmp = from2_ptr; - from2_ptr = from2_ptr->next; - indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; - } - - if (to_ptr == 0) - to_ptr = bitmap_element_allocate (); - - /* Do the operation, and if any bits are set, link it into the - linked list. */ - switch (operation) - { - default: - abort (); - - case BITMAP_AND: -#if BITMAP_ELEMENT_WORDS == 2 - to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0]; - to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1]; -#else - for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) - to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i]; -#endif - break; - - case BITMAP_AND_COMPL: -#if BITMAP_ELEMENT_WORDS == 2 - to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0]; - to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1]; -#else - for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) - to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i]; -#endif - break; - - case BITMAP_IOR: -#if BITMAP_ELEMENT_WORDS == 2 - to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0]; - to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1]; -#else - for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) - to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i]; -#endif - break; - } - - if (! bitmap_element_zerop (to_ptr)) - { - to_ptr->indx = indx; - bitmap_element_link (to, to_ptr); - to_ptr = 0; - } - } - - /* If we have an unallocated element due to the last element being 0, - release it back to the free pool. Don't bother calling - bitmap_element_free since it was never linked into a bitmap. */ - if (to_ptr != 0) - { - to_ptr->next = bitmap_free; - bitmap_free = to_ptr; - } - - /* If the output bitmap was one of the inputs, free up its - elements now that we're done. */ - for (; delete_list != 0; delete_list = to_ptr) - { - to_ptr = delete_list->next; - delete_list->next = bitmap_free; - bitmap_free = delete_list; - } -} - -/* Or into bitmap TO bitmap FROM1 and'ed with the complement of - bitmap FROM2. */ - -void -bitmap_ior_and_compl (to, from1, from2) - bitmap to; - bitmap from1; - bitmap from2; -{ - bitmap_head tmp; - - tmp.first = tmp.current = 0; - - bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL); - bitmap_operation (to, to, &tmp, BITMAP_IOR); - bitmap_clear (&tmp); -} - -/* Initialize a bitmap header. */ - -bitmap -bitmap_initialize (head) - bitmap head; -{ - head->first = head->current = 0; - - return head; -} - -/* Debugging function to print out the contents of a bitmap. */ - -void -bitmap_debug_file (file, head) - FILE *file; - bitmap head; -{ - bitmap_element *ptr; - - fprintf (file, "\nfirst = "); - fprintf (file, HOST_PTR_PRINTF, head->first); - fprintf (file, " current = "); - fprintf (file, HOST_PTR_PRINTF, head->current); - fprintf (file, " indx = %u\n", head->indx); - - for (ptr = head->first; ptr; ptr = ptr->next) - { - int i, j, col = 26; - - fprintf (file, "\t"); - fprintf (file, HOST_PTR_PRINTF, ptr); - fprintf (file, " next = "); - fprintf (file, HOST_PTR_PRINTF, ptr->next); - fprintf (file, " prev = "); - fprintf (file, HOST_PTR_PRINTF, ptr->prev); - fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx); - - for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) - for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++) - if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0) - { - if (col > 70) - { - fprintf (file, "\n\t\t\t"); - col = 24; - } - - fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS - + i * HOST_BITS_PER_WIDE_INT + j)); - col += 4; - } - - fprintf (file, " }\n"); - } -} - -/* Function to be called from the debugger to print the contents - of a bitmap. */ - -void -debug_bitmap (head) - bitmap head; -{ - bitmap_debug_file (stdout, head); -} - -/* Function to print out the contents of a bitmap. Unlike bitmap_debug_file, - it does not print anything but the bits. */ - -void -bitmap_print (file, head, prefix, suffix) - FILE *file; - bitmap head; - const char *prefix; - const char *suffix; -{ - const char *comma = ""; - int i; - - fputs (prefix, file); - EXECUTE_IF_SET_IN_BITMAP (head, 0, i, - { - fprintf (file, "%s%d", comma, i); - comma = ", "; - }); - fputs (suffix, file); -} - -/* Release any memory allocated by bitmaps. */ - -void -bitmap_release_memory () -{ - bitmap_free = 0; - if (bitmap_obstack_init) - { - bitmap_obstack_init = FALSE; - obstack_free (&bitmap_obstack, NULL_PTR); - } -} |